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Use warning for that last work around.
svn-id: r27845
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3ef882041b
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@ -656,7 +656,7 @@ void AGOSEngine_Elvira2::oe2_isAdjNoun() {
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if (getGameType() == GType_ELVIRA2) {
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// WORKAROUND: A NULL item can occur when interacting with Wine Bottles
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if (item == NULL) {
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printf("Please report where exactly this occurs in Elvira 2.\n");
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warning("Please report where exactly this occurs in Elvira 2");
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setScriptCondition(false);
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return;
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}
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