mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 13:50:13 +00:00
Implemented (currently still endian-unsafe) save/load
svn-id: r24745
This commit is contained in:
parent
55da3104cc
commit
2454f78589
@ -544,4 +544,12 @@ void Draw::printTextCentered(int16 arg_0, int16 left, int16 top, int16 right,
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spriteOperation(DRAW_PRINTTEXT);
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}
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int32 Draw::getSpriteRectSize(int16 index) {
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if (_spritesArray[index] == 0)
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return 0;
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return _vm->_video->getRectSize(_spritesArray[index]->width, _spritesArray[index]->height,
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0, _vm->_global->_videoMode);
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}
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} // End of namespace Gob
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@ -135,6 +135,7 @@ public:
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int16 transp, Video::SurfaceDesc *dest, Video::FontDesc *font);
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void printTextCentered(int16 arg_0, int16 left, int16 top, int16 right,
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int16 bottom, char *str, int16 fontIndex, int16 color);
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int32 getSpriteRectSize(int16 index);
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virtual void initBigSprite(int16 index, int16 width, int16 height, int16 flags) = 0;
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virtual void printText(void) = 0;
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@ -363,239 +363,6 @@ void Game::freeSoundSlot(int16 slot) {
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}
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}
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int16 Game::inputArea(int16 xPos, int16 yPos, int16 width, int16 height, int16 backColor,
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int16 frontColor, char *str, int16 fontIndex, char inpType, int16 *pTotTime) {
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int16 handleMouse;
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uint32 editSize;
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Video::FontDesc *pFont;
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char curSym;
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int16 key;
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const char *str1;
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const char *str2;
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int16 i;
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uint32 pos;
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int16 flag;
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int16 savedKey;
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if (_handleMouse != 0 &&
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(_vm->_global->_useMouse != 0 || _forceHandleMouse != 0))
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handleMouse = 1;
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else
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handleMouse = 0;
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pos = strlen(str);
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pFont = _vm->_draw->_fonts[fontIndex];
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editSize = width / pFont->itemWidth;
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while (1) {
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strcpy(_tempStr, str);
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strcat(_tempStr, " ");
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if (strlen(_tempStr) > editSize)
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strcpy(_tempStr, str);
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_vm->_draw->_destSpriteX = xPos;
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_vm->_draw->_destSpriteY = yPos;
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_vm->_draw->_spriteRight = editSize * pFont->itemWidth;
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_vm->_draw->_spriteBottom = height;
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_vm->_draw->_destSurface = 21;
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_vm->_draw->_backColor = backColor;
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_vm->_draw->_frontColor = frontColor;
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_vm->_draw->_textToPrint = _tempStr;
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_vm->_draw->_transparency = 1;
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_vm->_draw->_fontIndex = fontIndex;
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_vm->_draw->spriteOperation(DRAW_FILLRECT);
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_vm->_draw->_destSpriteY = yPos + (height - 8) / 2;
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_vm->_draw->spriteOperation(DRAW_PRINTTEXT);
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if (pos == editSize)
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pos--;
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curSym = _tempStr[pos];
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flag = 1;
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while (1) {
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_tempStr[0] = curSym;
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_tempStr[1] = 0;
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_vm->_draw->_destSpriteX = xPos + pFont->itemWidth * pos;
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_vm->_draw->_destSpriteY = yPos + height - 1;
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_vm->_draw->_spriteRight = pFont->itemWidth;
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_vm->_draw->_spriteBottom = 1;
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_vm->_draw->_destSurface = 21;
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_vm->_draw->_backColor = frontColor;
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_vm->_draw->spriteOperation(DRAW_FILLRECT);
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if (flag != 0) {
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key = checkCollisions(handleMouse, -1,
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&_activeCollResId,
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&_activeCollIndex);
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}
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flag = 0;
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key = checkCollisions(handleMouse, -300,
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&_activeCollResId, &_activeCollIndex);
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if (*pTotTime > 0) {
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*pTotTime -= 300;
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if (*pTotTime <= 1) {
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key = 0;
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_activeCollResId = 0;
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break;
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}
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}
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_tempStr[0] = curSym;
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_tempStr[1] = 0;
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_vm->_draw->_destSpriteX = xPos + pFont->itemWidth * pos;
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_vm->_draw->_destSpriteY = yPos + height - 1;
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_vm->_draw->_spriteRight = pFont->itemWidth;
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_vm->_draw->_spriteBottom = 1;
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_vm->_draw->_destSurface = 21;
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_vm->_draw->_backColor = backColor;
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_vm->_draw->_frontColor = frontColor;
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_vm->_draw->_textToPrint = _tempStr;
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_vm->_draw->_transparency = 1;
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_vm->_draw->spriteOperation(DRAW_FILLRECT);
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_vm->_draw->_destSpriteY = yPos + (height - 8) / 2;
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_vm->_draw->spriteOperation(DRAW_PRINTTEXT);
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if (key != 0 || _activeCollResId != 0)
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break;
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key = checkCollisions(handleMouse, -300,
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&_activeCollResId, &_activeCollIndex);
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if (*pTotTime > 0) {
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*pTotTime -= 300;
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if (*pTotTime <= 1) {
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key = 0;
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_activeCollResId = 0;
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break;
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}
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}
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if (key != 0 || _activeCollResId != 0)
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break;
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if (_vm->_inter->_terminate)
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return 0;
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}
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if (key == 0 || _activeCollResId != 0 || _vm->_inter->_terminate)
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return 0;
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switch (key) {
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case 0x4d00: // Right Arrow
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if (pos < strlen(str) && pos < editSize - 1) {
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pos++;
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continue;
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}
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return 0x5000;
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case 0x4b00: // Left Arrow
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if (pos > 0) {
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pos--;
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continue;
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}
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return 0x4800;
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case 0xe08: // Backspace
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if (pos > 0) {
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_vm->_util->cutFromStr(str, pos - 1, 1);
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pos--;
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continue;
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}
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case 0x5300: // Del
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if (pos >= strlen(str))
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continue;
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_vm->_util->cutFromStr(str, pos, 1);
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continue;
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case 0x1c0d: // Enter
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case 0x3b00: // F1
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case 0x3c00: // F2
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case 0x3d00: // F3
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case 0x3e00: // F4
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case 0x3f00: // F5
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case 0x4000: // F6
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case 0x4100: // F7
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case 0x4200: // F8
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case 0x4300: // F9
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case 0x4400: // F10
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case 0x4800: // Up arrow
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case 0x5000: // Down arrow
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return key;
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case 0x11b: // Escape
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if (_vm->_global->_useMouse != 0)
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continue;
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_forceHandleMouse = !_forceHandleMouse;
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if (_handleMouse != 0 &&
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(_vm->_global->_useMouse != 0 || _forceHandleMouse != 0))
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handleMouse = 1;
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else
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handleMouse = 0;
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if (_vm->_global->_pressedKeys[1] == 0)
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continue;
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while (_vm->_global->_pressedKeys[1] != 0);
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continue;
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default:
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savedKey = key;
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key &= 0xff;
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if ((inpType == 9 || inpType == 10) && key >= ' '
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&& key <= 0xff) {
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str1 = "0123456789-.,+ ";
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str2 = "0123456789-,,+ ";
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if ((savedKey >> 8) > 1
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&& (savedKey >> 8) < 12)
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key = ((savedKey >> 8) - 1) % 10 + '0';
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for (i = 0; str1[i] != 0; i++) {
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if (key == str1[i]) {
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key = str2[i];
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break;
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}
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}
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if (i == (int16)strlen(str1))
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key = 0;
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}
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if (key >= ' ' && key <= 0xff) {
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if (editSize == strlen(str))
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_vm->_util->cutFromStr(str, strlen(str) - 1,
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1);
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if (key >= 'a' && key <= 'z')
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key += ('A' - 'a');
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pos++;
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_tempStr[0] = key;
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_tempStr[1] = 0;
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_vm->_util->insertStr(_tempStr, str, pos - 1);
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//strupr(str);
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}
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}
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}
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}
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int16 Game::adjustKey(int16 key) {
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if (key <= 0x60 || key >= 0x7b)
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return key;
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@ -987,7 +754,6 @@ void Game::sub_ADD2(void) {
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_vm->_video->clearSurf(_vm->_draw->_backSurface);
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_vm->_draw->initBigSprite(23, 32, 16, 2);
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// TODO: That assignment is not in the original assembly, why?
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_vm->_draw->_cursorSpritesBack = _vm->_draw->_spritesArray[23];
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_vm->_draw->_cursorSprites = _vm->_draw->_cursorSpritesBack;
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_vm->_draw->_scummvmCursor =
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@ -195,8 +195,6 @@ public:
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void freeCollision(int16 id);
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void loadSound(int16 slot, char *dataPtr);
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int16 inputArea(int16 xPos, int16 yPos, int16 width, int16 height, int16 backColor,
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int16 frontColor, char *str, int16 fontIndex, char inpType, int16 *pTotTime);
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int16 adjustKey(int16 key);
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void loadTotFile(char *path);
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void loadExtTable(void);
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@ -226,6 +224,9 @@ public:
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virtual void collisionsBlock(void) = 0;
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virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos,
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InputDesc *inpDesc, int16 *collResId, int16 *collIndex) = 0;
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virtual int16 inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
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int16 backColor, int16 frontColor, char *str, int16 fontIndex,
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char inpType, int16 *pTotTime, int16 *collResId, int16 *collIndex) = 0;
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virtual int16 checkKeys(int16 *pMousex, int16 *pMouseY, int16 *pButtons,
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char handleMouse) = 0;
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virtual int16 checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
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@ -290,6 +291,9 @@ public:
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virtual void collisionsBlock(void);
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virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos,
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InputDesc *inpDesc, int16 *collResId, int16 *collIndex);
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virtual int16 inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
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int16 backColor, int16 frontColor, char *str, int16 fontIndex,
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char inpType, int16 *pTotTime, int16 *collResId, int16 *collIndex);
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virtual int16 checkKeys(int16 *pMousex, int16 *pMouseY, int16 *pButtons,
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char handleMouse);
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virtual int16 checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
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@ -314,6 +318,9 @@ public:
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virtual void collisionsBlock(void);
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virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos,
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InputDesc *inpDesc, int16 *collResId, int16 *collIndex);
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virtual int16 inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
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int16 backColor, int16 frontColor, char *str, int16 fontIndex,
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char inpType, int16 *pTotTime, int16 *collResId, int16 *collIndex);
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virtual int16 checkKeys(int16 *pMousex, int16 *pMouseY, int16 *pButtons,
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char handleMouse);
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virtual int16 checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
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@ -852,7 +852,7 @@ void Game_v1::collisionsBlock(void) {
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if (var_22 != 0) {
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key =
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multiEdit(deltaTime, index, &curEditIndex,
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descArray, 0, 0);
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descArray, &_activeCollResId, &_activeCollIndex);
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if (key == 0x1c0d) {
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for (i = 0; i < 250; i++) {
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@ -1233,22 +1233,20 @@ int16 Game_v1::multiEdit(int16 time, int16 index, int16 *pCurPos, InputDesc * in
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collArea->bottom - collArea->top + 1,
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inpDesc[*pCurPos].backColor, inpDesc[*pCurPos].frontColor,
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_vm->_global->_inter_variables + collArea->key,
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inpDesc[*pCurPos].fontIndex, collArea->flags, &time);
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inpDesc[*pCurPos].fontIndex, collArea->flags, &time, collResId, collIndex);
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if (_vm->_inter->_terminate)
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return 0;
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switch (key) {
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case 0:
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if (_activeCollResId == 0)
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if (*collResId == 0)
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return 0;
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if ((_collisionAreas[_activeCollIndex].
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flags & 0x0f) < 3)
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if ((_collisionAreas[*collIndex].flags & 0x0f) < 3)
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return 0;
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if ((_collisionAreas[_activeCollIndex].
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flags & 0x0f) > 10)
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if ((_collisionAreas[*collIndex].flags & 0x0f) > 10)
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return 0;
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*pCurPos = 0;
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@ -1267,7 +1265,7 @@ int16 Game_v1::multiEdit(int16 time, int16 index, int16 *pCurPos, InputDesc * in
