Make PalmOS happy

svn-id: r15632
This commit is contained in:
Chris Apers 2004-10-21 12:43:49 +00:00
parent 542b24f116
commit 25b70535be
23 changed files with 79 additions and 79 deletions

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@ -23,7 +23,7 @@
#define BSCONTROL_H
#include "scummsys.h"
#include "sworddefs.h"
#include "sword1/sworddefs.h"
class OSystem;
class SaveFileManager;

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@ -20,8 +20,8 @@
*/
#include "stdafx.h"
#include "debug.h"
#include "common/util.h"
#include "sword1/debug.h"
namespace Sword1 {

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@ -20,8 +20,8 @@
*/
#include "stdafx.h"
#include "eventman.h"
#include "sworddefs.h"
#include "sword1/eventman.h"
#include "sword1/sworddefs.h"
#include "common/util.h"
namespace Sword1 {

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@ -22,7 +22,7 @@
#ifndef BSEVENTMAN_H
#define BSEVENTMAN_H
#include "object.h"
#include "sword1/object.h"
namespace Sword1 {

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@ -20,21 +20,22 @@
*/
#include "stdafx.h"
#include "logic.h"
#include "text.h"
#include "sound.h"
#include "eventman.h"
#include "menu.h"
#include "common/util.h"
#include "router.h"
#include "screen.h"
#include "mouse.h"
#include "sword1.h"
#include "music.h"
#include "swordres.h"
#include "animation.h"
#include "debug.h"
#include "sword1/logic.h"
#include "sword1/text.h"
#include "sword1/sound.h"
#include "sword1/eventman.h"
#include "sword1/menu.h"
#include "sword1/router.h"
#include "sword1/screen.h"
#include "sword1/mouse.h"
#include "sword1/sword1.h"
#include "sword1/music.h"
#include "sword1/swordres.h"
#include "sword1/animation.h"
#include "sword1/debug.h"
namespace Sword1 {

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@ -23,8 +23,8 @@
#define BSLOGIC_H
// combination of logic.c and scr_int.c
#include "sworddefs.h"
#include "objectman.h"
#include "sword1/sworddefs.h"
#include "sword1/objectman.h"
#include "common/util.h"
#include "sound/mixer.h"

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@ -20,7 +20,7 @@
*/
#include "stdafx.h"
#include "memman.h"
#include "sword1/memman.h"
#include "common/util.h"
namespace Sword1 {

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@ -20,14 +20,14 @@
*/
#include "stdafx.h"
#include "menu.h"
#include "resman.h"
#include "sword1/menu.h"
#include "sword1/resman.h"
#include "scummsys.h"
#include "common/util.h"
#include "system.h"
#include "mouse.h"
#include "screen.h"
#include "logic.h"
#include "sword1/mouse.h"
#include "sword1/screen.h"
#include "sword1/logic.h"
namespace Sword1 {

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@ -22,8 +22,8 @@
#ifndef BSMENU_H
#define BSMENU_H
#include "sworddefs.h"
#include "object.h"
#include "sword1/sworddefs.h"
#include "sword1/object.h"
namespace Sword1 {

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@ -20,16 +20,16 @@
*/
#include "stdafx.h"
#include "mouse.h"
#include "menu.h"
#include "screen.h"
#include "logic.h"
#include "resman.h"
#include "objectman.h"
#include "sworddefs.h"
#include "sword1/mouse.h"
#include "sword1/menu.h"
#include "sword1/screen.h"
#include "sword1/logic.h"
#include "sword1/resman.h"
#include "sword1/objectman.h"
#include "sword1/sworddefs.h"
#include "system.h"
#include "swordres.h"
#include "menu.h"
#include "sword1/swordres.h"
#include "sword1/menu.h"
namespace Sword1 {

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@ -23,8 +23,8 @@
#define BSMOUSE_H
#include "scummsys.h"
#include "sworddefs.h"
#include "object.h"
#include "sword1/sworddefs.h"
#include "sword1/object.h"
class OSystem;

