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TWP: Split easing functions from camera
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@ -114,16 +114,4 @@ void Camera::update(Common::SharedPtr<Room> room, Common::SharedPtr<Object> foll
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}
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}
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InterpolationMethod intToInterpolationMethod(int value) {
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bool loop = (value & 0x10);
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bool swing = (value & 0x20);
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bool stopLooping = (value & 0x40);
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InterpolationKind kind = (InterpolationKind)(value & 0x0F);
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InterpolationMethod im;
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im.kind = kind;
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im.loop = loop && !stopLooping;
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im.swing = swing;
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return im;
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}
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} // namespace Twp
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@ -24,6 +24,7 @@
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#include "common/func.h"
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#include "math/vector2d.h"
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#include "twp/easing.h"
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#include "twp/rectf.h"
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namespace Twp {
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@ -31,66 +32,6 @@ namespace Twp {
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class Object;
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class Room;
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typedef float EasingFunc(float t);
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typedef struct EasingFunc_t {
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EasingFunc *func;
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} EasingFunc_t;
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enum InterpolationKind {
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IK_LINEAR = 0,
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IK_EASEIN = 1,
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IK_EASEINOUT = 2,
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IK_EASEOUT = 3,
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IK_SLOWEASEIN = 4,
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IK_SLOWEASEOUT = 5
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};
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struct InterpolationMethod {
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InterpolationKind kind = IK_LINEAR;
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bool loop = false;
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bool swing = false;
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};
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InterpolationMethod intToInterpolationMethod(int value);
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static float linear(float t) { return t; }
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static float easeIn(float t) {
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return t * t * t * t;
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}
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static float easeOut(float t) {
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float f = (t - 1.0f);
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return f * f * f * (1.0f - t) + 1.0f;
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}
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static float easeInOut(float t) {
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if (t < 0.5f)
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return 8.0f * t * t * t * t;
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float f = (t - 1.0f);
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return -8.f * f * f * f * f + 1.f;
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}
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inline EasingFunc_t easing(InterpolationKind kind) {
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switch (kind) {
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case IK_LINEAR:
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return {&linear};
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case IK_EASEIN:
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return {&easeIn};
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case IK_EASEINOUT:
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return {&easeInOut};
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case IK_EASEOUT:
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return {&easeOut};
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case IK_SLOWEASEIN:
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return {&easeIn};
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case IK_SLOWEASEOUT:
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return {&easeOut};
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}
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error("Invalid interpolation kind: %d", kind);
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return {&linear};
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}
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class Camera {
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public:
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void setAt(const Math::Vector2d &at);
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38
engines/twp/easing.cpp
Normal file
38
engines/twp/easing.cpp
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@ -0,0 +1,38 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "twp/easing.h"
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namespace Twp {
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InterpolationMethod intToInterpolationMethod(int value) {
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bool loop = (value & 0x10);
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bool swing = (value & 0x20);
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bool stopLooping = (value & 0x40);
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InterpolationKind kind = (InterpolationKind)(value & 0x0F);
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InterpolationMethod im;
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im.kind = kind;
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im.loop = loop && !stopLooping;
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im.swing = swing;
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return im;
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}
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} // namespace Twp
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93
engines/twp/easing.h
Normal file
93
engines/twp/easing.h
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@ -0,0 +1,93 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TWP_EASING_H
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#define TWP_EASING_H
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#include "common/func.h"
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#include "math/vector2d.h"
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#include "twp/rectf.h"
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namespace Twp {
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typedef float EasingFunc(float t);
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typedef struct EasingFunc_t {
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EasingFunc *func;
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} EasingFunc_t;
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enum InterpolationKind {
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IK_LINEAR = 0,
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IK_EASEIN = 1,
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IK_EASEINOUT = 2,
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IK_EASEOUT = 3,
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IK_SLOWEASEIN = 4,
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IK_SLOWEASEOUT = 5
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};
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struct InterpolationMethod {
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InterpolationKind kind = IK_LINEAR;
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bool loop = false;
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bool swing = false;
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};
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InterpolationMethod intToInterpolationMethod(int value);
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static float linear(float t) { return t; }
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static float easeIn(float t) {
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return t * t * t * t;
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}
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static float easeOut(float t) {
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float f = (t - 1.0f);
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return f * f * f * (1.0f - t) + 1.0f;
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}
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static float easeInOut(float t) {
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if (t < 0.5f)
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return 8.0f * t * t * t * t;
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float f = (t - 1.0f);
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return -8.f * f * f * f * f + 1.f;
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}
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inline EasingFunc_t easing(InterpolationKind kind) {
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switch (kind) {
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case IK_LINEAR:
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return {&linear};
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case IK_EASEIN:
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return {&easeIn};
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case IK_EASEINOUT:
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return {&easeInOut};
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case IK_EASEOUT:
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return {&easeOut};
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case IK_SLOWEASEIN:
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return {&easeIn};
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case IK_SLOWEASEOUT:
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return {&easeOut};
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}
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error("Invalid interpolation kind: %d", kind);
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return {&linear};
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}
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} // namespace Twp
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#endif
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@ -9,6 +9,7 @@ MODULE_OBJS = \
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console.o \
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dialog.o \
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dialogs.o \
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easing.o \
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enginedialogtarget.o \
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font.o \
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genlib.o \
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