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Palette-class for Cine-engine, WIP: Take 2. Testing, using and documentation still TODO.
svn-id: r39310
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@ -25,6 +25,7 @@
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#include "cine/cine.h"
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#include "cine/various.h"
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#include "graphics/pixelformat.h"
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namespace Cine {
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@ -161,47 +162,26 @@ void transformPaletteRange(byte *dstPal, byte *srcPal, int startColor, int stopC
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}
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}
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byte& Palette::getComponent(byte colorIndex, byte componentIndex) {
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assert(colorIndex < getColorCount() && componentIndex < COMPONENTS_PER_COLOR);
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return _colors[colorIndex * COMPONENTS_PER_COLOR + componentIndex];
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}
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void Palette::setComponent(byte colorIndex, byte componentIndex, byte value) {
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getComponent(colorIndex, componentIndex) = value;
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}
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Palette::PackedColor Palette::getColor(byte colorIndex) {
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return (getComponent(colorIndex, R_INDEX) << (R_INDEX * BITS_PER_COMPONENT)) |
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(getComponent(colorIndex, G_INDEX) << (G_INDEX * BITS_PER_COMPONENT)) |
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(getComponent(colorIndex, B_INDEX) << (B_INDEX * BITS_PER_COMPONENT)) |
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(getComponent(colorIndex, A_INDEX) << (A_INDEX * BITS_PER_COMPONENT));
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}
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void Palette::setColor(byte colorIndex, PackedColor color) {
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setComponent(colorIndex, R_INDEX, (color >> (R_INDEX * BITS_PER_COMPONENT)) & COMPONENT_MASK);
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setComponent(colorIndex, G_INDEX, (color >> (G_INDEX * BITS_PER_COMPONENT)) & COMPONENT_MASK);
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setComponent(colorIndex, B_INDEX, (color >> (B_INDEX * BITS_PER_COMPONENT)) & COMPONENT_MASK);
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setComponent(colorIndex, A_INDEX, (color >> (A_INDEX * BITS_PER_COMPONENT)) & COMPONENT_MASK);
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}
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// a.k.a. palRotate
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Palette& Palette::rotateRight(byte firstIndex, byte lastIndex) {
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PackedColor lastColor = getColor(lastIndex);
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const Color lastColor = _colors[lastIndex];
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for (int i = lastIndex; i > firstIndex; i--) {
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setColor(i, getColor(i - 1));
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_colors[i] = _colors[i - 1];
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}
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setColor(firstIndex, lastColor);
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_colors[firstIndex] = lastColor;
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return *this;
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}
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uint Palette::getColorCount() const {
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return _colors.size() / COMPONENTS_PER_COLOR;
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uint Palette::colorCount() const {
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return _colors.size();
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}
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// a.k.a. transformPaletteRange
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Palette& Palette::saturatedAddColor(byte firstIndex, byte lastIndex, signed r, signed g, signed b) {
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assert(firstIndex < colorCount() && lastIndex < colorCount());
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for (uint i = firstIndex; i <= lastIndex; i++) {
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saturatedAddColor(i, r, g, b);
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}
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@ -213,39 +193,47 @@ Palette& Palette::saturatedAddColor(byte firstIndex, byte lastIndex, signed r, s
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// e.g. r = 7 sets the resulting color's red component to maximum
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// e.g. r = -7 sets the resulting color's red component to minimum (i.e. zero)
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void Palette::saturatedAddColor(byte index, signed r, signed g, signed b) {
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byte newR = CLIP<int>(getComponent(index, R_INDEX) + r * COMPONENT_MUL, 0, COMPONENT_MAX);
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byte newG = CLIP<int>(getComponent(index, G_INDEX) + g * COMPONENT_MUL, 0, COMPONENT_MAX);
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byte newB = CLIP<int>(getComponent(index, B_INDEX) + b * COMPONENT_MUL, 0, COMPONENT_MAX);
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setComponent(index, R_INDEX, newR);
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setComponent(index, G_INDEX, newG);
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setComponent(index, B_INDEX, newB);
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_colors[index].r = CLIP<int>(_colors[index].r + r, 0, _rMax);
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_colors[index].g = CLIP<int>(_colors[index].g + g, 0, _gMax);
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_colors[index].b = CLIP<int>(_colors[index].b + b, 0, _bMax);
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}
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Palette& Palette::load9BitColors(uint16 *colors, uint colorCount) {
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setColorCount(colorCount);
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for (uint i = 0; i < colorCount; i++) {
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setComponent(i, R_INDEX, ((colors[i] >> 8) & 7) * COMPONENT_MUL);
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setComponent(i, G_INDEX, ((colors[i] >> 4) & 7) * COMPONENT_MUL);
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setComponent(i, B_INDEX, ((colors[i] >> 0) & 7) * COMPONENT_MUL);
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setComponent(i, A_INDEX, 0);
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Palette& Palette::loadCineLowPal(const byte *colors, const uint colorCount) {
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static const Graphics::PixelFormat format = {2, 5, 5, 5, 8, 8, 4, 0, 0};
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return load(colors, format, colorCount);
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}
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Palette& Palette::loadCineHighPal(const byte *colors, const uint colorCount) {
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static const Graphics::PixelFormat format = {3, 0, 0, 0, 8, 0, 8, 16, 0};
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return load(colors, format, colorCount);
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}
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Palette& Palette::load(const byte *colors, const Graphics::PixelFormat format, const uint colorCount) {
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assert(format.aLoss == 8); // No alpha
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assert(format.rShift % 8 == ((format.rShift + (8 - format.rLoss - 1)) % 8)); // R must be inside one byte
