DREAMWEB: The 'title7graphics' offset is unused

This commit is contained in:
Filippos Karapetis 2011-12-09 10:37:26 +02:00
parent 2bc6af518c
commit 246f7549e4
3 changed files with 89 additions and 91 deletions

View File

@ -145,6 +145,7 @@ p = parser(skip_binary_data = [
'samplename',
'diarygraphic',
'diarytext',
'title7graphics',
# 'basicsample', # This can't be removed due to tasm-recover limitations
'endtextname',
'gungraphic',

View File

@ -3220,14 +3220,14 @@ void DreamGenContext::getDestInfo() {
push(ax);
dx = data;
es = dx;
si = 1368;
si = 1355;
_add(si, ax);
cl = es.byte(si);
ax = pop();
push(cx);
dx = data;
es = dx;
si = 1384;
si = 1371;
_add(si, ax);
ax = pop();
}
@ -3279,7 +3279,7 @@ clearedlocations:
bx = ax;
dx = data;
es = dx;
_add(bx, 1368);
_add(bx, 1355);
es.byte(bx) = 0;
}
@ -3315,7 +3315,7 @@ void DreamGenContext::execCommand() {
es = cs;
bx = offset_comlist;
ds = cs;
si = 1402;
si = 1389;
al = ds.byte(si);
_cmp(al, 0);
if (!flags.z())
@ -3408,7 +3408,7 @@ dirroot:
si = offset_rootdir;
_inc(si);
es = cs;
di = 1225;
di = 1212;
_inc(di);
cx = 12;
_movsb(cx, true);
@ -3510,7 +3510,7 @@ notyetassigned:
push(bx);
_add(bx, 2);
ds = cs;
si = 1402;
si = 1389;
checkpass:
_lodsw();
ah = es.byte(bx);
@ -3581,7 +3581,7 @@ void DreamGenContext::read() {
return;
okcom:
es = cs;
di = 1225;
di = 1212;
ax = data.word(kTextfile1);
data.word(kMonsource) = ax;
ds = ax;
@ -3711,7 +3711,7 @@ keyok2:
ds = cs;
si = offset_operand1+1;
es = cs;
di = 1225+1;
di = 1212+1;
cx = 12;
_movsb(cx, true);
monitorLogo();
@ -3838,7 +3838,7 @@ void DreamGenContext::parser() {
al = '=';
_stosb();
ds = cs;
si = 1402;
si = 1389;
notspace1:
_lodsw();
_cmp(al, 32);
@ -5672,7 +5672,7 @@ void DreamGenContext::getNamePos() {
_mul(cx);
dx = data;
es = dx;
bx = 1536;
bx = 1523;
_add(bx, ax);
al = data.byte(kCursorpos);
ah = 0;
@ -5768,7 +5768,7 @@ void DreamGenContext::showNames() {
STACK_CHECK;
dx = data;
es = dx;
si = 1536+1;
si = 1523+1;
di = (60)+21;
bx = (52)+10;
cl = 0;
@ -6144,7 +6144,7 @@ void DreamGenContext::clearChanges() {
di = 0;
_stosw(cx, true);
es = cs;
di = 1368;
di = 1355;
al = 1;
_stosb(2);
al = 0;
@ -6463,55 +6463,55 @@ void DreamGenContext::__start() {
//0x03d0: .DRE AMWE B.V9 9.DR
0x45, 0x41, 0x4d, 0x57, 0x45, 0x42, 0x2e, 0x56, 0x4f, 0x4c, 0x00, 0x44, 0x52, 0x45, 0x41, 0x4d,
//0x03e0: EAMW EB.V OL.D REAM
0x57, 0x45, 0x42, 0x2e, 0x47, 0x31, 0x35, 0x00, 0x44, 0x52, 0x45, 0x41, 0x4d, 0x57, 0x45, 0x42,
//0x03f0: WEB. G15. DREA MWEB
0x2e, 0x49, 0x30, 0x37, 0x00, 0x00, 0x01, 0x45, 0x58, 0x49, 0x54, 0x20, 0x20, 0x20, 0x20, 0x20,
//0x0400: .I07 ...E XIT
0x20, 0x48, 0x45, 0x4c, 0x50, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4c, 0x49, 0x53, 0x54, 0x20,
//0x0410: HEL P L IST
0x20, 0x20, 0x20, 0x20, 0x20, 0x52, 0x45, 0x41, 0x44, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4c,
//0x0420: REA D L
0x4f, 0x47, 0x4f, 0x4e, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4b, 0x45, 0x59, 0x53, 0x20, 0x20, 0x20,
//0x0430: OGON KEY S
0x20, 0x20, 0x20, 0x01, 0x00, 0x50, 0x55, 0x42, 0x4c, 0x49, 0x43, 0x20, 0x20, 0x20, 0x20, 0x20,
//0x0440: . .PUB LIC
0x20, 0x50, 0x55, 0x42, 0x4c, 0x49, 0x43, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x00, 0x00, 0x42,
//0x0450: PUB LIC ...B
0x4c, 0x41, 0x43, 0x4b, 0x44, 0x52, 0x41, 0x47, 0x4f, 0x4e, 0x20, 0x52, 0x59, 0x41, 0x4e, 0x20,
//0x0460: LACK DRAG ON R YAN
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x00, 0x00, 0x48, 0x45, 0x4e, 0x44, 0x52, 0x49, 0x58,
//0x0470: .. .HEN DRIX
0x20, 0x20, 0x20, 0x20, 0x20, 0x4c, 0x4f, 0x55, 0x49, 0x53, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
//0x0480: LOU IS
0x00, 0x00, 0x00, 0x53, 0x45, 0x50, 0x54, 0x49, 0x4d, 0x55, 0x53, 0x20, 0x20, 0x20, 0x20, 0x42,
//0x0490: ...S EPTI MUS B
0x45, 0x43, 0x4b, 0x45, 0x54, 0x54, 0x20, 0x20, 0x20, 0x20, 0x00, 0xff, 0xff, 0x20, 0x20, 0x20,
//0x04a0: ECKE TT .. .
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x22, 0x52, 0x4f, 0x4f, 0x54,
//0x04b0: ." ROOT
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x22, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
//0x04c0: ."
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x30, 0x30, 0x30, 0x30, 0x00, 0x30, 0x30, 0x00, 0x0d,
//0x04d0: .0 000. 00..
0x0a, 0x0d, 0x0a, 0x24, 0x53, 0x50, 0x45, 0x45, 0x43, 0x48, 0x52, 0x32, 0x34, 0x43, 0x30, 0x30,
//0x04e0: ...$ SPEE CHR2 4C00
0x30, 0x35, 0x2e, 0x52, 0x41, 0x57, 0x00, 0x4f, 0x42, 0x4a, 0x45, 0x43, 0x54, 0x20, 0x4e, 0x41,
//0x04f0: 05.R AW.O BJEC T NA
0x4d, 0x45, 0x20, 0x4f, 0x4e, 0x45, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
//0x0500: ME O NE
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00,
//0x0510: .
0x10, 0x12, 0x12, 0x11, 0x10, 0x10, 0x10, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
