Reverted to old behavior: save games for sword1 can be shared again across all versions (since they're exactly the same) - they're now named sword1.* and no longer named after the game ID

svn-id: r35112
This commit is contained in:
Filippos Karapetis 2008-11-18 16:57:57 +00:00
parent 7650b61d27
commit 2463c550ac
2 changed files with 6 additions and 6 deletions

View File

@ -720,7 +720,7 @@ bool Control::restoreFromFile(void) {
void Control::readSavegameDescriptions(void) {
char saveName[40];
Common::String pattern = ConfMan.get("gameid") + ".???";
Common::String pattern = "sword1.???";
Common::StringList filenames = _saveFileMan->listSavefiles(pattern.c_str());
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
@ -770,7 +770,7 @@ int Control::displayMessage(const char *altButton, const char *message, ...) {
}
bool Control::savegamesExist(void) {
Common::String pattern = ConfMan.get("gameid") + ".???";
Common::String pattern = "sword1.???";
Common::StringList saveNames = _saveFileMan->listSavefiles(pattern.c_str());
return saveNames.size() > 0;
}
@ -975,7 +975,7 @@ void Control::renderVolumeBar(uint8 id, uint8 volL, uint8 volR) {
void Control::saveGameToFile(uint8 slot) {
char fName[15];
uint16 cnt;
sprintf(fName, "%s.%03d", ConfMan.get("gameid").c_str(), slot);
sprintf(fName, "sword1.%03d", slot);
uint16 liveBuf[TOTAL_SECTIONS];
Common::OutSaveFile *outf;
outf = _saveFileMan->openForSaving(fName);
@ -1037,7 +1037,7 @@ void Control::saveGameToFile(uint8 slot) {
bool Control::restoreGameFromFile(uint8 slot) {
char fName[15];
uint16 cnt;
sprintf(fName, "%s.%03d", ConfMan.get("gameid").c_str(), slot);
sprintf(fName, "sword1.%03d", slot);
Common::InSaveFile *inf;
inf = _saveFileMan->openForLoading(fName);
if (!inf) {
@ -1110,7 +1110,7 @@ bool Control::convertSaveGame(uint8 slot, char* desc) {
char oldFileName[15];
char newFileName[40];
sprintf(oldFileName, "SAVEGAME.%03d", slot);
sprintf(newFileName, "%s.%03d", ConfMan.get("gameid").c_str(), slot);
sprintf(newFileName, "sword1.%03d", slot);
uint8 *saveData;
int dataSize;

View File

@ -233,7 +233,7 @@ void SwordMetaEngine::removeSaveState(const char *target, int slot) const {
SaveStateDescriptor SwordMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
static char fileName[40];
sprintf(fileName, "%s.%03d", target, slot);
sprintf(fileName, "sword1.%03d", slot);
char name[40];
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName);