FULLPIPE: Fix Debug screen functionality

This commit is contained in:
Eugene Sandulenko 2016-09-20 23:03:10 +02:00
parent 9e505ba49c
commit 25f13b5dab

View File

@ -42,7 +42,7 @@ void sceneDbgMenu_initScene(Scene *sc) {
GameObject *sceneHandlerDbgMenu_getObjectAtXY(int x, int y) {
if (g_fp->_currentScene)
for (uint i = 0; i < g_fp->_currentScene->_picObjList.size(); i++) {
for (uint i = 1; i < g_fp->_currentScene->_picObjList.size(); i++) {
PictureObject *pic = (PictureObject *)g_fp->_currentScene->_picObjList[i];
if (x >= pic->_ox && y >= pic->_oy) {