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https://github.com/libretro/scummvm.git
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Make PalmOS happy
svn-id: r15632
This commit is contained in:
parent
542b24f116
commit
25b70535be
@ -23,7 +23,7 @@
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#define BSCONTROL_H
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#include "scummsys.h"
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#include "sworddefs.h"
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#include "sword1/sworddefs.h"
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class OSystem;
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class SaveFileManager;
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@ -20,8 +20,8 @@
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*/
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#include "stdafx.h"
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#include "debug.h"
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#include "common/util.h"
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#include "sword1/debug.h"
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namespace Sword1 {
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@ -20,8 +20,8 @@
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*/
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#include "stdafx.h"
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#include "eventman.h"
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#include "sworddefs.h"
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#include "sword1/eventman.h"
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#include "sword1/sworddefs.h"
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#include "common/util.h"
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namespace Sword1 {
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@ -22,7 +22,7 @@
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#ifndef BSEVENTMAN_H
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#define BSEVENTMAN_H
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#include "object.h"
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#include "sword1/object.h"
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namespace Sword1 {
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@ -20,21 +20,22 @@
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*/
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#include "stdafx.h"
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#include "logic.h"
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#include "text.h"
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#include "sound.h"
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#include "eventman.h"
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#include "menu.h"
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#include "common/util.h"
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#include "router.h"
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#include "screen.h"
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#include "mouse.h"
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#include "sword1.h"
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#include "music.h"
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#include "swordres.h"
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#include "animation.h"
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#include "debug.h"
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#include "sword1/logic.h"
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#include "sword1/text.h"
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#include "sword1/sound.h"
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#include "sword1/eventman.h"
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#include "sword1/menu.h"
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#include "sword1/router.h"
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#include "sword1/screen.h"
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#include "sword1/mouse.h"
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#include "sword1/sword1.h"
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#include "sword1/music.h"
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#include "sword1/swordres.h"
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#include "sword1/animation.h"
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#include "sword1/debug.h"
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namespace Sword1 {
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@ -23,8 +23,8 @@
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#define BSLOGIC_H
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// combination of logic.c and scr_int.c
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#include "sworddefs.h"
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#include "objectman.h"
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#include "sword1/sworddefs.h"
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#include "sword1/objectman.h"
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#include "common/util.h"
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#include "sound/mixer.h"
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@ -20,7 +20,7 @@
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*/
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#include "stdafx.h"
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#include "memman.h"
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#include "sword1/memman.h"
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#include "common/util.h"
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namespace Sword1 {
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@ -20,14 +20,14 @@
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*/
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#include "stdafx.h"
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#include "menu.h"
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#include "resman.h"
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#include "sword1/menu.h"
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#include "sword1/resman.h"
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#include "scummsys.h"
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#include "common/util.h"
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#include "system.h"
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#include "mouse.h"
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#include "screen.h"
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#include "logic.h"
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#include "sword1/mouse.h"
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#include "sword1/screen.h"
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#include "sword1/logic.h"
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namespace Sword1 {
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@ -22,8 +22,8 @@
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#ifndef BSMENU_H
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#define BSMENU_H
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#include "sworddefs.h"
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#include "object.h"
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#include "sword1/sworddefs.h"
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#include "sword1/object.h"
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namespace Sword1 {
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@ -20,16 +20,16 @@
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*/
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#include "stdafx.h"
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#include "mouse.h"
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#include "menu.h"
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#include "screen.h"
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#include "logic.h"
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#include "resman.h"
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#include "objectman.h"
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#include "sworddefs.h"
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#include "sword1/mouse.h"
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#include "sword1/menu.h"
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#include "sword1/screen.h"
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#include "sword1/logic.h"
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#include "sword1/resman.h"
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#include "sword1/objectman.h"
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#include "sword1/sworddefs.h"
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#include "system.h"
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#include "swordres.h"
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#include "menu.h"
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#include "sword1/swordres.h"
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#include "sword1/menu.h"
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namespace Sword1 {
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@ -23,8 +23,8 @@
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#define BSMOUSE_H
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#include "scummsys.h"
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#include "sworddefs.h"
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#include "object.h"
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#include "sword1/sworddefs.h"