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if ((collArea->flags & 0x0f) > 10)
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continue;
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if (i == _activeCollIndex)
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if (i == *collIndex)
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break;
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pCurPos[0]++;
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@ -1312,6 +1310,236 @@ int16 Game_v1::multiEdit(int16 time, int16 index, int16 *pCurPos, InputDesc * in
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}
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}
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int16 Game_v1::inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
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int16 backColor, int16 frontColor, char *str, int16 fontIndex,
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char inpType, int16 *pTotTime, int16 *collResId, int16 *collIndex) {
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int16 handleMouse;
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uint32 editSize;
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Video::FontDesc *pFont;
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char curSym;
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int16 key;
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const char *str1;
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const char *str2;
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int16 i;
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uint32 pos;
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int16 flag;
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int16 savedKey;
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if (_handleMouse != 0 &&
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(_vm->_global->_useMouse != 0 || _forceHandleMouse != 0))
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handleMouse = 1;
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else
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handleMouse = 0;
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pos = strlen(str);
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pFont = _vm->_draw->_fonts[fontIndex];
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editSize = width / pFont->itemWidth;
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while (1) {
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strcpy(_tempStr, str);
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strcat(_tempStr, " ");
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if (strlen(_tempStr) > editSize)
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strcpy(_tempStr, str);
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_vm->_draw->_destSpriteX = xPos;
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_vm->_draw->_destSpriteY = yPos;
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_vm->_draw->_spriteRight = editSize * pFont->itemWidth;
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_vm->_draw->_spriteBottom = height;
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_vm->_draw->_destSurface = 21;
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_vm->_draw->_backColor = backColor;
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_vm->_draw->_frontColor = frontColor;
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_vm->_draw->_textToPrint = _tempStr;
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_vm->_draw->_transparency = 1;
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_vm->_draw->_fontIndex = fontIndex;
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_vm->_draw->spriteOperation(DRAW_FILLRECT);
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_vm->_draw->_destSpriteY = yPos + (height - 8) / 2;
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_vm->_draw->spriteOperation(DRAW_PRINTTEXT);
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if (pos == editSize)
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pos--;
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curSym = _tempStr[pos];
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flag = 1;
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while (1) {
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_tempStr[0] = curSym;
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_tempStr[1] = 0;
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_vm->_draw->_destSpriteX = xPos + pFont->itemWidth * pos;
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_vm->_draw->_destSpriteY = yPos + height - 1;
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_vm->_draw->_spriteRight = pFont->itemWidth;
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_vm->_draw->_spriteBottom = 1;
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_vm->_draw->_destSurface = 21;
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_vm->_draw->_backColor = frontColor;
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_vm->_draw->spriteOperation(DRAW_FILLRECT);
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if (flag != 0) {
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key = checkCollisions(handleMouse, -1, collResId, collIndex);
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}
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flag = 0;
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key = checkCollisions(handleMouse, -300, collResId, collIndex);
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if (*pTotTime > 0) {
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*pTotTime -= 300;
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if (*pTotTime <= 1) {
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key = 0;
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*collResId = 0;
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break;
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}
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}
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_tempStr[0] = curSym;
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_tempStr[1] = 0;
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_vm->_draw->_destSpriteX = xPos + pFont->itemWidth * pos;
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_vm->_draw->_destSpriteY = yPos + height - 1;
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_vm->_draw->_spriteRight = pFont->itemWidth;
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_vm->_draw->_spriteBottom = 1;
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_vm->_draw->_destSurface = 21;
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_vm->_draw->_backColor = backColor;
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_vm->_draw->_frontColor = frontColor;
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_vm->_draw->_textToPrint = _tempStr;
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_vm->_draw->_transparency = 1;
