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SAGA2: Add onAcceptDrop method constant
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@ -63,10 +63,10 @@ enum {
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Method_GameObject_onEat,
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Method_GameObject_onInsert,
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Method_GameObject_onRemove,
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Method_GameObject_onAcceptDamage = 36,
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Method_GameObject_onAcceptLockToggle,
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Method_GameObject_onAcceptMix,
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Method_GameObject_onAcceptDrop,
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Method_GameObject_onAcceptDrop = 35,
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Method_GameObject_onAcceptDamage = 36,
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Method_GameObject_onAcceptStrike = 37,
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Method_GameObject_onAcceptInsertion = 40,
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Method_GameObject_onTrigger = 41,
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@ -550,7 +550,6 @@ bool ProtoObj::acceptDrop(
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int16 scriptResult;
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// Handle object script in a standard fashion
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warning("ProtoObj::acceptDrop: Method_GameObject_onAcceptDrop undefined");
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if ((scriptResult = stdActionScript(
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Method_GameObject_onAcceptDrop,
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dObj, enactor, droppedObj, count))
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