mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-11 19:54:03 +00:00
Split intern.h and moved HE stuff into the new file intern_he.h
svn-id: r20372
This commit is contained in:
parent
4e83bd307a
commit
26349e6f65
@ -28,6 +28,7 @@
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#include "scumm/charset.h"
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#include "scumm/costume.h"
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#include "scumm/intern.h"
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#include "scumm/intern_he.h"
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#include "scumm/object.h"
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#include "scumm/resource.h"
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#include "scumm/saveload.h"
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@ -28,6 +28,7 @@
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#include "scumm/imuse.h"
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#include "scumm/imuse_digi/dimuse.h"
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#include "scumm/intern.h"
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#include "scumm/intern_he.h"
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#include "scumm/sound.h"
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#include "scumm/util.h"
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#include "scumm/wiz_he.h"
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@ -25,6 +25,7 @@
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#include "scumm/bomp.h"
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#include "scumm/charset.h"
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#include "scumm/intern.h"
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#include "scumm/intern_he.h"
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#include "scumm/object.h"
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#include "scumm/resource_v7he.h"
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#include "scumm/saveload.h"
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@ -23,7 +23,7 @@
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#include "common/stdafx.h"
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#include "scumm/floodfill_he.h"
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#include "scumm/intern.h"
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#include "scumm/intern_he.h"
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#include "scumm/resource.h"
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#include "scumm/scumm.h"
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@ -25,6 +25,9 @@
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#include "scumm/actor.h"
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#include "scumm/charset.h"
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#include "scumm/intern.h"
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#ifndef DISABLE_HE
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#include "scumm/intern_he.h"
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#endif
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#include "scumm/resource.h"
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#include "scumm/usage_bits.h"
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#include "scumm/wiz_he.h"
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@ -32,6 +32,9 @@
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#include "scumm/dialogs.h"
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#include "scumm/insane/insane.h"
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#include "scumm/imuse.h"
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#ifndef DISABLE_HE
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#include "scumm/intern_he.h"
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#endif
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#include "scumm/logic_he.h"
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#include "scumm/scumm.h"
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#include "scumm/sound.h"
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573
scumm/intern.h
573
scumm/intern.h
@ -20,21 +20,13 @@
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*
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*/
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#ifndef INTERN_H
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#define INTERN_H
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#ifndef SCUMM_INTERN_H
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#define SCUMM_INTERN_H
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#include "scumm/scumm.h"
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#include "scumm/floodfill_he.h"
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#include "scumm/wiz_he.h"
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namespace Scumm {
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#ifndef DISABLE_HE
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class ResExtractor;
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class LogicHE;
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class Sprite;
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#endif
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// This is to help devices with small memory (PDA, smartphones, ...)
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// to save abit of memory used by opcode names in the Scumm engine.
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#ifndef REDUCE_MEMORY_USAGE
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@ -768,567 +760,6 @@ protected:
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byte VAR_TIMEDATE_SECOND;
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};
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class ScummEngine_v60he : public ScummEngine_v6 {
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protected:
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typedef void (ScummEngine_v60he::*OpcodeProcv60he)();
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struct OpcodeEntryv60he {
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OpcodeProcv60he proc;
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const char *desc;
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};
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const OpcodeEntryv60he *_opcodesv60he;
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Common::File _hFileTable[17];
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public:
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ScummEngine_v60he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex) : ScummEngine_v6(detector, syst, gs, md5sum, substResFileNameIndex) {}
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virtual void scummInit();
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protected:
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virtual void setupOpcodes();
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virtual void executeOpcode(byte i);
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virtual const char *getOpcodeDesc(byte i);
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virtual void saveOrLoad(Serializer *s);
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void localizeArray(int slot, byte scriptSlot);