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_vm->_draw->spriteOperation(DRAW_FILLRECT);
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_vm->_draw->_destSpriteY = yPos + (height - 8) / 2;
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_vm->_draw->spriteOperation(DRAW_PRINTTEXT);
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if (key != 0 || *collResId != 0)
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break;
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key = checkCollisions(handleMouse, -300, collResId, collIndex);
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if (*pTotTime > 0) {
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*pTotTime -= 300;
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if (*pTotTime <= 1) {
|
||||
key = 0;
|
||||
*collResId = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
if (key != 0 || *collResId != 0)
|
||||
break;
|
||||
|
||||
if (_vm->_inter->_terminate)
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (key == 0 || *collResId != 0 || _vm->_inter->_terminate)
|
||||
return 0;
|
||||
|
||||
switch (key) {
|
||||
case 0x4d00: // Right Arrow
|
||||
if (pos < strlen(str) && pos < editSize - 1) {
|
||||
pos++;
|
||||
continue;
|
||||
}
|
||||
return 0x5000;
|
||||
|
||||
case 0x4b00: // Left Arrow
|
||||
if (pos > 0) {
|
||||
pos--;
|
||||
continue;
|
||||
}
|
||||
return 0x4800;
|
||||
|
||||
case 0xe08: // Backspace
|
||||
if (pos > 0) {
|
||||
_vm->_util->cutFromStr(str, pos - 1, 1);
|
||||
pos--;
|
||||
continue;
|
||||
}
|
||||
|
||||
case 0x5300: // Del
|
||||
|
||||
if (pos >= strlen(str))
|
||||
continue;
|
||||
|
||||
_vm->_util->cutFromStr(str, pos, 1);
|
||||
continue;
|
||||
|
||||
case 0x1c0d: // Enter
|
||||
case 0x3b00: // F1
|
||||
case 0x3c00: // F2
|
||||
case 0x3d00: // F3
|
||||
case 0x3e00: // F4
|
||||
case 0x3f00: // F5
|
||||
case 0x4000: // F6
|
||||
case 0x4100: // F7
|
||||
case 0x4200: // F8
|
||||
case 0x4300: // F9
|
||||
case 0x4400: // F10
|
||||
case 0x4800: // Up arrow
|
||||
case 0x5000: // Down arrow
|
||||
return key;
|
||||
|
||||
case 0x11b: // Escape
|
||||
if (_vm->_global->_useMouse != 0)
|
||||
continue;
|
||||
|
||||
_forceHandleMouse = !_forceHandleMouse;
|
||||
|
||||
if (_handleMouse != 0 &&
|
||||
(_vm->_global->_useMouse != 0 || _forceHandleMouse != 0))
|
||||
handleMouse = 1;
|
||||
else
|
||||
handleMouse = 0;
|
||||
|
||||
if (_vm->_global->_pressedKeys[1] == 0)
|
||||
continue;
|
||||
|
||||
while (_vm->_global->_pressedKeys[1] != 0);
|
||||
continue;
|
||||
|
||||
default:
|
||||
|
||||
savedKey = key;
|
||||
key &= 0xff;
|
||||
|
||||
if ((inpType == 9 || inpType == 10) && key >= ' '
|
||||
&& key <= 0xff) {
|
||||
str1 = "0123456789-.,+ ";
|
||||
str2 = "0123456789-,,+ ";
|
||||
|
||||
if ((savedKey >> 8) > 1
|
||||
&& (savedKey >> 8) < 12)
|
||||
key = ((savedKey >> 8) - 1) % 10 + '0';
|
||||
|
||||
for (i = 0; str1[i] != 0; i++) {
|
||||
if (key == str1[i]) {
|
||||
key = str2[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i == (int16)strlen(str1))
|
||||
key = 0;
|
||||
}
|
||||
|
||||
if (key >= ' ' && key <= 0xff) {
|
||||
if (editSize == strlen(str))
|
||||
_vm->_util->cutFromStr(str, strlen(str) - 1,
|
||||
1);
|
||||
|
||||
if (key >= 'a' && key <= 'z')
|
||||
key += ('A' - 'a');
|
||||
|
||||
pos++;
|
||||
_tempStr[0] = key;
|
||||
_tempStr[1] = 0;
|
||||
|
||||
_vm->_util->insertStr(_tempStr, str, pos - 1);
|
||||
|
||||
//strupr(str);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int16 Game_v1::checkMousePoint(int16 all, int16 *resId, int16 *resIndex) {
|
||||
Collision *ptr;
|
||||
int16 i;
|
||||
|
@ -89,7 +89,7 @@ void Game_v2::playTot(int16 skipPlay) {
|
||||
_vm->_mult->initAll();
|
||||
_vm->_mult->zeroMultData();
|
||||
|
||||
for (i = 0; i < 20; i++)
|
||||
for (i = 0; i < 50; i++)
|
||||
_vm->_draw->_spritesArray[i] = 0;
|
||||
|
||||
_vm->_draw->_spritesArray[20] = _vm->_draw->_frontSurface;
|
||||
@ -1223,13 +1223,13 @@ int16 Game_v2::multiEdit(int16 time, int16 index, int16 *pCurPos, InputDesc * in
|
||||
if (collArea->left == -1)
|
||||
continue;
|
||||
|
||||
if ((collArea->id & 0xC000) == 0x8000)
|
||||
if ((collArea->id & 0xC000) != 0x8000)
|
||||
continue;
|
||||
|
||||
if ((collArea->flags & 0x0f) < 3)
|
||||
if ((collArea->flags & 0x0F) < 3)
|
||||
continue;
|
||||
|
||||
if ((collArea->flags & 0x0f) > 10)
|
||||
if ((collArea->flags & 0x0F) > 10)
|
||||
continue;
|
||||
|
||||
strcpy(_tempStr, _vm->_global->_inter_variables + collArea->key);
|
||||
@ -1251,12 +1251,10 @@ int16 Game_v2::multiEdit(int16 time, int16 index, int16 *pCurPos, InputDesc * in
|
||||
w2E8E2Bak = _vm->_draw->_word_2E8E2;
|
||||
_vm->_draw->_word_2E8E2 = 2;
|
||||
_vm->_draw->_fonts[_vm->_draw->_fontIndex]->extraData = 0;
|
||||
|
||||
_vm->_draw->spriteOperation(DRAW_FILLRECT | 0x10);
|
||||
|
||||
_vm->_draw->_destSpriteY += ((collArea->bottom - collArea->top + 1) -
|
||||
_vm->_draw->_fonts[_vm->_draw->_fontIndex]->itemHeight) / 2;
|
||||
|
||||
_vm->_draw->spriteOperation(DRAW_PRINTTEXT | 0x10);
|
||||
|
||||
_vm->_draw->_word_2E8E2 = w2E8E2Bak;
|
||||
@ -1278,13 +1276,13 @@ int16 Game_v2::multiEdit(int16 time, int16 index, int16 *pCurPos, InputDesc * in
|
||||
if (collArea->left == -1)
|
||||
continue;
|
||||
|
||||
if ((collArea->id & 0xC000) == 0x8000)
|
||||
if ((collArea->id & 0xC000) != 0x8000)
|
||||
continue;
|
||||
|
||||
if ((collArea->flags & 0x0f) < 3)
|
||||
if ((collArea->flags & 0x0F) < 3)
|
||||
continue;
|
||||
|
||||
if ((collArea->flags & 0x0f) > 10)
|
||||
if ((collArea->flags & 0x0F) > 10)
|
||||
continue;
|
||||
|
||||
if (descInd == *pCurPos) {
|
||||
@ -1304,7 +1302,7 @@ int16 Game_v2::multiEdit(int16 time, int16 index, int16 *pCurPos, InputDesc * in
|
||||
collArea->bottom - collArea->top + 1,
|
||||
inpDesc[*pCurPos].backColor, inpDesc[*pCurPos].frontColor,
|
||||
_vm->_global->_inter_variables + collArea->key,
|
||||
inpDesc[*pCurPos].fontIndex, collArea->flags, &time);
|
||||
inpDesc[*pCurPos].fontIndex, collArea->flags, &time, collResId, collIndex);
|
||||
|
||||
if (_vm->_inter->_terminate)
|
||||
return 0;
|
||||
@ -1314,10 +1312,38 @@ int16 Game_v2::multiEdit(int16 time, int16 index, int16 *pCurPos, InputDesc * in
|
||||
if (*collResId == 0)
|
||||
return 0;
|
||||
|
||||
if ((_collisionAreas[*collIndex].flags & 0x0f) < 3)
|
||||
if (_mouseButtons != 0) {
|
||||
for (collArea = _collisionAreas, i = 0; collArea->left != -1; collArea++, i++)
|
||||
{
|
||||
if ((collArea->flags & 0xF00))
|
||||
continue;
|
||||
|
||||
if ((collArea->id & 0x4000))
|
||||
continue;
|
||||
|
||||
if ((collArea->left > _vm->_global->_inter_mouseX) ||
|
||||
(collArea->right < _vm->_global->_inter_mouseX) ||
|
||||
(collArea->top > _vm->_global->_inter_mouseY) ||
|
||||
(collArea->bottom < _vm->_global->_inter_mouseY));
|
||||
continue;
|
||||
|
||||
if ((collArea->id & 0xF000))
|
||||
continue;
|
||||
|
||||
if ((collArea->flags & 0x0F) < 3)
|
||||
continue;
|
||||
|
||||
if ((collArea->flags & 0x0F) > 10)
|
||||
continue;
|
||||
|
||||
*collIndex = i;
|
||||
}
|
||||
}
|
||||
|
||||
if ((_collisionAreas[*collIndex].flags & 0x0F) < 3)
