GRAPHICS: Reinsert attributeBits as a comment to the TGA-decoder

This commit is contained in:
Einar Johan Trøan Sømåen 2012-09-15 18:08:34 +02:00
parent b1ec9280fd
commit 25aa19b272

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@ -148,7 +148,7 @@ bool TGADecoder::readHeader(Common::SeekableReadStream &tga, byte &imageType, by
// HACK: According to the spec, attributeBits should determine the amount
// of alpha-bits, however, as the game files that use this decoder seems
// to ignore that fact, we force the amount to 8 for 32bpp files for now.
_format = PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24);
_format = PixelFormat(4, 8, 8, 8, /* attributeBits */ 8, 16, 8, 0, 24);
} else if (pixelDepth == 16 && imageType == TYPE_TRUECOLOR) {
// 16bpp TGA is ARGB1555
_format = PixelFormat(2, 5, 5, 5, attributeBits, 10, 5, 0, 15);