Fix compilation with MSVC8

svn-id: r26793
This commit is contained in:
Filippos Karapetis 2007-05-09 15:48:18 +00:00
parent 20bf83a2ce
commit 24fa689ee0

View File

@ -628,7 +628,7 @@ void AGOSEngine_Simon1::drawImage(VC10_state *state) {
if (getFeatures() & GF_32COLOR)
state->palette = 0xC0;
uint16 xoffs, yoffs;
uint16 xoffs = 0, yoffs = 0;
if (!_oldDrawMethod) {
if (getGameType() == GType_SIMON1 && (_subroutine == 2923 || _subroutine == 2926)) {
// Allow one section of Simon the Sorcerer 1 introduction to be displayed
@ -796,7 +796,7 @@ void AGOSEngine::drawImage(VC10_state *state) {
if (drawImage_clip(state) == 0)
return;
uint16 xoffs, yoffs;
uint16 xoffs = 0, yoffs = 0;
if (getGameType() == GType_WW) {
if (_windowNum == 4 || (_windowNum >= 10 && _windowNum <= 27)) {
state->surf_addr = _window4BackScn;
@ -1302,8 +1302,8 @@ void AGOSEngine::setWindowImage(uint16 mode, uint16 vga_res_id) {
uint height = _videoWindows[updateWindow * 4 + 3];
byte *dst = getBackGround() + xoffs + yoffs * _screenWidth;
byte *src;
uint srcWidth;
byte *src = dst;
uint srcWidth = 0;
if (getGameType() == GType_SIMON2) {
src = _window4BackScn + xoffs + yoffs * 320;