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Fix compilation with MSVC8
svn-id: r26793
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20bf83a2ce
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@ -628,7 +628,7 @@ void AGOSEngine_Simon1::drawImage(VC10_state *state) {
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if (getFeatures() & GF_32COLOR)
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state->palette = 0xC0;
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uint16 xoffs, yoffs;
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uint16 xoffs = 0, yoffs = 0;
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if (!_oldDrawMethod) {
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if (getGameType() == GType_SIMON1 && (_subroutine == 2923 || _subroutine == 2926)) {
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// Allow one section of Simon the Sorcerer 1 introduction to be displayed
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@ -796,7 +796,7 @@ void AGOSEngine::drawImage(VC10_state *state) {
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if (drawImage_clip(state) == 0)
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return;
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uint16 xoffs, yoffs;
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uint16 xoffs = 0, yoffs = 0;
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if (getGameType() == GType_WW) {
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if (_windowNum == 4 || (_windowNum >= 10 && _windowNum <= 27)) {
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state->surf_addr = _window4BackScn;
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@ -1302,8 +1302,8 @@ void AGOSEngine::setWindowImage(uint16 mode, uint16 vga_res_id) {
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uint height = _videoWindows[updateWindow * 4 + 3];
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byte *dst = getBackGround() + xoffs + yoffs * _screenWidth;
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byte *src;
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uint srcWidth;
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byte *src = dst;
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uint srcWidth = 0;
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if (getGameType() == GType_SIMON2) {
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src = _window4BackScn + xoffs + yoffs * 320;
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