|
||||
return 0;
|
||||
|
||||
if ((_collisionAreas[*collIndex].flags & 0x0f) > 10)
|
||||
if ((_collisionAreas[*collIndex].flags & 0x0F) > 10)
|
||||
return 0;
|
||||
|
||||
*pCurPos = 0;
|
||||
@ -1327,19 +1353,17 @@ int16 Game_v2::multiEdit(int16 time, int16 index, int16 *pCurPos, InputDesc * in
|
||||
if (collArea->left == -1)
|
||||
continue;
|
||||
|
||||
if ((collArea->id & 0xC000) == 0x8000)
|
||||
if ((collArea->id & 0xC000) != 0x8000)
|
||||
continue;
|
||||
|
||||
if ((collArea->flags & 0x0f) < 3)
|
||||
if ((collArea->flags & 0x0F) < 3)
|
||||
continue;
|
||||
|
||||
if ((collArea->flags & 0x0f) > 10)
|
||||
if ((collArea->flags & 0x0F) > 10)
|
||||
continue;
|
||||
|
||||
if (i == *collIndex)
|
||||
break;
|
||||
|
||||
pCurPos[0]++;
|
||||
if (i != *collIndex)
|
||||
pCurPos[0]++;
|
||||
}
|
||||
break;
|
||||
|
||||
@ -1381,6 +1405,251 @@ int16 Game_v2::multiEdit(int16 time, int16 index, int16 *pCurPos, InputDesc * in
|
||||
}
|
||||
}
|
||||
|
||||
int16 Game_v2::inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
|
||||
int16 backColor, int16 frontColor, char *str, int16 fontIndex,
|
||||
char inpType, int16 *pTotTime, int16 *collResId, int16 *collIndex) {
|
||||
int16 handleMouse;
|
||||
uint32 editSize;
|
||||
Video::FontDesc *pFont;
|
||||
char curSym;
|
||||
int16 key;
|
||||
const char *str1;
|
||||
const char *str2;
|
||||
int16 i;
|
||||
uint32 pos;
|
||||
int16 flag;
|
||||
int16 savedKey;
|
||||
void *fontExtraBak;
|
||||
int16 w2E8E2Bak;
|
||||
|
||||
if ((_handleMouse != 0) &&
|
||||
((_vm->_global->_useMouse != 0) || (_forceHandleMouse != 0)))
|
||||
handleMouse = 1;
|
||||
else
|
||||
handleMouse = 0;
|
||||
|
||||
pos = strlen(str);
|
||||
pFont = _vm->_draw->_fonts[fontIndex];
|
||||
editSize = width / pFont->itemWidth;
|
||||
|
||||
while (1) {
|
||||
strcpy(_tempStr, str);
|
||||
strcat(_tempStr, " ");
|
||||
if (strlen(_tempStr) > editSize)
|
||||
strcpy(_tempStr, str);
|
||||
|
||||
fontExtraBak = _vm->_draw->_fonts[fontIndex]->extraData;
|
||||
w2E8E2Bak = _vm->_draw->_word_2E8E2;
|
||||
_vm->_draw->_word_2E8E2 = 2;
|
||||
_vm->_draw->_fonts[fontIndex]->extraData = 0;
|
||||
|
||||
_vm->_draw->_destSpriteX = xPos;
|
||||
_vm->_draw->_destSpriteY = yPos;
|
||||
_vm->_draw->_spriteRight = editSize * pFont->itemWidth;
|
||||
_vm->_draw->_spriteBottom = height;
|
||||
|
||||
_vm->_draw->_destSurface = 21;
|
||||
_vm->_draw->_backColor = backColor;
|
||||
_vm->_draw->_frontColor = frontColor;
|
||||
_vm->_draw->_textToPrint = _tempStr;
|
||||
_vm->_draw->_transparency = 1;
|
||||
_vm->_draw->_fontIndex = fontIndex;
|
||||
_vm->_draw->spriteOperation(DRAW_FILLRECT | 0x10 );
|
||||
|
||||
_vm->_draw->_destSpriteY = yPos + (height - pFont->itemHeight) / 2;
|
||||
_vm->_draw->spriteOperation(DRAW_PRINTTEXT | 0x10);
|
||||
|
||||
_vm->_draw->_word_2E8E2 = w2E8E2Bak;
|
||||
_vm->_draw->_fonts[fontIndex]->extraData = fontExtraBak;
|
||||
|
||||
if (pos == editSize)
|
||||
pos--;
|
||||
|
||||
curSym = _tempStr[pos];
|
||||
|
||||
flag = 1;
|
||||
|
||||
if (_vm->_global->_inter_variables != 0)
|
||||
WRITE_VAR(56, pos);
|
||||
|
||||
while (1) {
|
||||
fontExtraBak = _vm->_draw->_fonts[fontIndex]->extraData;
|
||||
w2E8E2Bak = _vm->_draw->_word_2E8E2;
|
||||
_vm->_draw->_word_2E8E2 = 2;
|
||||
_vm->_draw->_fonts[fontIndex]->extraData = 0;
|
||||
|
||||
_tempStr[0] = curSym;
|
||||
_tempStr[1] = 0;
|
||||
|
||||
_vm->_draw->_destSpriteX = xPos + pFont->itemWidth * pos;
|
||||
_vm->_draw->_destSpriteY = yPos + height - 1;
|
||||
_vm->_draw->_spriteRight = pFont->itemWidth;
|
||||
_vm->_draw->_spriteBottom = 1;
|
||||
_vm->_draw->_destSurface = 21;
|
||||
_vm->_draw->_backColor = frontColor;
|
||||
_vm->_draw->spriteOperation(DRAW_FILLRECT | 0x10);
|
||||
|
||||
_vm->_draw->_word_2E8E2 = w2E8E2Bak;
|
||||
_vm->_draw->_fonts[fontIndex]->extraData = fontExtraBak;
|
||||
|
||||
if (flag != 0) {
|
||||
key = checkCollisions(handleMouse, -1, collResId, collIndex);
|
||||
if (key == 0)
|
||||
key = checkCollisions(handleMouse, -300, collResId, collIndex);
|
||||
flag = 0;
|
||||
} else
|
||||
key = checkCollisions(handleMouse, -300, collResId, collIndex);
|
||||
|
||||
fontExtraBak = _vm->_draw->_fonts[fontIndex]->extraData;
|
||||
w2E8E2Bak = _vm->_draw->_word_2E8E2;
|
||||
_vm->_draw->_word_2E8E2 = 2;
|
||||
_vm->_draw->_fonts[fontIndex]->extraData = 0;
|
||||
|
||||
_tempStr[0] = curSym;
|
||||
_tempStr[1] = 0;
|
||||
_vm->_draw->_destSpriteX = xPos + pFont->itemWidth * pos;
|
||||
_vm->_draw->_destSpriteY = yPos + height - 1;
|
||||
_vm->_draw->_spriteRight = pFont->itemWidth;
|
||||
_vm->_draw->_spriteBottom = 1;
|
||||
_vm->_draw->_destSurface = 21;
|
||||
_vm->_draw->_backColor = backColor;
|
||||
_vm->_draw->_frontColor = frontColor;
|
||||
_vm->_draw->_textToPrint = _tempStr;
|
||||
_vm->_draw->_transparency = 1;
|
||||
_vm->_draw->_fontIndex = fontIndex;
|
||||
_vm->_draw->spriteOperation(DRAW_FILLRECT | 0x10);
|
||||
|
||||
_vm->_draw->_destSpriteY = yPos + (height - pFont->itemHeight) / 2;
|
||||
_vm->_draw->spriteOperation(DRAW_PRINTTEXT | 0x10);
|
||||
|
||||
_vm->_draw->_word_2E8E2 = w2E8E2Bak;
|
||||
_vm->_draw->_fonts[fontIndex]->extraData = fontExtraBak;
|
||||
|
||||
if (key != 0 || *collResId != 0)
|
||||
break;
|
||||
|
||||
key = checkCollisions(handleMouse, -300, collResId, collIndex);
|
||||
|
||||
if ((key != 0) || (*collResId != 0) || _vm->_inter->_terminate || _vm->_quitRequested)
|
||||
break;
|
||||
|
||||
if (*pTotTime > 0) {
|
||||
*pTotTime -= 600;
|
||||
if (*pTotTime <= 1) {
|
||||
key = 0;
|
||||
*collResId = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((key == 0) || (*collResId != 0) || _vm->_inter->_terminate || _vm->_quitRequested)
|
||||
return 0;
|
||||
|
||||
switch (key) {
|
||||
case 0x4d00: // Right Arrow
|
||||
if (pos < strlen(str) && pos < editSize - 1) {
|
||||
pos++;
|
||||
continue;
|
||||
}
|
||||
return 0x5000;
|
||||
|
||||
case 0x4b00: // Left Arrow
|
||||
if (pos > 0) {
|
||||
pos--;
|
||||
continue;
|
||||
}
|
||||
return 0x4800;
|
||||
|
||||
case 0xe08: // Backspace
|
||||
if (pos > 0) {
|
||||
_vm->_util->cutFromStr(str, pos - 1, 1);
|
||||
pos--;
|
||||
continue;
|
||||
}
|
||||
|
||||
case 0x5300: // Del
|
||||
|
||||
if (pos >= strlen(str))
|
||||
continue;
|
||||
|
||||
_vm->_util->cutFromStr(str, pos, 1);
|
||||
continue;
|
||||
|
||||
case 0x1c0d: // Enter
|
||||
case 0x3b00: // F1
|
||||
case 0x3c00: // F2
|
||||
case 0x3d00: // F3
|
||||
case 0x3e00: // F4
|
||||
case 0x3f00: // F5
|
||||
case 0x4000: // F6
|
||||
case 0x4100: // F7
|
||||
case 0x4200: // F8
|
||||
case 0x4300: // F9
|
||||
case 0x4400: // F10
|
||||
case 0x4800: // Up arrow
|
||||
case 0x5000: // Down arrow
|
||||
return key;
|
||||
|
||||
case 0x11b: // Escape
|
||||
if (_vm->_global->_useMouse != 0)
|
||||
continue;
|
||||
|
||||
_forceHandleMouse = !_forceHandleMouse;
|
||||
|
||||
if (_handleMouse != 0 &&
|
||||
(_vm->_global->_useMouse != 0 || _forceHandleMouse != 0))
|
||||
handleMouse = 1;
|
||||
else
|
||||
handleMouse = 0;
|
||||
|
||||
while (_vm->_global->_pressedKeys[1] != 0);
|
||||
continue;