//0x0520: .... .... .... ....
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x44, 0x3a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
//0x0530: .... .... D:.. ....
0x57, 0x45, 0x42, 0x2e, 0x47, 0x31, 0x35, 0x00, 0x00, 0x01, 0x45, 0x58, 0x49, 0x54, 0x20, 0x20,
//0x03f0: WEB. G15. ..EX IT
0x20, 0x20, 0x20, 0x20, 0x48, 0x45, 0x4c, 0x50, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4c, 0x49,
//0x0400: HELP LI
0x53, 0x54, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x52, 0x45, 0x41, 0x44, 0x20, 0x20, 0x20, 0x20,
//0x0410: ST READ
0x20, 0x20, 0x4c, 0x4f, 0x47, 0x4f, 0x4e, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4b, 0x45, 0x59, 0x53,
//0x0420: LO GON KEYS
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x01, 0x00, 0x50, 0x55, 0x42, 0x4c, 0x49, 0x43, 0x20, 0x20,
//0x0430: .. PUBL IC
0x20, 0x20, 0x20, 0x20, 0x50, 0x55, 0x42, 0x4c, 0x49, 0x43, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00,
//0x0440: PUBL IC .
0x00, 0x00, 0x42, 0x4c, 0x41, 0x43, 0x4b, 0x44, 0x52, 0x41, 0x47, 0x4f, 0x4e, 0x20, 0x52, 0x59,
//0x0450: ..BL ACKD RAGO N RY
0x41, 0x4e, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x00, 0x00, 0x48, 0x45, 0x4e, 0x44,
//0x0460: AN ... HEND
0x52, 0x49, 0x58, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4c, 0x4f, 0x55, 0x49, 0x53, 0x20, 0x20, 0x20,
//0x0470: RIX LOUI S
0x20, 0x20, 0x20, 0x00, 0x00, 0x00, 0x53, 0x45, 0x50, 0x54, 0x49, 0x4d, 0x55, 0x53, 0x20, 0x20,
//0x0480: . ..SE PTIM US
0x20, 0x20, 0x42, 0x45, 0x43, 0x4b, 0x45, 0x54, 0x54, 0x20, 0x20, 0x20, 0x20, 0x00, 0xff, 0xff,
//0x0490: BE CKET T ...
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x22, 0x52,
//0x04a0: ."R
0x4f, 0x4f, 0x54, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x22, 0x20, 0x20, 0x20,
//0x04b0: OOT . "
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x30, 0x30, 0x30, 0x30, 0x00, 0x30,
//0x04c0: .00 00.0
0x30, 0x00, 0x0d, 0x0a, 0x0d, 0x0a, 0x24, 0x53, 0x50, 0x45, 0x45, 0x43, 0x48, 0x52, 0x32, 0x34,
//0x04d0: 0... ..$S PEEC HR24
0x43, 0x30, 0x30, 0x30, 0x35, 0x2e, 0x52, 0x41, 0x57, 0x00, 0x4f, 0x42, 0x4a, 0x45, 0x43, 0x54,
//0x04e0: C000 5.RA W.OB JECT
0x20, 0x4e, 0x41, 0x4d, 0x45, 0x20, 0x4f, 0x4e, 0x45, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
//0x04f0: NAM E ON E
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
//0x0500:
0x20, 0x20, 0x00, 0x10, 0x12, 0x12, 0x11, 0x10, 0x10, 0x10, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
//0x0510: .. .... .... ....
0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x44, 0x3a, 0x00, 0x00, 0x00,
//0x0520: .... .... ...D :...
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
//0x0530: .... .... .... ....
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x01, 0x00,
//0x0540: .... .... .... ....
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x02, 0x04,
//0x0550: .... .... .... ....
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x02, 0x04, 0x01, 0x0a, 0x09,
0x01, 0x0a, 0x09, 0x08, 0x06, 0x0b, 0x04, 0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
//0x0560: .... .... .... ....
0x08, 0x06, 0x0b, 0x04, 0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
//0x0570: .... .... .... ....
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
//0x0580: .... .... .... ....
@ -6525,25 +6525,23 @@ void DreamGenContext::__start() {
//0x05c0: .... .... .... ....
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
//0x05d0: .... .... .... ....
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff,
//0x05e0: .... .... .... ....
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
//0x05f0: .... .... .... ....
0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
//0x0600: .... .... .... ....
0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
//0x0610: .... .... .... ....
0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
//0x0620: .... .... .... ....
0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
//0x0630: .... .... .... ....
0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
//0x0640: .... .... .... ....
//0x0600: .... .... .... ....
0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
//0x0650: .... .... .... ....
//0x0610: .... .... .... ....
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
//0x0660: .... .... .... ....
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, };
//0x0620: .... .... .... ....
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
//0x0630: .... .... .... ....
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
//0x0640: .... .... .... ....
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01,
//0x0650: .... .... .... ....
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, };
ds.assign(src, src + sizeof(src));
dreamweb();
}

