mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-27 05:32:45 +00:00
CINE: FW: Fix disabled action menu after loading.
Future Wars PC disassembly does not save disableSysteMenu variable. After adding versioning to Future Wars saves this value was also saved and loaded but using it on load seems to have caused the action menu (EXAMINE, TAKE, INVENTORY, ...) to be disabled sometimes when it is not supposed to be disabled. Thus, now skipping the loading of disableSystemMenu variable for versioned Future Wars saves.
This commit is contained in:
parent
4221c38167
commit
24c7e0e70c
@ -235,6 +235,12 @@ void CineEngine::initialize() {
|
||||
// A proper fix here would be to save this variable in FW's saves.
|
||||
// Since it seems these are unversioned so far, there would be need
|
||||
// to properly add versioning to them first.
|
||||
//
|
||||
// Adding versioning to FW saves didn't solve this problem. Setting
|
||||
// disableSystemMenu according to the saved value still caused the
|
||||
// action menu (EXAMINE, TAKE, INVENTORY, ...) sometimes to be
|
||||
// disabled when it wasn't supposed to be disabled when
|
||||
// loading from the launcher or command line.
|
||||
disableSystemMenu = 0;
|
||||
}
|
||||
|
||||
|
@ -783,7 +783,13 @@ bool CineEngine::loadPlainSaveFW(Common::SeekableReadStream &in, CineSaveGameFor
|
||||
loadOverlayList(in);
|
||||
loadBgIncrustFromSave(in);
|
||||
|
||||
disableSystemMenu = ((version >= 4) ? in.readUint16BE() : 0);
|
||||
if (version >= 4) {
|
||||
// Skip the saved value of disableSystemMenu because using its value
|
||||
// sometimes disabled the action menu (i.e. EXAMINE, TAKE, INVENTORY, ...)
|
||||
// when it wasn't supposed to be disabled when loading from the launcher
|
||||
// or command line.
|
||||
in.readUint16BE();
|
||||
}
|
||||
|
||||
if (strlen(currentMsgName)) {
|
||||
loadMsg(currentMsgName);
|
||||
|
Loading…
x
Reference in New Issue
Block a user