HDB: Add Player Variables and Player Functions

This commit is contained in:
Nipun Garg 2019-06-19 21:16:36 +05:30 committed by Eugene Sandulenko
parent 5066349297
commit 25f619dbb4

View File

@ -402,6 +402,39 @@ public:
// Entity Functions
AIEntity *locateEntity(const char *luaName);
// Player Functions
void assignPlayer(AIEntity *p) {
_player = p;
}
bool playerDead() {
return _playerDead;
}
bool playerOnIce() {
return _playerOnIce;
}
bool playerLocked() {
return _playerLock;
}
void setPlayerLock(bool status) {
_playerLock = status;
}
void setPlayerInvisible(bool status) {
_playerInvisible = status;
}
bool playerRunning() {
return _playerRunning;
}
void togglePlayerRunning() {
_playerRunning = !_playerRunning;
}
// Cinematic Functions
void processCines();
void cineStart(bool abortable, const char *abortFunc);
@ -420,6 +453,14 @@ public:
private:
Common::Array<AIEntity *> *_ents;
AIEntity *_player;
// Player Variables
bool _playerDead;
bool _playerInvisible; // While on RailRider for example
bool _playerOnIce;
bool _playerEmerging;
bool _playerRunning;
// Cinematics Variables
bool _cineAbortable;