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void redimArray(int arrayId, int newX, int newY, int d);
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int readFileToArray(int slot, int32 size);
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void writeFileFromArray(int slot, int resID);
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int virtScreenSave(byte *dst, int x1, int y1, int x2, int y2);
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void virtScreenLoad(int resIdx, int x1, int y1, int x2, int y2);
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virtual void decodeParseString(int a, int b);
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void swapObjects(int object1, int object2);
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/* HE version 60 script opcodes */
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void o60_setState();
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void o60_roomOps();
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void o60_actorOps();
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void o60_wait();
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void o60_kernelSetFunctions();
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void o60_kernelGetFunctions();
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void o60_openFile();
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void o60_closeFile();
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void o60_deleteFile();
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void o60_readFile();
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void o60_rename();
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void o60_writeFile();
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void o60_soundOps();
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void o60_seekFilePos();
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void o60_localizeArrayToScript();
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void o60_redimArray();
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void o60_readFilePos();
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};
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#ifndef DISABLE_HE
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class ScummEngine_v70he : public ScummEngine_v60he {
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friend class ResExtractor;
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friend class Wiz;
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protected:
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typedef void (ScummEngine_v70he::*OpcodeProcv70he)();
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struct OpcodeEntryv70he {
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OpcodeProcv70he proc;
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const char *desc;
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};
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const OpcodeEntryv70he *_opcodesv70he;
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ResExtractor *_resExtractor;
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byte *_heV7RoomOffsets;
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int32 _heSndSoundId, _heSndOffset, _heSndChannel, _heSndFlags, _heSndSoundFreq;
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bool _skipProcessActors;
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public:
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ScummEngine_v70he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
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~ScummEngine_v70he();
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Wiz *_wiz;
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byte *heFindResourceData(uint32 tag, byte *ptr);
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byte *heFindResource(uint32 tag, byte *ptr);
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byte *findWrappedBlock(uint32 tag, byte *ptr, int state, bool flagError);
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protected:
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virtual void setupOpcodes();
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virtual void executeOpcode(byte i);
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virtual const char *getOpcodeDesc(byte i);
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virtual void setupScummVars();
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virtual void initScummVars();
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virtual void saveOrLoad(Serializer *s);
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virtual void readRoomsOffsets();
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virtual void readGlobalObjects();
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virtual void readIndexBlock(uint32 blocktype, uint32 itemsize);
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virtual int getActorFromPos(int x, int y);
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int getStringCharWidth(byte chr);
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virtual int setupStringArray(int size);
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void appendSubstring(int dst, int src, int len2, int len);
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virtual void setCursorFromImg(uint img, uint room, uint imgindex);
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virtual void clearDrawQueues();
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void remapHEPalette(const uint8 *src, uint8 *dst);
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/* HE version 70 script opcodes */
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void o70_startSound();
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void o70_pickupObject();
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void o70_getActorRoom();
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void o70_resourceRoutines();
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void o70_systemOps();
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void o70_kernelSetFunctions();
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void o70_seekFilePos();
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void o70_copyString();
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void o70_getStringWidth();
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void o70_getStringLen();
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void o70_appendString();
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void o70_concatString();
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void o70_compareString();
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void o70_isResourceLoaded();
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void o70_readINI();
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void o70_writeINI();
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void o70_getStringLenForWidth();
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void o70_getCharIndexInString();
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void o70_setFilePath();
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void o70_setWindowCaption();
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void o70_polygonOps();
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void o70_polygonHit();
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byte VAR_NUM_SOUND_CHANNELS;
