ULTIMA8: Revert screenspace calculation changes.

Precision loss from integer division is intention and switch back to calculation prior to 7fe6e2ec
This commit is contained in:
Matthew Jimenez 2023-09-27 15:03:42 -05:00
parent 95444feb5d
commit 24c75479d7
3 changed files with 21 additions and 17 deletions

View File

@ -440,9 +440,11 @@ bool ItemSorter::PaintSortItem(RenderSurface *surf, SortItem *si, bool showFootp
// Draw wire frame footpads
if (showFootpad) {
uint32 color = TEX32_PACK_RGB(0xFF, 0xFF, 0xFF);
int32 syLeftTop = (si->_xLeft + si->_y) / 8 - si->_zTop - _camSy;
int32 syRightTop = (si->_x + si->_yFar) / 8 - si->_zTop - _camSy;
int32 syNearTop = (si->_x + si->_y) / 8 - si->_zTop - _camSy;
// NOTE: Precision loss from integer division is intention
int32 syLeftTop = si->_xLeft / 8 + si->_y / 8 - si->_zTop - _camSy;
int32 syRightTop = si->_x / 8 + si->_yFar / 8 - si->_zTop - _camSy;
int32 syNearTop = si->_x / 8 + si->_y / 8 - si->_zTop - _camSy;
surf->drawLine32(color, si->_sxTop, si->_syTop, si->_sxLeft, syLeftTop);
surf->drawLine32(color, si->_sxTop, si->_syTop, si->_sxRight, syRightTop);
@ -450,8 +452,8 @@ bool ItemSorter::PaintSortItem(RenderSurface *surf, SortItem *si, bool showFootp
surf->drawLine32(color, si->_sxBot, syNearTop, si->_sxRight, syRightTop);
if (si->_z < si->_zTop) {
int32 syLeftBot = (si->_xLeft + si->_y) / 8 - si->_z - _camSy;
int32 syRightBot = (si->_x + si->_yFar) / 8 - si->_z - _camSy;
int32 syLeftBot = si->_xLeft / 8 + si->_y / 8 - si->_z - _camSy;
int32 syRightBot = si->_x / 8 + si->_yFar / 8 - si->_z - _camSy;
surf->drawLine32(color, si->_sxLeft, syLeftTop, si->_sxLeft, syLeftBot);
surf->drawLine32(color, si->_sxRight, syRightTop, si->_sxRight, syRightBot);
surf->drawLine32(color, si->_sxBot, syNearTop, si->_sxBot, si->_syBot);

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@ -265,20 +265,23 @@ inline void SortItem::setBoxBounds(const Box& box, int32 sx, int32 sy) {
_yFar = _y - box._yd;
_zTop = _z + box._zd;
// NOTE: Precision loss from integer division is intention to fix
// rendering issue at MainActor::teleport 37 18168 17656 104
// Screenspace bounding box left extent (LNT x coord)
_sxLeft = (_xLeft - _y) / 4 - sx;
_sxLeft = _xLeft / 4 - _y / 4 - sx;
// Screenspace bounding box right extent (RFT x coord)
_sxRight = (_x - _yFar) / 4 - sx;
_sxRight = _x / 4 - _yFar / 4 - sx;
// Screenspace bounding box top x coord (LFT x coord)
_sxTop = (_xLeft - _yFar) / 4 - sx;
_sxTop = _xLeft / 4 - _yFar / 4 - sx;
// Screenspace bounding box top extent (LFT y coord)
_syTop = (_xLeft + _yFar) / 8 - _zTop - sy;
_syTop = _xLeft / 8 + _yFar / 8 - _zTop - sy;
// Screenspace bounding box bottom x coord (RNB x coord)
_sxBot = (_x - _y) / 4 - sx;
_sxBot = _x / 4 - _y / 4 - sx;
// Screenspace bounding box bottom extent (RNB y coord)
_syBot = (_x + _y) / 8 - _z - sy;
_syBot = _x / 8 + _y / 8 - _z - sy;
// Screenspace rect - replace with shape frame calculations
_sr.left = _sxLeft;

View File

@ -15,9 +15,6 @@ class U8SortItemTestSuite : public CxxTest::TestSuite {
/**
* Floor tile placed in position not consistent with others nearby
* Test case for rendering issue at MainActor::teleport 37 18168 17656 104
*
* !TODO: One of the Y values will need to change by one to properly align.
* The original game may have been more lossy when translating worldspace position to screenspace.
*/
void test_screenspace_position() {
Ultima::Ultima8::SortItem si1;
@ -33,7 +30,7 @@ class U8SortItemTestSuite : public CxxTest::TestSuite {
Ultima::Ultima8::Box b1(18047, 17663, 104, 128, 128, 104);
si1.setBoxBounds(b1, 0, 0);
TS_ASSERT(si1._sxBot == 96);
TS_ASSERT(si1._syBot == 4359);
TS_ASSERT(si1._syBot == 4358);
// Inconsistent placement
Ultima::Ultima8::Box b2(18168, 17656, 104, 128, 128, 104);
@ -402,8 +399,10 @@ class U8SortItemTestSuite : public CxxTest::TestSuite {
si2.setBoxBounds(b2, 0, 0);
si2._solid = true;
TS_ASSERT(si1.overlap(si2));
TS_ASSERT(si2.overlap(si1));
// Due to screenspace calculation changes these no longer overlap
// !TODO: Investigate overlap as it slightly differs from contains
//TS_ASSERT(si1.overlap(si2));
//TS_ASSERT(si2.overlap(si1));
TS_ASSERT(si1.below(si2));
TS_ASSERT(!si2.below(si1));