|
||||
|
||||
default:
|
||||
|
||||
savedKey = key;
|
||||
key &= 0xff;
|
||||
|
||||
if ((inpType == 9 || inpType == 10) && key >= ' '
|
||||
&& key <= 0xff) {
|
||||
str1 = "0123456789-.,+ ";
|
||||
str2 = "0123456789-,,+ ";
|
||||
|
||||
if (((savedKey >> 8) > 1 && (savedKey >> 8) < 12) &&
|
||||
((_vm->_global->_pressedKeys[42] != 0) || (_vm->_global->_pressedKeys[56] != 0)))
|
||||
key = ((savedKey >> 8) - 1) % 10 + '0';
|
||||
|
||||
for (i = 0; str1[i] != 0; i++) {
|
||||
if (key == str1[i]) {
|
||||
key = str2[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i == (int16)strlen(str1))
|
||||
key = 0;
|
||||
}
|
||||
|
||||
if (key >= ' ' && key <= 0xff) {
|
||||
if (editSize == strlen(str))
|
||||
_vm->_util->cutFromStr(str, strlen(str) - 1, 1);
|
||||
|
||||
/* if (key >= 'a' && key <= 'z')
|
||||
key += ('A' - 'a');*/
|
||||
|
||||
pos++;
|
||||
_tempStr[0] = key;
|
||||
_tempStr[1] = 0;
|
||||
|
||||
_vm->_util->insertStr(_tempStr, str, pos - 1);
|
||||
|
||||
//strupr(str);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int16 Game_v2::checkMousePoint(int16 all, int16 *resId, int16 *resIndex) {
|
||||
Collision *ptr;
|
||||
int16 i;
|
||||
|
@ -20,6 +20,7 @@
|
||||
*
|
||||
*/
|
||||
#include "common/stdafx.h"
|
||||
#include "common/endian.h"
|
||||
|
||||
#include "base/plugins.h"
|
||||
#include "common/config-manager.h"
|
||||
@ -168,6 +169,14 @@ GobEngine::GobEngine(OSystem * syst, uint32 features, Common::Language lang,
|
||||
strcat(_startTot0, "0.tot");
|
||||
}
|
||||
|
||||
int i;
|
||||
_saveFiles = new char*[3];
|
||||
for (i = 0; i < 3; i++)
|
||||
_saveFiles[i] = new char[_targetName.size() + 5];
|
||||
sprintf(_saveFiles[0], "%s.cat", _targetName.c_str());
|
||||
sprintf(_saveFiles[1], "%s.sav", _targetName.c_str());
|
||||
sprintf(_saveFiles[2], "%s.blo", _targetName.c_str());
|
||||
|
||||
Common::addSpecialDebugLevel(DEBUG_FUNCOP, "FuncOpcodes", "Script FuncOpcodes debug level");
|
||||
Common::addSpecialDebugLevel(DEBUG_DRAWOP, "DrawOpcodes", "Script DrawOpcodes debug level");
|
||||
Common::addSpecialDebugLevel(DEBUG_GOBOP, "GoblinOpcodes", "Script GoblinOpcodes debug level");
|
||||
@ -202,6 +211,11 @@ GobEngine::~GobEngine() {
|
||||
delete _music;
|
||||
delete[] _startTot;
|
||||
delete[] _startTot0;
|
||||
|
||||
int i;
|
||||
for (i = 0; i < 3; i++)
|
||||
delete[] _saveFiles[i];
|
||||
delete[] _saveFiles;
|
||||
}
|
||||
|
||||
int GobEngine::go() {
|
||||
@ -219,6 +233,218 @@ void GobEngine::writeVarDebug(uint32 offs, uint32 v) {
|
||||
(*(uint32 *)(_global->_inter_variables + (offs))) = v;
|
||||
}
|
||||
|
||||
// Seeking with SEEK_END (and therefore also pos()) doesn't work with
|
||||
// gzip'd save files, so reading the whole thing in is necessary
|
||||
uint32 GobEngine::getSaveSize(Common::InSaveFile &in) {
|
||||
char buf[1024];
|
||||
uint32 size;
|
||||
uint32 i;
|
||||
uint32 pos;
|
||||
|
||||
size = 0;
|
||||
pos = in.pos();
|
||||
in.seek(0, SEEK_SET);
|
||||
while ((i = in.read(buf, 1024)) > 0)
|
||||
size += i;
|
||||
in.seek(0, pos);
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
int32 GobEngine::getSaveSize(enum SaveFiles sFile) {
|
||||
int32 size;
|
||||
Common::InSaveFile *in;
|
||||
|
||||
if ((in = _saveFileMan->openForLoading(_saveFiles[(int) sFile]))) {
|
||||
size = getSaveSize(*in);
|
||||
delete in;
|
||||
} else
|
||||
size = -1;
|
||||
|
||||
debugC(1, DEBUG_FILEIO, "Requested size of file \"%s\": %d", _saveFiles[(int) sFile], size);
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
void GobEngine::saveGame(enum SaveFiles sFile, int16 dataVar, int32 size, int32 offset) {
|
||||
int32 retSize;
|
||||
int16 index;
|
||||
int16 top;
|
||||
bool writePal;
|
||||
char *sName;
|
||||
char *buf;
|
||||
char *oBuf;
|
||||
int32 iSize;
|
||||
int32 oSize;
|
||||
int32 oOff;
|
||||
Video::SurfaceDesc *destDesc;
|
||||
Video::SurfaceDesc *srcDesc;
|
||||
Common::InSaveFile *in;
|
||||
Common::OutSaveFile *out;
|
||||
|
||||
index = 0;
|
||||
oBuf = 0;
|
||||
in = 0;
|
||||
writePal = false;
|
||||
sName = _saveFiles[(int) sFile];
|
||||
|
||||
// WRITE_VAR(1, 1)
|
||||
*((uint32*)(_global->_inter_variables + 4)) = 1;
|
||||
|
||||
if (size < 0) {
|
||||
if (size < -1000) {
|
||||
writePal = true;
|
||||
size += 1000;
|
||||
}
|
||||
index = -size - 1;
|
||||
assert((index >= 0) && (index < 50)); // Just to be sure...
|
||||
buf = (char *) _draw->_spritesArray[index]->vidPtr;
|
||||
size = _draw->getSpriteRectSize(index);
|
||||
if ((_draw->_spritesArray[index]->vidMode & 0x80) == 0)
|
||||
size = -size;
|
||||
} else if (size == 0) {
|
||||
dataVar = 0;
|
||||
size = READ_LE_UINT32(_game->_totFileData + 0x2C) * 4;
|
||||
buf = _global->_inter_variables;
|
||||
} else
|
||||
buf = _global->_inter_variables + dataVar;
|
||||
|
||||
if ((in = _saveFileMan->openForLoading(sName)))
|
||||
iSize = getSaveSize(*in);
|
||||
else
|
||||
iSize = 0;
|
||||
|
||||
oOff = offset < 0 ? MAX(0, iSize - (-offset - 1)) : offset;
|
||||
oSize = MAX(iSize, oOff + ABS(size));
|
||||
oBuf = new char[oSize];
|
||||
memset(oBuf, 0, oSize);
|
||||
|
||||
if (in) {
|
||||
in->read(oBuf, iSize);
|
||||
delete in;
|
||||
}
|
||||
|
||||
if(!(out = _saveFileMan->openForSaving(sName))) {
|
||||
warning("Can't write file \"%s\"", sName);
|
||||
delete[] oBuf;
|
||||
return;
|
||||
}
|
||||
|
||||
if (writePal) {
|
||||
memcpy(oBuf + oOff, (char *) _global->_pPaletteDesc->vgaPal, 768);
|
||||
oOff += 768;
|
||||
}
|
||||
|
||||
if (size < 0) {
|
||||
srcDesc = _draw->_spritesArray[index];
|
||||
destDesc = _video->initSurfDesc(_global->_videoMode, srcDesc->width, 25, 0);
|
||||
for (top = 0, retSize = 0; top < srcDesc->height; top += 25) {
|
||||
int16 height = MIN(25, srcDesc->height - top);
|
||||
_video->drawSprite(srcDesc, destDesc, 0, top, srcDesc->width - 1,
|
||||
top + height - 1, 0, 0, 0);
|
||||
memcpy(oBuf + oOff, (char *) destDesc->vidPtr, srcDesc->width * 25);
|
||||
oOff += srcDesc->width * 25;
|
||||
}
|
||||
_video->freeSurfDesc(destDesc);
|
||||
} else
|
||||
memcpy(oBuf + oOff, buf, size);
|
||||
|
||||
out->write(oBuf, oSize);
|
||||
out->flush();
|
||||
|
||||
if (out->ioFailed())
|
||||
warning("Can't write file \"%s\"", sName);
|
||||
else {
|
||||
debugC(1, DEBUG_FILEIO, "Saved file \"%s\" (%d, %d bytes at %d)",
|
||||
sName, dataVar, size, offset);
|
||||
// WRITE_VAR(1, 0)
|
||||
*((uint32*)(_global->_inter_variables + 4)) = 0;
|
||||
}
|
||||
|
||||
delete out;
|
||||
delete[] oBuf;
|
||||
}
|
||||
|
||||
void GobEngine::loadGame(enum SaveFiles sFile, int16 dataVar, int32 size, int32 offset) {
|
||||
int32 sSize;
|
||||
int32 retSize;
|
||||
int16 index;
|
||||
int16 y;
|
||||
char *buf;
|
||||
char *sName;
|
||||
bool readPal;
|
||||
Video::SurfaceDesc *destDesc;
|
||||
Video::SurfaceDesc *srcDesc;
|
||||
Common::InSaveFile *in;
|
||||
|
||||
readPal = false;
|
||||
sName = _saveFiles[(int) sFile];
|
||||
if (size < 0) {
|
||||
if (size < -1000) {
|
||||
readPal = true;
|
||||
size += 1000;
|
||||
}
|
||||
index = -size - 1;
|
||||
assert((index >= 0) && (index < 50)); // Just to be sure...
