CGE2: Reimplement Hero::setCave().

This commit is contained in:
uruk 2014-06-13 19:36:36 +02:00
parent bad8e7ea26
commit 235d0fffbd

View File

@ -513,7 +513,7 @@ int CGE2Engine::mapCross(const V2D &a, const V2D &b) {
}
void Hero::setCave(int c) {
_scene = c;
Sprite::setCave(c);
resetFun();
}