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more cleanup
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@ -18,7 +18,7 @@
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#include <math.h>
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#include "matrix3.h"
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void Matrix3::setAsIdentity( void ) {
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void Matrix3::setAsIdentity() {
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right_.set(1.f, 0.f, 0.f);
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up_.set(0.f, 1.f, 0.f);
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at_.set(0.f, 0.f, 0.f);
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@ -37,7 +37,7 @@ void Matrix3::buildFromPitchYawRoll( float pitch, float yaw, float roll ) {
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(*this) *= temp2;
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}
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#define MYPI 3.141592654
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#define MYPI 3.14159265358979323846
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#define DEGTORAD(a) (a * MYPI / 180.0)
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#define RADTODEG(a) (a * 180.0 / MYPI)
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