CRYO: Add handling for the cryo.dat aux data file

This commit is contained in:
Filippos Karapetis 2017-02-10 02:51:52 +02:00
parent 29616127b3
commit 248e5d3c59

View File

@ -48,6 +48,8 @@
namespace Cryo {
#define CRYO_DAT_VER 1 // 1 byte
int16 _torchTick = 0;
int16 _glowIndex = 0;
int16 _torchCurIndex = 0;
@ -4733,11 +4735,23 @@ void EdenGame::loadpermfiles() {
// Since PC version stores hotspots and rooms info in the executable, load them from premade resource file
Common::File f;
if (f.open("led.dat")) {
if (f.open("cryo.dat")) {
const int kNumIcons = 136;
const int kNumRooms = 424;
if (f.size() != kNumIcons * sizeof(Icon) + kNumRooms * sizeof(Room))
error("Mismatching aux data");
const int dataSize = f.size() - 8 - 1; // CRYODATA + version
char headerId[9];
f.read(headerId, 8);
headerId[8] = '\0';
if (strcmp(headerId, "CRYODATA"))
error("Invalid aux data file");
if (f.readByte() != CRYO_DAT_VER)
error("Incorrect aux data version");
if (dataSize != kNumIcons * sizeof(Icon) + kNumRooms * sizeof(Room))
error("Mismatching data in aux data file");
for (int i = 0; i < kNumIcons; i++) {
_gameIcons[i].sx = f.readSint16LE();
_gameIcons[i].sy = f.readSint16LE();