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#include "sword1/object.h"
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class OSystem;
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*/
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#include "stdafx.h"
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#include "music.h"
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#include "sword1/music.h"
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#include "sound/mixer.h"
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#include "common/util.h"
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#include "common/file.h"
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@ -20,12 +20,12 @@
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*/
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#include "stdafx.h"
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#include "objectman.h"
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#include "sword1/objectman.h"
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#include "scummsys.h"
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#include "common/util.h"
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#include "sworddefs.h"
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#include "swordres.h"
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#include "sword1.h"
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#include "sword1/sworddefs.h"
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#include "sword1/swordres.h"
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#include "sword1/sword1.h"
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namespace Sword1 {
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#define OBJECTMAN_H
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#include "resman.h"
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#include "sworddefs.h"
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#include "object.h"
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#include "sword1/sworddefs.h"
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#include "sword1/object.h"
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namespace Sword1 {
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@ -63,4 +63,3 @@ private:
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} // End of namespace Sword1
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#endif //OBJECTMAN_H
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#ifndef RESMAN_H
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#define RESMAN_H
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#include "memman.h"
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#include "sword1/memman.h"
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#include "file.h"
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#include "sworddefs.h"
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#include "sword1/sworddefs.h"
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namespace Sword1 {
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*/
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#include "stdafx.h"
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#include "router.h"
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#include "sword1/router.h"
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#include "common/util.h"
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#include "scummsys.h"
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#include "swordres.h"
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#include "sworddefs.h"
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#include "objectman.h"
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#include "resman.h"
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#include "sword1/swordres.h"
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#include "sword1/sworddefs.h"
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#include "sword1/objectman.h"
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#include "sword1/resman.h"
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namespace Sword1 {
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#define BSROUTER_H
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#include "scummsys.h"
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#include "object.h"
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#include "sword1/object.h"
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namespace Sword1 {
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#ifndef BSSCREEN_H
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#define BSSCREEN_H
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#include "sworddefs.h"
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#include "sword1/sworddefs.h"
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class OSystem;
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*/
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#include "stdafx.h"
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#include "sound.h"
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#include "sword1/sound.h"
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#include "common/util.h"
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#include "resman.h"
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#include "logic.h"
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#include "sword1.h"
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#include "sword1/resman.h"
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#include "sword1/logic.h"
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#include "sword1/sword1.h"
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namespace Sword1 {
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#include "common/file.h"
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#include "common/timer.h"
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#include "memman.h"
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#include "resman.h"
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#include "objectman.h"
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#include "mouse.h"
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#include "logic.h"
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#include "sound.h"
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#include "screen.h"
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#include "swordres.h"
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#include "menu.h"
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#include "music.h"
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#include "control.h"
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#include "sword1/memman.h"
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#include "sword1/resman.h"
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#include "sword1/objectman.h"
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#include "sword1/mouse.h"
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#include "sword1/logic.h"
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#include "sword1/sound.h"
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#include "sword1/screen.h"
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#include "sword1/swordres.h"
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#include "sword1/menu.h"
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#include "sword1/music.h"
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#include "sword1/control.h"
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#include "gui/message.h"
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#include "gui/newgui.h"
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#include "base/engine.h"
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#include "common/util.h"
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#include "base/gameDetector.h"
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#include "sworddefs.h"
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#include "sword1/sworddefs.h"
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namespace Sword1 {
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*/
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#include "stdafx.h"
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#include "text.h"
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#include "resman.h"
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#include "objectman.h"
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#include "sword1/text.h"
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#include "sword1/resman.h"
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#include "sword1/objectman.h"
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#include "common/util.h"
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#include "swordres.h"
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#include "sworddefs.h"
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#include "sword1/swordres.h"
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#include "sword1/sworddefs.h"
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namespace Sword1 {
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#ifndef BSTEXT_H
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#define BSTEXT_H
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#include "object.h"
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#include "sworddefs.h"
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#include "sword1/object.h"
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#include "sword1/sworddefs.h"
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namespace Sword1 {
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