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byte VAR_WIZ_TCOLOR;
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};
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class ScummEngine_v71he : public ScummEngine_v70he {
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public:
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ScummEngine_v71he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
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protected:
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virtual void saveOrLoad(Serializer *s);
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virtual void redrawBGAreas();
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virtual void processActors();
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void preProcessAuxQueue();
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void postProcessAuxQueue();
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public:
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/* Actor AuxQueue stuff (HE) */
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AuxBlock _auxBlocks[16];
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uint16 _auxBlocksNum;
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AuxEntry _auxEntries[16];
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uint16 _auxEntriesNum;
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void queueAuxBlock(Actor *a);
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void queueAuxEntry(int actorNum, int subIndex);
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};
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class ScummEngine_v72he : public ScummEngine_v71he {
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protected:
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typedef void (ScummEngine_v72he::*OpcodeProcV72he)();
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struct OpcodeEntryV72he {
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OpcodeProcV72he proc;
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const char *desc;
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};
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#if !defined(__GNUC__)
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#pragma START_PACK_STRUCTS
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#endif
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struct ArrayHeader {
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int32 type; //0
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int32 dim1start; //4
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int32 dim1end; //8
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int32 dim2start; //0C
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int32 dim2end; //10
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byte data[1]; //14
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} GCC_PACK;
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#if !defined(__GNUC__)
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#pragma END_PACK_STRUCTS
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#endif
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const OpcodeEntryV72he *_opcodesV72he;
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int _stringLength;
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byte _stringBuffer[4096];
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WizParameters _wizParams;
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public:
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ScummEngine_v72he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
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virtual void scummInit();
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protected:
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virtual void setupOpcodes();
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virtual void executeOpcode(byte i);
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virtual const char *getOpcodeDesc(byte i);
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virtual void setupScummVars();
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virtual void initScummVars();
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virtual void readArrayFromIndexFile();
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virtual byte *getStringAddress(int i);
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virtual void readMAXS(int blockSize);
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virtual void redrawBGAreas();
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ArrayHeader *defineArray(int array, int type, int dim2start, int dim2end, int dim1start, int dim1end);
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virtual int readArray(int array, int idx2, int idx1);
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virtual void writeArray(int array, int idx2, int idx1, int value);
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void redimArray(int arrayId, int newDim2start, int newDim2end,
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int newDim1start, int newDim1end, int type);
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void checkArrayLimits(int array, int dim2start, int dim2end, int dim1start, int dim1end);
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void copyArray(int array1, int a1_dim2start, int a1_dim2end, int a1_dim1start, int a1_dim1end,
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int array2, int a2_dim2start, int a2_dim2end, int a2_dim1start, int a2_dim1end);
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void copyArrayHelper(ArrayHeader *ah, int idx2, int idx1, int len1, byte **data, int *size, int *num);
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virtual int setupStringArray(int size);
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int readFileToArray(int slot, int32 size);
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void writeFileFromArray(int slot, int resID);
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virtual void decodeParseString(int a, int b);
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void decodeScriptString(byte *dst, bool scriptString = false);
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void copyScriptString(byte *dst, int dstSize);
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int convertFilePath(byte *dst, bool setFilePath = false);
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int findObject(int x, int y, int num, int *args);
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int getSoundResourceSize(int id);
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virtual bool handleNextCharsetCode(Actor *a, int *c);
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/* HE version 72 script opcodes */
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void o72_pushDWord();
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void o72_getScriptString();
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void o72_isAnyOf();
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void o72_resetCutscene();
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void o72_findObjectWithClassOf();
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void o72_getObjectImageX();
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void o72_getObjectImageY();
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void o72_captureWizImage();
