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2aa8cc496d
commit
253e50b3e1
@ -1084,6 +1084,13 @@ void Scumm::actorTalk() {
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VAR(VAR_TALK_ACTOR) = 0xFF;
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} else {
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int oldact;
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// FIXME: Workaround for bug #770724
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if (_gameId == GID_LOOM && _roomResource == 23 &&
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vm.slot[_currentScript].number == 232 && _actorToPrintStrFor == 0) {
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_actorToPrintStrFor = 2; // Could be anything from 2 to 5. Maybe compare to original?
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}
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a = derefActor(_actorToPrintStrFor, "actorTalk");
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if (!a->isInCurrentRoom() && !(_features & GF_NEW_COSTUMES)) {
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oldact = 0xFF;
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