|
||||
buf = (char *) _draw->_spritesArray[index]->vidPtr;
|
||||
size = _draw->getSpriteRectSize(index);
|
||||
if ((_draw->_spritesArray[index]->vidMode & 0x80) == 0)
|
||||
size = -size;
|
||||
} else if (size == 0) {
|
||||
dataVar = 0;
|
||||
size = READ_LE_UINT32(_game->_totFileData + 0x2C) * 4;
|
||||
buf = _global->_inter_variables;
|
||||
} else
|
||||
buf = _global->_inter_variables + dataVar;
|
||||
|
||||
if (_global->_inter_resStr[0] == 0) {
|
||||
if (readPal)
|
||||
size += 768;
|
||||
// WRITE_VAR(1, size)
|
||||
*((uint32*)(_global->_inter_variables + 4)) = (uint32) size;
|
||||
return;
|
||||
}
|
||||
|
||||
// WRITE_VAR(1, 1)
|
||||
*((uint32*)(_global->_inter_variables + 4)) = 1;
|
||||
if(!(in = _saveFileMan->openForLoading(sName)))
|
||||
return;
|
||||
|
||||
debugC(1, DEBUG_FILEIO, "Loading file \"%s\" (%d, %d bytes at %d)",
|
||||
sName, dataVar, size, offset);
|
||||
|
||||
sSize = getSaveSize(*in);
|
||||
_draw->animateCursor(4);
|
||||
if (offset < 0)
|
||||
in->seek(sSize - (-offset - 1), 0);
|
||||
else
|
||||
in->seek(offset, 0);
|
||||
|
||||
if (readPal) {
|
||||
retSize = in->read((char *) _global->_pPaletteDesc->vgaPal, 768);
|
||||
_draw->_applyPal = 1;
|
||||
}
|
||||
|
||||
if (size < 0) {
|
||||
destDesc = _draw->_spritesArray[index];
|
||||
srcDesc = _video->initSurfDesc(_global->_videoMode, destDesc->width, 25, 0);
|
||||
for (y = 0, retSize = 0; y < destDesc->height; y += 25) {
|
||||
int16 height = MIN(25, destDesc->height - y);
|
||||
retSize += in->read((char *) srcDesc->vidPtr, destDesc->width * 25);
|
||||
_video->drawSprite(srcDesc, destDesc, 0, 0, destDesc->width - 1, height - 1, 0, y, 0);
|
||||
}
|
||||
_video->freeSurfDesc(srcDesc);
|
||||
} else
|
||||
retSize = in->read(buf, size);
|
||||
|
||||
if (retSize == size)
|
||||
// WRITE_VAR(1, 0)
|
||||
*((uint32*)(_global->_inter_variables + 4)) = 0;
|
||||
|
||||
delete in;
|
||||
return;
|
||||
}
|
||||
|
||||
int GobEngine::init() {
|
||||
_snd = new Snd(this);
|
||||
_global = new Global(this);
|
||||
|
@ -25,6 +25,7 @@
|
||||
|
||||
#include "common/stdafx.h"
|
||||
#include "common/system.h"
|
||||
#include "common/savefile.h"
|
||||
|
||||
#include "engines/engine.h"
|
||||
|
||||
@ -81,6 +82,12 @@ enum {
|
||||
DEBUG_COLLISIONS = 1 << 8
|
||||
};
|
||||
|
||||
enum SaveFiles {
|
||||
SAVE_CAT = 0,
|
||||
SAVE_SAV,
|
||||
SAVE_BLO
|
||||
};
|
||||
|
||||
class GobEngine : public Engine {
|
||||
protected:
|
||||
int go();
|
||||
@ -98,6 +105,7 @@ public:
|
||||
Common::Language _language;
|
||||
char *_startTot;
|
||||
char *_startTot0;
|
||||
char **_saveFiles;
|
||||
bool _copyProtection;
|
||||
bool _quitRequested;
|
||||
|
||||
@ -123,6 +131,10 @@ public:
|
||||
Music *_music;
|
||||
|
||||
void writeVarDebug(uint32 offs, uint32 v);
|
||||
inline uint32 getSaveSize(Common::InSaveFile &in);
|
||||
int32 getSaveSize(enum SaveFiles sFile);
|
||||
void saveGame(enum SaveFiles sFile, int16 dataVar, int32 size, int32 offset);
|
||||
void loadGame(enum SaveFiles sFile, int16 dataVar, int32 size, int32 offset);
|
||||
};
|
||||
|
||||
} // End of namespace Gob
|
||||
|
@ -318,6 +318,9 @@ protected:
|
||||
void o2_stub0x80(void);
|
||||
void o2_stub0x82(void);
|
||||
void o2_stub0x85(void);
|
||||
bool o2_getFreeMem(char &cmdCount, int16 &counter, int16 &retFlag);
|
||||
bool o2_readData(char &cmdCount, int16 &counter, int16 &retFlag);
|
||||
bool o2_writeData(char &cmdCount, int16 &counter, int16 &retFlag);
|
||||
bool o2_checkData(char &cmdCount, int16 &counter, int16 &retFlag);
|
||||
bool o2_stopSound(char &cmdCount, int16 &counter, int16 &retFlag);
|
||||
bool o2_createSprite(char &cmdCount, int16 &counter, int16 &retFlag);
|
||||
|
@ -525,7 +525,7 @@ void Inter_v2::setupOpcodes(void) {
|
||||
/* 3C */
|
||||
OPCODE(o1_waitEndPlay),
|
||||
OPCODE(o1_playComposition),
|
||||
OPCODE(o1_getFreeMem),
|
||||
OPCODE(o2_getFreeMem),
|
||||
OPCODE(o2_checkData),
|
||||
/* 40 */
|
||||
{NULL, ""},
|
||||
@ -544,8 +544,8 @@ void Inter_v2::setupOpcodes(void) {
|
||||
OPCODE(o1_loadFont),
|
||||
/* 4C */
|
||||
OPCODE(o1_freeFont),
|
||||
OPCODE(o1_readData),
|
||||
OPCODE(o1_writeData),
|
||||
OPCODE(o2_readData),
|
||||
OPCODE(o2_writeData),
|
||||
OPCODE(o1_manageDataFile),
|
||||
};
|
||||
|
||||
@ -1271,20 +1271,175 @@ void Inter_v2::loadMult(void) {
|
||||
}
|
||||
}
|
||||
|
||||
bool Inter_v2::o2_getFreeMem(char &cmdCount, int16 &counter, int16 &retFlag) {
|
||||
int16 freeVar;
|
||||
int16 maxFreeVar;
|
||||
|
||||
freeVar = _vm->_parse->parseVarIndex();
|
||||
maxFreeVar = _vm->_parse->parseVarIndex();
|
||||
|
||||
// HACK
|
||||
WRITE_VAR_OFFSET(freeVar, 1000000);
|
||||
WRITE_VAR_OFFSET(maxFreeVar, 1000000);
|
||||
WRITE_VAR(16, READ_LE_UINT32(_vm->_game->_totFileData + 0x2C) * 4);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Inter_v2::o2_readData(char &cmdCount, int16 &counter, int16 &retFlag) {
|
||||
int32 retSize;
|
||||
int32 size;
|
||||
int32 offset;
|
||||
int16 dataVar; // si
|
||||
int16 handle;
|
||||
int16 index;
|
||||
int16 y;
|
||||
char *buf;
|
||||
bool readPal;
|
||||
Video::SurfaceDesc *destDesc;
|
||||
Video::SurfaceDesc *srcDesc;
|
||||
|
||||
readPal = false;
|
||||
evalExpr(0);
|
||||
dataVar = _vm->_parse->parseVarIndex();
|
||||
size = _vm->_parse->parseValExpr();
|
||||
evalExpr(0);
|
||||
offset = _vm->_global->_inter_resVal;
|
||||
|
||||
if (!scumm_stricmp(_vm->_global->_inter_resStr, "cat.inf")) {
|
||||
_vm->loadGame(SAVE_CAT, dataVar, size, offset);
|
||||
return false;
|
||||
}
|
||||
else if (!scumm_stricmp(_vm->_global->_inter_resStr, "cat.cat")) {
|
||||
_vm->loadGame(SAVE_CAT, dataVar, size, offset);
|
||||
return false;
|
||||
}
|
||||
else if (!scumm_stricmp(_vm->_global->_inter_resStr, "save.inf")) {
|
||||
_vm->loadGame(SAVE_SAV, dataVar, size, offset);
|
||||
return false;
|
||||
}
|
||||
else if (!scumm_stricmp(_vm->_global->_inter_resStr, "bloc.inf")) {
|
||||
_vm->loadGame(SAVE_BLO, dataVar, size, offset);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (size < 0) {
|
||||
if (size < -1000) {
|
||||
readPal = true;
|
||||
size += 1000;
|
||||
}
|
||||
index = -size - 1;
|
||||
assert((index >= 0) && (index < 50)); // Just to be sure...