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void o72_getTimer();
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void o72_setTimer();
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void o72_getSoundPosition();
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void o72_startScript();
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void o72_startObject();
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void o72_drawObject();
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void o72_printWizImage();
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void o72_getArrayDimSize();
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void o72_getNumFreeArrays();
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void o72_roomOps();
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void o72_actorOps();
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void o72_verbOps();
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void o72_findObject();
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void o72_arrayOps();
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void o72_systemOps();
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void o72_talkActor();
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void o72_talkEgo();
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void o72_dimArray();
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void o72_dim2dimArray();
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void o72_traceStatus();
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void o72_debugInput();
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void o72_drawWizImage();
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void o72_kernelGetFunctions();
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void o72_jumpToScript();
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void o72_openFile();
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void o72_readFile();
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void o72_writeFile();
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void o72_findAllObjects();
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void o72_deleteFile();
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void o72_rename();
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void o72_getPixel();
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void o72_pickVarRandom();
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void o72_redimArray();
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void o72_readINI();
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void o72_writeINI();
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void o72_getResourceSize();
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void o72_setFilePath();
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void o72_setWindowCaption();
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byte VAR_NUM_ROOMS;
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byte VAR_NUM_SCRIPTS;
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byte VAR_NUM_SOUNDS;
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byte VAR_NUM_COSTUMES;
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byte VAR_NUM_IMAGES;
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byte VAR_NUM_CHARSETS;
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byte VAR_POLYGONS_ONLY;
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};
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class ScummEngine_v80he : public ScummEngine_v72he {
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protected:
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typedef void (ScummEngine_v80he::*OpcodeProcV80he)();
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struct OpcodeEntryV80he {
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OpcodeProcV80he proc;
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const char *desc;
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};
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const OpcodeEntryV80he *_opcodesV80he;
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int32 _heSndResId, _curSndId, _sndPtrOffs, _sndTmrOffs;
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public:
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ScummEngine_v80he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
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protected:
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virtual void setupOpcodes();
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virtual void executeOpcode(byte i);
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virtual const char *getOpcodeDesc(byte i);
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virtual void setupScummVars();
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virtual void initScummVars();
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virtual void initCharset(int charset);
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virtual void clearDrawQueues();
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void createSound(int snd1id, int snd2id);
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void drawLine(int x1, int y1, int x, int unk1, int unk2, int type, int id);
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void drawPixel(int x, int y, int flags);
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/* HE version 80 script opcodes */
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void o80_createSound();
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void o80_getFileSize();
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void o80_stringToInt();
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void o80_getSoundVar();
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void o80_localizeArrayToRoom();
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void o80_readConfigFile();
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void o80_writeConfigFile();
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void o80_cursorCommand();
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void o80_setState();
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void o80_drawWizPolygon();
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void o80_drawLine();
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void o80_pickVarRandom();
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byte VAR_PLATFORM;
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byte VAR_WINDOWS_VERSION;
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byte VAR_CURRENT_CHARSET;
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byte VAR_COLOR_DEPTH;
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};
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class ScummEngine_v90he : public ScummEngine_v80he {
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friend class LogicHE;
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friend class Sprite;
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protected:
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typedef void (ScummEngine_v90he::*OpcodeProcV90he)();
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struct OpcodeEntryV90he {
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OpcodeProcV90he proc;
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const char *desc;
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};