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@ -20,7 +20,7 @@
*/
#include "stdafx.h"
#include "music.h"
#include "sword1/music.h"
#include "sound/mixer.h"
#include "common/util.h"
#include "common/file.h"

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@ -20,12 +20,12 @@
*/
#include "stdafx.h"
#include "objectman.h"
#include "sword1/objectman.h"
#include "scummsys.h"
#include "common/util.h"
#include "sworddefs.h"
#include "swordres.h"
#include "sword1.h"
#include "sword1/sworddefs.h"
#include "sword1/swordres.h"
#include "sword1/sword1.h"
namespace Sword1 {

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@ -25,8 +25,8 @@
#define OBJECTMAN_H
#include "resman.h"
#include "sworddefs.h"
#include "object.h"
#include "sword1/sworddefs.h"
#include "sword1/object.h"
namespace Sword1 {
@ -63,4 +63,3 @@ private:
} // End of namespace Sword1
#endif //OBJECTMAN_H

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@ -22,9 +22,9 @@
#ifndef RESMAN_H
#define RESMAN_H
#include "memman.h"
#include "sword1/memman.h"
#include "file.h"
#include "sworddefs.h"
#include "sword1/sworddefs.h"
namespace Sword1 {

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@ -20,13 +20,13 @@
*/
#include "stdafx.h"
#include "router.h"
#include "sword1/router.h"
#include "common/util.h"
#include "scummsys.h"
#include "swordres.h"
#include "sworddefs.h"
#include "objectman.h"
#include "resman.h"
#include "sword1/swordres.h"
#include "sword1/sworddefs.h"
#include "sword1/objectman.h"
#include "sword1/resman.h"
namespace Sword1 {

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@ -23,7 +23,7 @@
#define BSROUTER_H
#include "scummsys.h"
#include "object.h"
#include "sword1/object.h"
namespace Sword1 {

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@ -22,7 +22,7 @@
#ifndef BSSCREEN_H
#define BSSCREEN_H
#include "sworddefs.h"
#include "sword1/sworddefs.h"
class OSystem;

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@ -20,11 +20,11 @@
*/
#include "stdafx.h"
#include "sound.h"
#include "sword1/sound.h"
#include "common/util.h"
#include "resman.h"
#include "logic.h"
#include "sword1.h"
#include "sword1/resman.h"
#include "sword1/logic.h"
#include "sword1/sword1.h"
namespace Sword1 {

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@ -29,17 +29,17 @@
#include "common/file.h"
#include "common/timer.h"
#include "memman.h"
#include "resman.h"
#include "objectman.h"
#include "mouse.h"
#include "logic.h"
#include "sound.h"
#include "screen.h"
#include "swordres.h"
#include "menu.h"
#include "music.h"
#include "control.h"
#include "sword1/memman.h"
#include "sword1/resman.h"
#include "sword1/objectman.h"
#include "sword1/mouse.h"
#include "sword1/logic.h"
#include "sword1/sound.h"
#include "sword1/screen.h"
#include "sword1/swordres.h"
#include "sword1/menu.h"
#include "sword1/music.h"
#include "sword1/control.h"
#include "gui/message.h"
#include "gui/newgui.h"

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@ -25,7 +25,7 @@
#include "base/engine.h"
#include "common/util.h"
#include "base/gameDetector.h"
#include "sworddefs.h"
#include "sword1/sworddefs.h"
namespace Sword1 {

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@ -20,12 +20,12 @@
*/
#include "stdafx.h"
#include "text.h"
#include "resman.h"
#include "objectman.h"
#include "sword1/text.h"
#include "sword1/resman.h"
#include "sword1/objectman.h"
#include "common/util.h"
#include "swordres.h"
#include "sworddefs.h"
#include "sword1/swordres.h"
#include "sword1/sworddefs.h"
namespace Sword1 {

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@ -22,8 +22,8 @@
#ifndef BSTEXT_H
#define BSTEXT_H
#include "object.h"
#include "sworddefs.h"
#include "sword1/object.h"
#include "sword1/sworddefs.h"
namespace Sword1 {