|
||||
buf = (char *) _vm->_draw->_spritesArray[index]->vidPtr;
|
||||
size = _vm->_draw->getSpriteRectSize(index);
|
||||
if ((_vm->_draw->_spritesArray[index]->vidMode & 0x80) == 0)
|
||||
size = -size;
|
||||
} else if (size == 0) {
|
||||
dataVar = 0;
|
||||
size = READ_LE_UINT32(_vm->_game->_totFileData + 0x2C) * 4;
|
||||
buf = _vm->_global->_inter_variables;
|
||||
} else
|
||||
buf = _vm->_global->_inter_variables + dataVar;
|
||||
|
||||
if (_vm->_global->_inter_resStr[0] == 0) {
|
||||
if (readPal)
|
||||
size += 768;
|
||||
WRITE_VAR(1, size);
|
||||
return false;
|
||||
}
|
||||
|
||||
WRITE_VAR(1, 1);
|
||||
handle = _vm->_dataio->openData(_vm->_global->_inter_resStr);
|
||||
|
||||
if (handle < 0)
|
||||
return false;
|
||||
|
||||
_vm->_draw->animateCursor(4);
|
||||
if (offset < 0)
|
||||
_vm->_dataio->seekData(handle, -offset - 1, 2);
|
||||
else
|
||||
_vm->_dataio->seekData(handle, offset, 0);
|
||||
|
||||
if (readPal) {
|
||||
retSize = _vm->_dataio->readData(handle, (char *) _vm->_global->_pPaletteDesc->vgaPal, 768);
|
||||
_vm->_draw->_applyPal = 1;
|
||||
}
|
||||
|
||||
if (size < 0) {
|
||||
destDesc = _vm->_draw->_spritesArray[index];
|
||||
srcDesc = _vm->_video->initSurfDesc(_vm->_global->_videoMode, destDesc->width, 25, 0);
|
||||
for (y = 0, retSize = 0; y < destDesc->height; y += 25) {
|
||||
int16 height = MIN(25, destDesc->height - y);
|
||||
retSize += _vm->_dataio->readData(handle, (char *) srcDesc->vidPtr, destDesc->width * 25);
|
||||
_vm->_video->drawSprite(srcDesc, destDesc, 0, 0, destDesc->width - 1, height - 1, 0, y, 0);
|
||||
}
|
||||
_vm->_video->freeSurfDesc(srcDesc);
|
||||
} else
|
||||
retSize = _vm->_dataio->readData(handle, buf, size);
|
||||
|
||||
if (retSize == size)
|
||||
WRITE_VAR(1, 0);
|
||||
|
||||
_vm->_dataio->closeData(handle);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Inter_v2::o2_writeData(char &cmdCount, int16 &counter, int16 &retFlag) {
|
||||
int32 offset;
|
||||
int32 size;
|
||||
int16 dataVar;
|
||||
|
||||
evalExpr(0);
|
||||
dataVar = _vm->_parse->parseVarIndex();
|
||||
size = _vm->_parse->parseValExpr();
|
||||
evalExpr(0);
|
||||
offset = _vm->_global->_inter_resVal;
|
||||
|
||||
if (!scumm_stricmp(_vm->_global->_inter_resStr, "cat.inf"))
|
||||
_vm->saveGame(SAVE_CAT, dataVar, size, offset);
|
||||
else if (!scumm_stricmp(_vm->_global->_inter_resStr, "cat.cat"))
|
||||
_vm->saveGame(SAVE_CAT, dataVar, size, offset);
|
||||
else if (!scumm_stricmp(_vm->_global->_inter_resStr, "save.inf"))
|
||||
_vm->saveGame(SAVE_SAV, dataVar, size, offset);
|
||||
else if (!scumm_stricmp(_vm->_global->_inter_resStr, "bloc.inf"))
|
||||
_vm->saveGame(SAVE_BLO, dataVar, size, offset);
|
||||
else
|
||||
warning("Attempted to write to file \"%s\"", _vm->_global->_inter_resStr);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Inter_v2::o2_checkData(char &cmdCount, int16 &counter, int16 &retFlag) {
|
||||
int16 handle;
|
||||
int16 varOff;
|
||||
int32 size;
|
||||
|
||||
evalExpr(0);
|
||||
varOff = _vm->_parse->parseVarIndex();
|
||||
handle = _vm->_dataio->openData(_vm->_global->_inter_resStr);
|
||||
|
||||
handle = 0;
|
||||
if (!scumm_stricmp(_vm->_global->_inter_resStr, "cat.inf"))
|
||||
size = _vm->getSaveSize(SAVE_CAT);
|
||||
else if (!scumm_stricmp(_vm->_global->_inter_resStr, "cat.cat"))
|
||||
size = _vm->getSaveSize(SAVE_CAT);
|
||||
else if (!scumm_stricmp(_vm->_global->_inter_resStr, "save.inf"))
|
||||
size = _vm->getSaveSize(SAVE_SAV);
|
||||
else if (!scumm_stricmp(_vm->_global->_inter_resStr, "bloc.inf"))
|
||||
size = _vm->getSaveSize(SAVE_BLO);
|
||||
else {
|
||||
handle = _vm->_dataio->openData(_vm->_global->_inter_resStr);
|
||||
|
||||
if (handle >= 0) {
|
||||
_vm->_dataio->closeData(handle);
|
||||
size = _vm->_dataio->getDataSize(_vm->_global->_inter_resStr);
|
||||
} else
|
||||
size = -1;
|
||||
}
|
||||
if (size == -1)
|
||||
handle = -1;
|
||||
|
||||
WRITE_VAR_OFFSET(varOff, handle);
|
||||
if (handle >= 0) {
|
||||
_vm->_dataio->closeData(handle);
|
||||
WRITE_VAR(16, (uint32) _vm->_dataio->getDataSize(_vm->_global->_inter_resStr));
|
||||
} else
|
||||
WRITE_VAR(16, (uint32) -1);
|
||||
WRITE_VAR(16, (uint32) size);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -1685,7 +1840,7 @@ void Inter_v2::o2_setRenderFlags(void) {
|
||||
if (expr & 0x4000)
|
||||
_vm->_draw->_renderFlags &= expr & 0x3fff;
|
||||
else
|
||||
_vm->_draw->_renderFlags = _vm->_parse->parseValExpr();
|
||||
_vm->_draw->_renderFlags = expr;
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user