View File

@ -32,15 +32,15 @@
namespace DreamGen {
static const uint16 offset_operand1 = 0x04ad;
static const uint16 offset_keys = 0x0443;
static const uint16 offset_openchangesize = 0x0405;
static const uint16 offset_money1poke = 0x04d7;
static const uint16 offset_rootdir = 0x04bb;
static const uint16 offset_comlist = 0x0407;
static const uint16 offset_money2poke = 0x04dc;
static const uint16 offset_speechfile = 0x04ea;
static const uint16 offset_commandline = 0x04f7;
static const uint16 offset_commandline = 0x04ea;
static const uint16 offset_keys = 0x0436;
static const uint16 offset_speechfile = 0x04dd;
static const uint16 offset_rootdir = 0x04ae;
static const uint16 offset_money1poke = 0x04ca;
static const uint16 offset_openchangesize = 0x03f8;
static const uint16 offset_comlist = 0x03fa;
static const uint16 offset_money2poke = 0x04cf;
static const uint16 offset_operand1 = 0x04a0;
static const uint16 kStartvars = 0;
static const uint16 kProgresspoints = 1;
static const uint16 kWatchon = 2;
@ -415,17 +415,16 @@ static const uint16 kReelroutines = 520;
static const uint16 kBasicsample = 977;
static const uint16 kVolumetabname = 990;
static const uint16 kMonkface = 1003;
static const uint16 kTitle7graphics = 1016;
static const uint16 kCurrentfile = 1225;
static const uint16 kRoomscango = 1368;
static const uint16 kRoompics = 1384;
static const uint16 kOplist = 1399;
static const uint16 kInputline = 1402;
static const uint16 kPresslist = 1530;
static const uint16 kSavenames = 1536;
static const uint16 kQuitrequested = 1655;
static const uint16 kSubtitles = 1656;
static const uint16 kForeignrelease = 1657;
static const uint16 kCurrentfile = 1212;
static const uint16 kRoomscango = 1355;
static const uint16 kRoompics = 1371;
static const uint16 kOplist = 1386;
static const uint16 kInputline = 1389;
static const uint16 kPresslist = 1517;
static const uint16 kSavenames = 1523;
static const uint16 kQuitrequested = 1642;
static const uint16 kSubtitles = 1643;
static const uint16 kForeignrelease = 1644;
static const uint16 kBlocktextdat = (0);
static const uint16 kPersonframes = (0);
static const uint16 kDebuglevel1 = (0);