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https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
svn-id: r30124
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parent
308b02f4ca
commit
23313cb82e
@ -221,6 +221,14 @@ void Control::askForCd(void) {
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free(_screenBuf);
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}
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static int volToBalance(int volL, int volR) {
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if (volL + volR == 0) {
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return 50;
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} else {
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return (100 * volL / (volL + volR));
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}
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}
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uint8 Control::runPanel(void) {
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_mouseDown = false;
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_restoreBuf = NULL;
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@ -310,6 +318,25 @@ uint8 Control::runPanel(void) {
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delay(1000 / 12);
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newMode = getClicks(mode, &retVal);
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} while ((newMode != BUTTON_DONE) && (retVal == 0) && (!SwordEngine::_systemVars.engineQuit));
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if (SwordEngine::_systemVars.controlPanelMode == CP_NORMAL) {
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uint8 volL, volR;
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_music->giveVolume(&volL, &volR);
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ConfMan.setInt("music_volume", (int)((volR + volL) / 2));
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ConfMan.setInt("music_balance", volToBalance(volL, volR));
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_sound->giveSpeechVol(&volL, &volR);
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ConfMan.setInt("speech_volume", (int)((volR + volL) / 2));
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ConfMan.setInt("speech_balance", volToBalance(volL, volR));
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_sound->giveSfxVol(&volL, &volR);
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ConfMan.setInt("sfx_volume", (int)((volR + volL) / 2));
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ConfMan.setInt("sfx_balance", volToBalance(volL, volR));
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ConfMan.setBool("subtitles", SwordEngine::_systemVars.showText == 1);
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ConfMan.flushToDisk();
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}
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destroyButtons();
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_resMan->resClose(fontId);
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_resMan->resClose(redFontId);
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@ -241,16 +241,50 @@ int SwordEngine::init() {
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uint musicVol = ConfMan.getInt("music_volume");
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uint speechVol = ConfMan.getInt("speech_volume");
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uint sfxVol = ConfMan.getInt("sfx_volume");
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if (musicVol > 255)
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musicVol = 255;
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if (speechVol > 255)
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speechVol = 255;
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if (sfxVol > 255)
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sfxVol = 255;
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uint musicBal = 50;
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if (ConfMan.hasKey("music_balance")) {
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musicBal = CLIP(ConfMan.getInt("music_balance"), 0, 100);
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}
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uint speechBal = 50;
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if (ConfMan.hasKey("speech_balance")) {
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speechBal = CLIP(ConfMan.getInt("speech_balance"), 0, 100);
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}
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uint sfxBal = 50;
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if (ConfMan.hasKey("sfx_balance")) {
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sfxBal = CLIP(ConfMan.getInt("sfx_balance"), 0, 100);
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}
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_music->setVolume(musicVol, musicVol); // these routines expect left and right volume,
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_sound->setSpeechVol(speechVol, speechVol); // but our config manager doesn't support it.
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_sound->setSfxVol(sfxVol, sfxVol);
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uint musicVolL = 2 * musicVol * musicBal / 100;
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uint musicVolR = 2 * musicVol - musicVolL;
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uint speechVolL = 2 * speechVol * speechBal / 100;
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uint speechVolR = 2 * speechVol - speechVolL;
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uint sfxVolL = 2 * sfxVol * sfxBal / 100;
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uint sfxVolR = 2 * sfxVol - sfxVolL;
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if (musicVolR > 255) {
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musicVolR = 255;
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}
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if (musicVolL > 255) {
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musicVolL = 255;
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}
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if (speechVolR > 255) {
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speechVolR = 255;
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}
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if (speechVolL > 255) {
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speechVolL = 255;
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}
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if (sfxVolR > 255) {
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sfxVolR = 255;
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}
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if (sfxVolL > 255) {
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sfxVolL = 255;
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}
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_music->setVolume(musicVolL, musicVolR);
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_sound->setSpeechVol(speechVolL, speechVolR);
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_sound->setSfxVol(sfxVolL, sfxVolR);
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_systemVars.justRestoredGame = 0;
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_systemVars.currentCD = 0;
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