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const OpcodeEntryV90he *_opcodesV90he;
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FloodFillParameters _floodFillParams;
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struct VideoParameters {
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byte filename[260];
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int32 status;
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int32 flags;
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int32 unk2;
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int32 wizResNum;
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};
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VideoParameters _videoParams;
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int32 _heObject, _heObjectNum;
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int32 _hePaletteNum;
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int32 _curMaxSpriteId;
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int32 _curSpriteId;
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int32 _curSpriteGroupId;
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public:
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ScummEngine_v90he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
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~ScummEngine_v90he();
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virtual void scummInit();
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LogicHE *_logicHE;
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Sprite *_sprite;
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protected:
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virtual void allocateArrays();
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virtual void setupOpcodes();
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virtual void executeOpcode(byte i);
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virtual const char *getOpcodeDesc(byte i);
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virtual void setupScummVars();
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virtual void initScummVars();
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virtual void saveOrLoad(Serializer *s);
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virtual void readMAXS(int blockSize);
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virtual void processActors();
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|
||||
int computeWizHistogram(int resnum, int state, int x, int y, int w, int h);
|
||||
void getArrayDim(int array, int *dim2start, int *dim2end, int *dim1start, int *dim1end);
|
||||
void sortArray(int array, int dim2start, int dim2end, int dim1start, int dim1end, int sortOrder);
|
||||
|
||||
public:
|
||||
int getGroupSpriteArray(int spriteGroupId);
|
||||
|
||||
protected:
|
||||
uint8 *getHEPaletteIndex(int palSlot);
|
||||
int getHEPaletteColor(int palSlot, int color);
|
||||
int getHEPaletteSimilarColor(int palSlot, int red, int green, int start, int end);
|
||||
int getHEPaletteColorComponent(int palSlot, int color, int component);
|
||||
void setHEPaletteColor(int palSlot, uint8 color, uint8 r, uint8 g, uint8 b);
|
||||
void setHEPaletteFromPtr(int palSlot, const uint8 *palData);
|
||||
void setHEPaletteFromCostume(int palSlot, int resId);
|
||||
void setHEPaletteFromImage(int palSlot, int resId, int state);
|
||||
void setHEPaletteFromRoom(int palSlot, int resId, int state);
|
||||
void restoreHEPalette(int palSlot);
|
||||
void copyHEPalette(int dstPalSlot, int srcPalSlot);
|
||||
void copyHEPaletteColor(int palSlot, uint8 dstColor, uint8 srcColor);
|
||||
|
||||
|
||||
void setDefaultCursor();
|
||||
|
||||
protected:
|
||||
/* HE version 90 script opcodes */
|
||||
void o90_dup_n();
|
||||
void o90_min();
|
||||
void o90_max();
|
||||
void o90_sin();
|
||||
void o90_cos();
|
||||
void o90_sqrt();
|
||||
void o90_atan2();
|
||||
void o90_getSegmentAngle();
|
||||
void o90_getActorData();
|
||||
void o90_startScriptUnk();
|
||||
void o90_jumpToScriptUnk();
|
||||
void o90_videoOps();
|
||||
void o90_getVideoData();
|
||||
void o90_wizImageOps();
|
||||
void o90_getDistanceBetweenPoints();
|
||||
void o90_getSpriteInfo();
|
||||
void o90_setSpriteInfo();
|
||||
void o90_getSpriteGroupInfo();
|
||||
void o90_setSpriteGroupInfo();
|
||||
void o90_getWizData();
|
||||
void o90_floodFill();
|
||||
void o90_mod();
|
||||
void o90_shl();
|
||||
void o90_shr();
|
||||
void o90_xor();
|
||||
void o90_findAllObjectsWithClassOf();
|
||||
void o90_getPolygonOverlap();
|
||||
void o90_cond();
|
||||
void o90_dim2dim2Array();
|
||||
void o90_redim2dimArray();
|
||||
void o90_getLinesIntersectionPoint();
|
||||
void o90_sortArray();
|
||||
void o90_getObjectData();
|
||||
void o90_getPaletteData();
|
||||
void o90_paletteOps();
|
||||
void o90_fontUnk();
|
||||
void o90_getActorAnimProgress();
|
||||
void o90_kernelGetFunctions();
|
||||
void o90_kernelSetFunctions();
|
||||
|
||||
byte VAR_NUM_SPRITE_GROUPS;
|
||||
byte VAR_NUM_SPRITES;
|
||||
byte VAR_NUM_PALETTES;
|
||||
byte VAR_NUM_UNK;
|
||||
|
||||
byte VAR_U32_VERSION;
|
||||
byte VAR_U32_ARRAY_UNK;
|
||||
};
|
||||
|
||||
class ScummEngine_v99he : public ScummEngine_v90he {
|
||||
public:
|
||||
ScummEngine_v99he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex) : ScummEngine_v90he(detector, syst, gs, md5sum, substResFileNameIndex) {}
|
||||
|
||||
virtual void scummInit();
|
||||
|
||||
protected:
|
||||
virtual void initScummVars();
|
||||
|
||||
virtual void readMAXS(int blockSize);
|
||||
|
||||
virtual void saveOrLoad(Serializer *s);
|
||||
|
||||
virtual void copyPalColor(int dst, int src);
|
||||
virtual void darkenPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor);
|
||||
virtual void setPaletteFromPtr(const byte *ptr, int numcolor = -1);
|
||||
virtual void setPalColor(int index, int r, int g, int b);
|
||||
virtual void updatePalette();
|
||||
};
|
||||
|
||||
class ScummEngine_v100he : public ScummEngine_v99he {
|
||||
protected:
|
||||
typedef void (ScummEngine_v100he::*OpcodeProcV100he)();
|
||||
struct OpcodeEntryV100he {
|
||||
OpcodeProcV100he proc;
|
||||
const char *desc;
|
||||
};
|
||||
|
||||
int32 _heResId, _heResType;
|
||||
|
||||
const OpcodeEntryV100he *_opcodesV100he;
|
||||
|
||||
public:
|
||||
ScummEngine_v100he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex) : ScummEngine_v99he(detector, syst, gs, md5sum, substResFileNameIndex) {}
|
||||
|
||||
protected:
|
||||
virtual void setupOpcodes();
|
||||
virtual void executeOpcode(byte i);
|
||||
virtual const char *getOpcodeDesc(byte i);
|
||||
|
||||
virtual void saveOrLoad(Serializer *s);
|
||||
|
||||
virtual void decodeParseString(int a, int b);
|
||||
|
||||
/* HE version 100 script opcodes */
|
||||
void o100_actorOps();
|
||||
void o100_arrayOps();
|
||||
void o100_dim2dimArray();
|
||||
void o100_redim2dimArray();
|
||||
void o100_dimArray();
|
||||
void o100_drawLine();
|
||||
void o100_drawObject();
|
||||
void o100_floodFill();
|
||||
void o100_setSpriteGroupInfo();
|
||||
void o100_resourceRoutines();
|
||||
void o100_wizImageOps();
|
||||
void o100_jumpToScript();
|
||||
void o100_createSound();
|
||||
void o100_dim2dim2Array();
|
||||
void o100_paletteOps();
|
||||
void o100_jumpToScriptUnk();
|
||||
void o100_startScriptUnk();
|
||||
void o100_redimArray();
|
||||
void o100_roomOps();
|
||||
void o100_startSound();
