Actually always stored in index

svn-id: r15355
This commit is contained in:
Travis Howell 2004-09-30 07:26:21 +00:00
parent f9fca592bd
commit 26225b1815

View File

@ -2294,7 +2294,7 @@ void ScummEngine::readMAXS(int blockSize) {
} else if (_heversion >= 70 && (blockSize == 44 + 8)) { // C++ based engine
_numVariables = _fileHandle.readUint16LE();
_fileHandle.readUint16LE();
_fileHandle.readUint16LE();
_numRoomVariables = _fileHandle.readUint16LE();
_numLocalObjects = _fileHandle.readUint16LE();
_numArray = _fileHandle.readUint16LE();
_fileHandle.readUint16LE(); // unknown
@ -2317,13 +2317,12 @@ void ScummEngine::readMAXS(int blockSize) {
_numNewNames = 10;
_objectRoomTable = (byte *)calloc(_numGlobalObjects, 1);
_numRoomVariables = 256;
_numGlobalScripts = 2048;
} else if (_heversion >= 70 && (blockSize == 38 + 8)) { // Scummsys.9x
_numVariables = _fileHandle.readUint16LE();
_fileHandle.readUint16LE();
_fileHandle.readUint16LE();
_numRoomVariables = _fileHandle.readUint16LE();
_numLocalObjects = _fileHandle.readUint16LE();
_numArray = _fileHandle.readUint16LE();
_fileHandle.readUint16LE(); // unknown
@ -2343,7 +2342,6 @@ void ScummEngine::readMAXS(int blockSize) {
_numNewNames = 10;
_objectRoomTable = (byte *)calloc(_numGlobalObjects, 1);
_numRoomVariables = 256;
if (_gameId == GID_FREDDI4)
_numGlobalScripts = 2048;
else