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make grabRawScreen() pure virtual, since it's now _required_ to be implemented by backends for certain SCUMM games to function properly.
This happened when ScummEngine::moveScreen() was changed in revision 23215 and causes Indy4 to fail the assert(_system->grabRawScreen(...)) on PSP (and Symbian?), where this function was not implemented. svn-id: r23383
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@ -415,7 +415,7 @@ public:
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* @param surf the surfce to store the data in it
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* @return true if all went well, false if an error occured
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*/
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virtual bool grabRawScreen(Graphics::Surface *surf) { return false; }
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virtual bool grabRawScreen(Graphics::Surface *surf) = 0;
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/**
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* Clear the screen to black.
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