|
||||
void o100_setSpriteInfo();
|
||||
void o100_startScript();
|
||||
void o100_systemOps();
|
||||
void o100_cursorCommand();
|
||||
void o100_videoOps();
|
||||
void o100_wait();
|
||||
void o100_writeFile();
|
||||
void o100_isResourceLoaded();
|
||||
void o100_getResourceSize();
|
||||
void o100_getSpriteGroupInfo();
|
||||
void o100_getPaletteData();
|
||||
void o100_readFile();
|
||||
void o100_getSpriteInfo();
|
||||
void o100_getWizData();
|
||||
void o100_getVideoData();
|
||||
};
|
||||
#endif
|
||||
|
||||
#ifndef DISABLE_SCUMM_7_8
|
||||
class ScummEngine_v7 : public ScummEngine_v6 {
|
||||
public:
|
||||
|
604
scumm/intern_he.h
Normal file
604
scumm/intern_he.h
Normal file
@ -0,0 +1,604 @@
|
||||
/* ScummVM - Scumm Interpreter
|
||||
* Copyright (C) 2001 Ludvig Strigeus
|
||||
* Copyright (C) 2001-2006 The ScummVM project
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $Header$
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef SCUMM_INTERN_HE_H
|
||||
#define SCUMM_INTERN_HE_H
|
||||
|
||||
#include "scumm/intern.h"
|
||||
#ifndef DISABLE_HE
|
||||
#include "scumm/floodfill_he.h"
|
||||
#include "scumm/wiz_he.h"
|
||||
#endif
|
||||
|
||||
namespace Scumm {
|
||||
|
||||
#ifndef DISABLE_HE
|
||||
class ResExtractor;
|
||||
class LogicHE;
|
||||
class Sprite;
|
||||
#endif
|
||||
|
||||
class ScummEngine_v60he : public ScummEngine_v6 {
|
||||
protected:
|
||||
typedef void (ScummEngine_v60he::*OpcodeProcv60he)();
|
||||
struct OpcodeEntryv60he {
|
||||
OpcodeProcv60he proc;
|
||||
const char *desc;
|
||||
};
|
||||
|
||||
const OpcodeEntryv60he *_opcodesv60he;
|
||||
|
||||
Common::File _hFileTable[17];
|
||||
|
||||
public:
|
||||
ScummEngine_v60he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex) : ScummEngine_v6(detector, syst, gs, md5sum, substResFileNameIndex) {}
|
||||
|
||||
virtual void scummInit();
|
||||
|
||||
protected:
|
||||
virtual void setupOpcodes();
|
||||
virtual void executeOpcode(byte i);
|
||||
virtual const char *getOpcodeDesc(byte i);
|
||||
|
||||
virtual void saveOrLoad(Serializer *s);
|
||||
|
||||
void localizeArray(int slot, byte scriptSlot);
|
||||
void redimArray(int arrayId, int newX, int newY, int d);
|
||||
int readFileToArray(int slot, int32 size);
|
||||
void writeFileFromArray(int slot, int resID);
|
||||
int virtScreenSave(byte *dst, int x1, int y1, int x2, int y2);
|
||||
void virtScreenLoad(int resIdx, int x1, int y1, int x2, int y2);
|
||||
virtual void decodeParseString(int a, int b);
|
||||
void swapObjects(int object1, int object2);
|
||||
|
||||
/* HE version 60 script opcodes */
|
||||
void o60_setState();
|
||||
void o60_roomOps();
|
||||
void o60_actorOps();
|
||||
void o60_wait();
|
||||
void o60_kernelSetFunctions();
|
||||
void o60_kernelGetFunctions();
|
||||
void o60_openFile();
|
||||
void o60_closeFile();
|
||||
void o60_deleteFile();
|
||||
void o60_readFile();
|
||||
void o60_rename();
|
||||
void o60_writeFile();
|
||||
void o60_soundOps();
|
||||
void o60_seekFilePos();
|
||||
void o60_localizeArrayToScript();
|
||||
void o60_redimArray();
|
||||
void o60_readFilePos();
|
||||
};
|
||||
|
||||
#ifndef DISABLE_HE
|
||||
class ScummEngine_v70he : public ScummEngine_v60he {
|
||||
friend class ResExtractor;
|
||||
friend class Wiz;
|
||||
|
||||
protected:
|
||||
typedef void (ScummEngine_v70he::*OpcodeProcv70he)();
|
||||
struct OpcodeEntryv70he {
|
||||
OpcodeProcv70he proc;
|
||||
const char *desc;
|
||||
};
|
||||
|
||||
const OpcodeEntryv70he *_opcodesv70he;
|
||||
|
||||
ResExtractor *_resExtractor;
|
||||
|
||||
byte *_heV7RoomOffsets;
|
||||
|
||||
int32 _heSndSoundId, _heSndOffset, _heSndChannel, _heSndFlags, _heSndSoundFreq;
|
||||
|
||||
bool _skipProcessActors;
|
||||
|
||||
public:
|
||||
ScummEngine_v70he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
|
||||
~ScummEngine_v70he();
|
||||
|
||||
Wiz *_wiz;
|
||||
|
||||
byte *heFindResourceData(uint32 tag, byte *ptr);
|
||||
byte *heFindResource(uint32 tag, byte *ptr);
|
||||
byte *findWrappedBlock(uint32 tag, byte *ptr, int state, bool flagError);
|
||||
|
||||
protected:
|
||||
virtual void setupOpcodes();
|
||||
virtual void executeOpcode(byte i);
|
||||
virtual const char *getOpcodeDesc(byte i);
|
||||
|
||||
virtual void setupScummVars();
|
||||
virtual void initScummVars();
|
||||
|
||||
virtual void saveOrLoad(Serializer *s);
|
||||
|
||||
virtual void readRoomsOffsets();
|
||||
virtual void readGlobalObjects();
|
||||
virtual void readIndexBlock(uint32 blocktype, uint32 itemsize);
|
||||
|
||||
virtual int getActorFromPos(int x, int y);
|
||||
|
||||
int getStringCharWidth(byte chr);
|
||||
virtual int setupStringArray(int size);
|
||||
void appendSubstring(int dst, int src, int len2, int len);
|
||||
|
||||
virtual void setCursorFromImg(uint img, uint room, uint imgindex);
|
||||
|
||||
virtual void clearDrawQueues();
|
||||
|
||||
void remapHEPalette(const uint8 *src, uint8 *dst);
|
||||
|
||||
/* HE version 70 script opcodes */
|
||||
void o70_startSound();
|
||||
void o70_pickupObject();
|
||||
void o70_getActorRoom();
|
||||
void o70_resourceRoutines();
|
||||
void o70_systemOps();
|
||||
void o70_kernelSetFunctions();
|
||||
void o70_seekFilePos();
|
||||
void o70_copyString();
|
||||
void o70_getStringWidth();
|
||||
void o70_getStringLen();
|
||||
void o70_appendString();
|
||||
void o70_concatString();
|
||||
void o70_compareString();
|
||||
void o70_isResourceLoaded();
|
||||
void o70_readINI();
|
||||
void o70_writeINI();
|
||||
void o70_getStringLenForWidth();
|
||||
void o70_getCharIndexInString();
|
||||
void o70_setFilePath();
|
||||
void o70_setWindowCaption();
|
||||
void o70_polygonOps();
|
||||
void o70_polygonHit();
|
||||
|
||||
byte VAR_NUM_SOUND_CHANNELS;
|
||||
byte VAR_WIZ_TCOLOR;
|
||||
};
|
||||
|
||||
class ScummEngine_v71he : public ScummEngine_v70he {
|
||||
public:
|
||||
ScummEngine_v71he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
|
||||
|
||||
protected:
|
||||
virtual void saveOrLoad(Serializer *s);
|
||||
|
||||
virtual void redrawBGAreas();
|
||||
|
||||
virtual void processActors();
|
||||
void preProcessAuxQueue();
|
||||
void postProcessAuxQueue();
|
||||
|
||||
public:
|
||||
/* Actor AuxQueue stuff (HE) */
|
||||
AuxBlock _auxBlocks[16];
|
||||
uint16 _auxBlocksNum;
|
||||
AuxEntry _auxEntries[16];
|
||||
uint16 _auxEntriesNum;
|
||||
|
||||
void queueAuxBlock(Actor *a);
|
||||
void queueAuxEntry(int actorNum, int subIndex);
|
||||
};
|
||||
|
||||
class ScummEngine_v72he : public ScummEngine_v71he {
|
||||
protected:
|
||||
typedef void (ScummEngine_v72he::*OpcodeProcV72he)();
|
||||
struct OpcodeEntryV72he {
|
||||
OpcodeProcV72he proc;
|
||||
const char *desc;
|
||||
};
|
||||
|
||||
#if !defined(__GNUC__)
|
||||
#pragma START_PACK_STRUCTS
|
||||
#endif
|
||||
|
||||
struct ArrayHeader {
|
||||
int32 type; //0
|
||||
int32 dim1start; //4
|
||||
int32 dim1end; //8
|
||||
int32 dim2start; //0C
|
||||
int32 dim2end; //10
|
||||
byte data[1]; //14
|
||||
} GCC_PACK;
|
||||
|
||||
#if !defined(__GNUC__)
|
||||
#pragma END_PACK_STRUCTS
|
||||
#endif
|
||||
|
||||
const OpcodeEntryV72he *_opcodesV72he;
|
||||
|
||||
int _stringLength;
|
||||
byte _stringBuffer[4096];
|
||||
|
||||
WizParameters _wizParams;
|
||||
|
||||
public:
|
||||
ScummEngine_v72he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
|
||||
|
||||
virtual void scummInit();
|
||||
|
||||
protected:
|
||||
virtual void setupOpcodes();
|
||||
virtual void executeOpcode(byte i);
|
||||