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assert(format.gShift % 8 == ((format.gShift + (8 - format.gLoss - 1)) % 8)); // G must be inside one byte
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assert(format.bShift % 8 == ((format.bShift + (8 - format.bLoss - 1)) % 8)); // B must be inside one byte
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_rBits = (8 - format.rLoss);
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_gBits = (8 - format.gLoss);
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_bBits = (8 - format.bLoss);
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_rMax = (1 << _rBits) - 1;
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_gMax = (1 << _gBits) - 1;
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_bMax = (1 << _bBits) - 1;
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_colors.clear();
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_colors.resize(colorCount);
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for (uint i = 0; i < colorCount; i++)
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{
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// _rMax, _gMax, _bMax are also used as masks here
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_colors[i].r = (colors[i * format.bytesPerPixel + (format.rShift / 8)] >> (format.rShift % 8)) & _rMax;
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_colors[i].g = (colors[i * format.bytesPerPixel + (format.gShift / 8)] >> (format.gShift % 8)) & _gMax;
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_colors[i].b = (colors[i * format.bytesPerPixel + (format.bShift / 8)] >> (format.bShift % 8)) & _bMax;
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}
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return *this;
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}
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Palette& Palette::load24BitColors(byte *colors, uint colorCount) {
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setColorCount(colorCount);
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for (uint i = 0; i < colorCount; i++) {
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setComponent(i, R_INDEX, colors[i * 3 + 0]);
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setComponent(i, G_INDEX, colors[i * 3 + 1]);
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setComponent(i, B_INDEX, colors[i * 3 + 2]);
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setComponent(i, A_INDEX, 0);
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}
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return *this;
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}
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void Palette::setColorCount(uint colorCount) {
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_colors.resize(colorCount * COMPONENTS_PER_COLOR);
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}
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} // End of namespace Cine
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@ -26,6 +26,11 @@
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#ifndef CINE_PAL_H
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#define CINE_PAL_H
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// Forward declare Graphics::PixelFormat so we don't have to include its header here
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namespace Graphics {
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struct PixelFormat;
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};
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namespace Cine {
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struct PalEntry {
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@ -47,42 +52,30 @@ void transformPaletteRange(uint16 *srcPal, uint16 *dstPal, int startColor, int s
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void transformPaletteRange(byte *srcPal, byte *dstPal, int startColor, int stopColor, int r, int g, int b);
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// This class might be used for handling Cine-engine's palettes in the future. WIP!
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// All colors are represented internally as 32-bit RGBA, but
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// 9-bit color palettes with 16 colors can be loaded and converted on-the-fly.
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// TODO: Add palette saving in the peculiar but used 9-bit color format.
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// TODO: Make use of this class.
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// TODO: Document
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// TODO: Make use of
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// TODO: Test
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class Palette {
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public:
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Palette& load24BitColors(byte *colors, uint colorCount = 256);
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Palette& load9BitColors(uint16 *colors, uint colorCount = 16);
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Palette& loadCineLowPal(const byte *colors, const uint colorCount = 16);
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Palette& loadCineHighPal(const byte *colors, const uint colorCount = 256);
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Palette& load(const byte *colors, const Graphics::PixelFormat format, const uint colorCount);
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Palette& rotateRight(byte firstIndex, byte lastIndex);
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Palette& saturatedAddColor(byte firstIndex, byte lastIndex, signed r, signed g, signed b);
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uint getColorCount() const;
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Palette& saturatedAddColor(byte firstIndex, byte lastIndex, signed r, signed g, signed b);
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uint colorCount() const;
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private:
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static const byte
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R_INDEX = 0,
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G_INDEX = 1,
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B_INDEX = 2,
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A_INDEX = 3;
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static const uint
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COMPONENTS_PER_COLOR = 4,
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BITS_PER_COMPONENT = 8,
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COMPONENT_MASK = ((1 << BITS_PER_COMPONENT) - 1),
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COMPONENT_MAX = COMPONENT_MASK,
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COMPONENT_MUL = COMPONENT_MAX / 7;
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typedef uint32 PackedColor;
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byte& getComponent(byte colorIndex, byte componentIndex);
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void setComponent(byte colorIndex, byte componentIndex, byte value);
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PackedColor getColor(byte colorIndex);
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void setColor(byte colorIndex, PackedColor color);
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void saturatedAddColor(byte index, signed r, signed g, signed b);
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void setColorCount(uint colorCount);
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Common::Array<byte> _colors;
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private:
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struct Color {
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uint8 r, g, b;
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};
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uint _rBits, _gBits, _bBits;
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uint _rMax, _gMax, _bMax;
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Common::Array<Color> _colors;
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};
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} // End of namespace Cine
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