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SCI/newgui: changing undithering logic again, palette now uses decoded color-combinations, fixup happens during dithering run on undithered mode
svn-id: r44845
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5801dd2064
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@ -143,7 +143,7 @@ bool SciGuiPalette::setAmiga() {
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void SciGuiPalette::setEGA() {
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int i;
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byte color, color1, color2;
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byte color1, color2;
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_sysPalette.colors[1].r = 0x000; _sysPalette.colors[1].g = 0x000; _sysPalette.colors[1].b = 0x0AA;
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_sysPalette.colors[2].r = 0x000; _sysPalette.colors[2].g = 0x0AA; _sysPalette.colors[2].b = 0x000;
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_sysPalette.colors[3].r = 0x000; _sysPalette.colors[3].g = 0x0AA; _sysPalette.colors[3].b = 0x0AA;
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@ -165,13 +165,11 @@ void SciGuiPalette::setEGA() {
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// Now setting colors 16-254 to the correct mix colors that occur when not doing a dithering run on
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// finished pictures
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for (i = 0x10; i <= 0xFE; i++) {
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color = i;
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_sysPalette.colors[color].used = 1;
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color ^= color << 4;
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_sysPalette.colors[i].used = 1;
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color1 = i & 0x0F; color2 = i >> 4;
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_sysPalette.colors[color].r = (_sysPalette.colors[color1].r >> 1) + (_sysPalette.colors[color2].r >> 1);
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_sysPalette.colors[color].g = (_sysPalette.colors[color1].g >> 1) + (_sysPalette.colors[color2].g >> 1);
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_sysPalette.colors[color].b = (_sysPalette.colors[color1].b >> 1) + (_sysPalette.colors[color2].b >> 1);
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_sysPalette.colors[i].r = (_sysPalette.colors[color1].r >> 1) + (_sysPalette.colors[color2].r >> 1);
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_sysPalette.colors[i].g = (_sysPalette.colors[color1].g >> 1) + (_sysPalette.colors[color2].g >> 1);
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_sysPalette.colors[i].b = (_sysPalette.colors[color1].b >> 1) + (_sysPalette.colors[color2].b >> 1);
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}
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setOnScreen();
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}
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@ -222,17 +222,38 @@ void SciGuiScreen::dither() {
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byte *screenPtr = _visualScreen;
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byte *displayPtr = _displayScreen;
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for (y = 0; y < _height; y++) {
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for (x = 0; x < _width; x++) {
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color = *screenPtr;
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if (color & 0xF0) {
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color ^= color << 4;
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color = ((x^y) & 1) ? color >> 4 : color & 0x0F;
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*screenPtr = color;
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if (!_unditherState)
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*displayPtr = color;
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if (!_unditherState) {
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// Do dithering on visual and display-screen
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for (y = 0; y < _height; y++) {
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for (x = 0; x < _width; x++) {
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color = *screenPtr;
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if (color & 0xF0) {
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color ^= color << 4;
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color = ((x^y) & 1) ? color >> 4 : color & 0x0F;
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*screenPtr = color; *displayPtr = color;
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}
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screenPtr++; displayPtr++;
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}
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}
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} else {
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// Do dithering on visual screen and put decoded but undithered byte onto display-screen
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for (y = 0; y < _height; y++) {
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for (x = 0; x < _width; x++) {
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color = *screenPtr;
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if (color & 0xF0) {
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color ^= color << 4;
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// if decoded color wants do dither with black on left side, we turn it around
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// otherwise the normal ega color would get used for display
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if (color & 0xF0) {
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*displayPtr = color;
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} else {
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*displayPtr = color << 4;
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}
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color = ((x^y) & 1) ? color >> 4 : color & 0x0F;
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*screenPtr = color;
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}
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screenPtr++; displayPtr++;
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}
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screenPtr++; displayPtr++;
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}
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}
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}
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