virtual const char *getOpcodeDesc(byte i);
|
||||
|
||||
virtual void setupScummVars();
|
||||
virtual void initScummVars();
|
||||
virtual void readArrayFromIndexFile();
|
||||
|
||||
virtual byte *getStringAddress(int i);
|
||||
virtual void readMAXS(int blockSize);
|
||||
|
||||
virtual void redrawBGAreas();
|
||||
|
||||
ArrayHeader *defineArray(int array, int type, int dim2start, int dim2end, int dim1start, int dim1end);
|
||||
virtual int readArray(int array, int idx2, int idx1);
|
||||
virtual void writeArray(int array, int idx2, int idx1, int value);
|
||||
void redimArray(int arrayId, int newDim2start, int newDim2end,
|
||||
int newDim1start, int newDim1end, int type);
|
||||
void checkArrayLimits(int array, int dim2start, int dim2end, int dim1start, int dim1end);
|
||||
void copyArray(int array1, int a1_dim2start, int a1_dim2end, int a1_dim1start, int a1_dim1end,
|
||||
int array2, int a2_dim2start, int a2_dim2end, int a2_dim1start, int a2_dim1end);
|
||||
void copyArrayHelper(ArrayHeader *ah, int idx2, int idx1, int len1, byte **data, int *size, int *num);
|
||||
virtual int setupStringArray(int size);
|
||||
int readFileToArray(int slot, int32 size);
|
||||
void writeFileFromArray(int slot, int resID);
|
||||
|
||||
virtual void decodeParseString(int a, int b);
|
||||
void decodeScriptString(byte *dst, bool scriptString = false);
|
||||
void copyScriptString(byte *dst, int dstSize);
|
||||
int convertFilePath(byte *dst, bool setFilePath = false);
|
||||
|
||||
int findObject(int x, int y, int num, int *args);
|
||||
int getSoundResourceSize(int id);
|
||||
|
||||
virtual bool handleNextCharsetCode(Actor *a, int *c);
|
||||
|
||||
/* HE version 72 script opcodes */
|
||||
void o72_pushDWord();
|
||||
void o72_getScriptString();
|
||||
void o72_isAnyOf();
|
||||
void o72_resetCutscene();
|
||||
void o72_findObjectWithClassOf();
|
||||
void o72_getObjectImageX();
|
||||
void o72_getObjectImageY();
|
||||
void o72_captureWizImage();
|
||||
void o72_getTimer();
|
||||
void o72_setTimer();
|
||||
void o72_getSoundPosition();
|
||||
void o72_startScript();
|
||||
void o72_startObject();
|
||||
void o72_drawObject();
|
||||
void o72_printWizImage();
|
||||
void o72_getArrayDimSize();
|
||||
void o72_getNumFreeArrays();
|
||||
void o72_roomOps();
|
||||
void o72_actorOps();
|
||||
void o72_verbOps();
|
||||
void o72_findObject();
|
||||
void o72_arrayOps();
|
||||
void o72_systemOps();
|
||||
void o72_talkActor();
|
||||
void o72_talkEgo();
|
||||
void o72_dimArray();
|
||||
void o72_dim2dimArray();
|
||||
void o72_traceStatus();
|
||||
void o72_debugInput();
|
||||
void o72_drawWizImage();
|
||||
void o72_kernelGetFunctions();
|
||||
void o72_jumpToScript();
|
||||
void o72_openFile();
|
||||
void o72_readFile();
|
||||
void o72_writeFile();
|
||||
void o72_findAllObjects();
|
||||
void o72_deleteFile();
|
||||
void o72_rename();
|
||||
void o72_getPixel();
|
||||
void o72_pickVarRandom();
|
||||
void o72_redimArray();
|
||||
void o72_readINI();
|
||||
void o72_writeINI();
|
||||
void o72_getResourceSize();
|
||||
void o72_setFilePath();
|
||||
void o72_setWindowCaption();
|
||||
|
||||
byte VAR_NUM_ROOMS;
|
||||
byte VAR_NUM_SCRIPTS;
|
||||
byte VAR_NUM_SOUNDS;
|
||||
byte VAR_NUM_COSTUMES;
|
||||
byte VAR_NUM_IMAGES;
|
||||
byte VAR_NUM_CHARSETS;
|
||||
|
||||
byte VAR_POLYGONS_ONLY;
|
||||
};
|
||||
|
||||
class ScummEngine_v80he : public ScummEngine_v72he {
|
||||
protected:
|
||||
typedef void (ScummEngine_v80he::*OpcodeProcV80he)();
|
||||
struct OpcodeEntryV80he {
|
||||
OpcodeProcV80he proc;
|
||||
const char *desc;
|
||||
};
|
||||
|
||||
const OpcodeEntryV80he *_opcodesV80he;
|
||||
|
||||
int32 _heSndResId, _curSndId, _sndPtrOffs, _sndTmrOffs;
|
||||
|
||||
public:
|
||||
ScummEngine_v80he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
|
||||
|
||||
protected:
|
||||
virtual void setupOpcodes();
|
||||
virtual void executeOpcode(byte i);
|
||||
virtual const char *getOpcodeDesc(byte i);
|
||||
|
||||
virtual void setupScummVars();
|
||||
virtual void initScummVars();
|
||||
|
||||
virtual void initCharset(int charset);
|
||||
|
||||
virtual void clearDrawQueues();
|
||||
|
||||
void createSound(int snd1id, int snd2id);
|
||||
|
||||
void drawLine(int x1, int y1, int x, int unk1, int unk2, int type, int id);
|
||||
void drawPixel(int x, int y, int flags);
|
||||
|
||||
/* HE version 80 script opcodes */
|
||||
void o80_createSound();
|
||||
void o80_getFileSize();
|
||||
void o80_stringToInt();
|
||||
void o80_getSoundVar();
|
||||
void o80_localizeArrayToRoom();
|
||||
void o80_readConfigFile();
|
||||
void o80_writeConfigFile();
|
||||
void o80_cursorCommand();
|
||||
void o80_setState();
|
||||
void o80_drawWizPolygon();
|
||||
void o80_drawLine();
|
||||
void o80_pickVarRandom();
|
||||
|
||||
byte VAR_PLATFORM;
|
||||
byte VAR_WINDOWS_VERSION;
|
||||
byte VAR_CURRENT_CHARSET;
|
||||
byte VAR_COLOR_DEPTH;
|
||||
};
|
||||
|
||||
class ScummEngine_v90he : public ScummEngine_v80he {
|
||||
friend class LogicHE;
|
||||
friend class Sprite;
|
||||
|
||||
protected:
|
||||
typedef void (ScummEngine_v90he::*OpcodeProcV90he)();
|
||||
struct OpcodeEntryV90he {
|
||||
OpcodeProcV90he proc;
|
||||
const char *desc;
|
||||
};
|
||||
|
||||
const OpcodeEntryV90he *_opcodesV90he;
|
||||
|
||||
FloodFillParameters _floodFillParams;
|
||||
|
||||
struct VideoParameters {
|
||||
byte filename[260];
|
||||
int32 status;
|
||||
int32 flags;
|
||||
int32 unk2;
|
||||
int32 wizResNum;
|
||||
};
|
||||
|
||||
VideoParameters _videoParams;
|
||||
|
||||
int32 _heObject, _heObjectNum;
|
||||
int32 _hePaletteNum;
|
||||
|
||||
int32 _curMaxSpriteId;
|
||||
int32 _curSpriteId;
|
||||
int32 _curSpriteGroupId;
|
||||
|
||||
public:
|
||||
ScummEngine_v90he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
|
||||
~ScummEngine_v90he();
|
||||
|
||||
virtual void scummInit();
|
||||
|
||||
LogicHE *_logicHE;
|
||||
Sprite *_sprite;
|
||||
|
||||
protected:
|
||||
virtual void allocateArrays();
|
||||
virtual void setupOpcodes();
|
||||
virtual void executeOpcode(byte i);
|
||||
virtual const char *getOpcodeDesc(byte i);
|
||||
|
||||
virtual void setupScummVars();
|
||||
virtual void initScummVars();
|
||||
|
||||
virtual void saveOrLoad(Serializer *s);
|
||||
|
||||
virtual void readMAXS(int blockSize);
|
||||
|
||||
virtual void processActors();
|
||||
|
||||
int computeWizHistogram(int resnum, int state, int x, int y, int w, int h);
|
||||
void getArrayDim(int array, int *dim2start, int *dim2end, int *dim1start, int *dim1end);
|
||||
void sortArray(int array, int dim2start, int dim2end, int dim1start, int dim1end, int sortOrder);
|
||||
|
||||
public:
|
||||
int getGroupSpriteArray(int spriteGroupId);
|
||||
|
||||
protected:
|
||||
uint8 *getHEPaletteIndex(int palSlot);
|
||||
int getHEPaletteColor(int palSlot, int color);
|
||||
int getHEPaletteSimilarColor(int palSlot, int red, int green, int start, int end);
|
||||
int getHEPaletteColorComponent(int palSlot, int color, int component);
|
||||
void setHEPaletteColor(int palSlot, uint8 color, uint8 r, uint8 g, uint8 b);
|
||||
void setHEPaletteFromPtr(int palSlot, const uint8 *palData);
|
||||
void setHEPaletteFromCostume(int palSlot, int resId);
|
||||
void setHEPaletteFromImage(int palSlot, int resId, int state);
|
||||
void setHEPaletteFromRoom(int palSlot, int resId, int state);
|
||||
void restoreHEPalette(int palSlot);
|
||||
void copyHEPalette(int dstPalSlot, int srcPalSlot);
|
||||
void copyHEPaletteColor(int palSlot, uint8 dstColor, uint8 srcColor);
|
||||
|
||||
|
||||
void setDefaultCursor();
|
||||
|
||||
protected:
|
||||
/* HE version 90 script opcodes */
|
||||
void o90_dup_n();
|
||||
void o90_min();
|
||||
void o90_max();
|
||||
void o90_sin();
|
||||
void o90_cos();
|
||||
void o90_sqrt();
|
||||
void o90_atan2();
|
||||
void o90_getSegmentAngle();
|
||||
void o90_getActorData();
|
||||
void o90_startScriptUnk();
|
||||
void o90_jumpToScriptUnk();
|
||||
void o90_videoOps();
|
||||
void o90_getVideoData();
|
||||
void o90_wizImageOps();
|
||||
void o90_getDistanceBetweenPoints();
|
||||
void o90_getSpriteInfo();
|
||||
void o90_setSpriteInfo();
|
||||
void o90_getSpriteGroupInfo();
|
||||
void o90_setSpriteGroupInfo();
|
||||
void o90_getWizData();
|
||||
void o90_floodFill();
|
||||
void o90_mod();
|
||||
void o90_shl();
|
||||
void o90_shr();
|
||||
void o90_xor();
|
||||
void o90_findAllObjectsWithClassOf();
|
||||
void o90_getPolygonOverlap();
|
||||
void o90_cond();
|
||||
void o90_dim2dim2Array();
|
||||
void o90_redim2dimArray();
|
||||
void o90_getLinesIntersectionPoint();
|
||||
void o90_sortArray();
|
||||
void o90_getObjectData();
|
||||
void o90_getPaletteData();
|
||||
void o90_paletteOps();
|
||||
void o90_fontUnk();
|
||||
void o90_getActorAnimProgress();
|
||||
void o90_kernelGetFunctions();
|
||||
void o90_kernelSetFunctions();
|
||||
|
||||
byte VAR_NUM_SPRITE_GROUPS;
|
||||
byte VAR_NUM_SPRITES;
|
||||
byte VAR_NUM_PALETTES;
|
||||
byte VAR_NUM_UNK;
|
||||
|
||||
byte VAR_U32_VERSION;
|
||||
byte VAR_U32_ARRAY_UNK;
|
||||
};
|
||||
|
||||
class ScummEngine_v99he : public ScummEngine_v90he {
|
||||
public:
|
||||
ScummEngine_v99he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex) : ScummEngine_v90he(detector, syst, gs, md5sum, substResFileNameIndex) {}
|
||||
|
||||
virtual void scummInit();
|
||||
|
||||
protected:
|
||||
virtual void initScummVars();
|
||||
|
||||
virtual void readMAXS(int blockSize);
|
||||
|
||||
virtual void saveOrLoad(Serializer *s);
|
||||
|
||||
virtual void copyPalColor(int dst, int src);
|
||||
virtual void darkenPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor);
|
||||
virtual void setPaletteFromPtr(const byte *ptr, int numcolor = -1);
|
||||
virtual void setPalColor(int index, int r, int g, int b);
|
||||
virtual void updatePalette();
|
||||
};
|
||||
|
||||
class ScummEngine_v100he : public ScummEngine_v99he {
|
||||
protected:
|
||||
typedef void (ScummEngine_v100he::*OpcodeProcV100he)();
|
||||
struct OpcodeEntryV100he {
|
||||
OpcodeProcV100he proc;
|
||||
const char *desc;
|
||||
};
|
||||
|
||||
int32 _heResId, _heResType;
|
||||
|
||||
const OpcodeEntryV100he *_opcodesV100he;
|
||||
|
||||
public:
|
||||
ScummEngine_v100he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex) : ScummEngine_v99he(detector, syst, gs, md5sum, substResFileNameIndex) {}
|
||||
|
||||
protected:
|
||||
virtual void setupOpcodes();
|
||||
virtual void executeOpcode(byte i);
|
||||
virtual const char *getOpcodeDesc(byte i);
|
||||
|
||||
virtual void saveOrLoad(Serializer *s);
|
||||
|
||||
virtual void decodeParseString(int a, int b);
|
||||
|
||||
/* HE version 100 script opcodes */
|
||||
void o100_actorOps();
|
||||
void o100_arrayOps();
|
||||
void o100_dim2dimArray();
|
||||
void o100_redim2dimArray();
|
||||
void o100_dimArray();
|
||||
void o100_drawLine();
|
||||
void o100_drawObject();
|
||||
void o100_floodFill();
|
||||
void o100_setSpriteGroupInfo();
|
||||
void o100_resourceRoutines();
|
||||
void o100_wizImageOps();
|
||||
void o100_jumpToScript();
|
||||
void o100_createSound();
|
||||
void o100_dim2dim2Array();
|
||||
void o100_paletteOps();
|
||||
void o100_jumpToScriptUnk();
|
||||
void o100_startScriptUnk();
|
||||
void o100_redimArray();
|
||||
void o100_roomOps();
|
||||
void o100_startSound();
|
||||
void o100_setSpriteInfo();
|
||||
void o100_startScript();
|
||||
void o100_systemOps();
|
||||
void o100_cursorCommand();
|
||||
void o100_videoOps();
|
||||
void o100_wait();
|
||||
void o100_writeFile();
|
||||
void o100_isResourceLoaded();
|
||||
void o100_getResourceSize();
|
||||
void o100_getSpriteGroupInfo();
|
||||
void o100_getPaletteData();
|
||||
void o100_readFile();
|
||||
void o100_getSpriteInfo();
|
||||
void o100_getWizData();
|
||||
void o100_getVideoData();
|
||||
};
|
||||
#endif
|
||||
|
||||
|
||||
} // End of namespace Scumm
|
||||
|
||||
#endif
|
@ -21,7 +21,7 @@
|
||||
|
||||
#include "common/stdafx.h"
|
||||
|
||||
#include "scumm/intern.h"
|
||||
#include "scumm/intern_he.h"
|
||||
#include "scumm/logic_he.h"
|
||||
|
||||
namespace Scumm {
|
||||
@ -37,6 +37,10 @@ LogicHE::~LogicHE() {
|
||||
free(_userDataD);
|
||||
}
|
||||
|
||||
void LogicHE::writeScummVar(int var, int32 value) {
|
||||
_vm->writeVar(var, value);
|
||||
}
|
||||
|
||||
static int32 scumm_round(double arg) {
|
||||
return (int32)(arg + 0.5);
|
||||
}
|
||||
|
@ -24,10 +24,10 @@
|
||||
|
||||
#include "common/stdafx.h"
|
||||
|
||||
#include "scumm/intern.h"
|
||||
|
||||
namespace Scumm {
|
||||
|
||||
class ScummEngine_v90he;
|
||||
|
||||
class LogicHE {
|
||||
public:
|
||||
float *_userData;
|
||||
@ -37,7 +37,7 @@ public:
|
||||
LogicHE(ScummEngine_v90he *vm);
|
||||
virtual ~LogicHE();
|
||||
|
||||
void writeScummVar(int var, int32 value) { _vm->writeVar(var, value); }
|
||||
void writeScummVar(int var, int32 value);
|
||||
int getFromArray(int arg0, int idx2, int idx1);
|
||||
void putInArray(int arg0, int idx2, int idx1, int val);
|
||||
|
||||
|
@ -25,6 +25,9 @@
|
||||
#include "scumm/actor.h"
|
||||
#include "scumm/bomp.h"
|
||||
#include "scumm/intern.h"
|
||||
#ifndef DISABLE_HE
|
||||
#include "scumm/intern_he.h"
|
||||
#endif
|
||||
#include "scumm/object.h"
|
||||
#include "scumm/resource.h"
|
||||
#include "scumm/usage_bits.h"
|
||||
|
@ -22,7 +22,7 @@
|
||||
#include "common/stdafx.h"
|
||||
#include "common/system.h"
|
||||
#include "scumm/scumm.h"
|
||||
#include "scumm/intern.h"
|
||||
#include "scumm/intern_he.h"
|
||||
#include "scumm/resource.h"
|
||||
#include "scumm/util.h"
|
||||
|
||||
|
@ -28,6 +28,9 @@
|
||||
#include "scumm/imuse.h"
|
||||
#include "scumm/imuse_digi/dimuse.h"
|
||||
#include "scumm/intern.h"
|
||||
#ifndef DISABLE_HE
|
||||
#include "scumm/intern_he.h"
|
||||
#endif
|
||||
#include "scumm/object.h"
|
||||
#include "scumm/resource.h"
|
||||
#include "scumm/scumm.h"
|
||||
@ -52,7 +55,9 @@ extern const char *resTypeFromId(int id);
|
||||
static uint16 newTag2Old(uint32 newTag);
|
||||
static const byte *findResourceSmall(uint32 tag, const byte *searchin);
|
||||
|
||||
#ifndef DISABLE_HE
|
||||
static bool checkTryMedia(BaseScummFile *handle);
|
||||
#endif
|
||||
|
||||
|
||||
/* Open a room */
|
||||
|
@ -25,7 +25,7 @@
|
||||
|
||||
#include "common/stdafx.h"
|
||||
#include "scumm/scumm.h"
|
||||
#include "scumm/intern.h"
|
||||
#include "scumm/intern_he.h"
|
||||
#include "scumm/resource.h"
|
||||
#include "scumm/resource_v7he.h"
|
||||
#include "scumm/sound.h"
|
||||
|
@ -114,6 +114,8 @@ namespace Scumm {
|
||||
if (!check_offset(fi->memory, fi->total_size, fi->file->name(), x, s)) \
|
||||
return (r);
|
||||
|
||||
class ScummEngine_v70he;
|
||||
|
||||
class ResExtractor {
|
||||
public:
|
||||
ResExtractor(ScummEngine_v70he *scumm);
|
||||
|
@ -25,6 +25,9 @@
|
||||
#include "scumm/actor.h"
|
||||
#include "scumm/boxes.h"
|
||||
#include "scumm/intern.h"
|
||||
#ifndef DISABLE_HE
|
||||
#include "scumm/intern_he.h"
|
||||
#endif
|
||||
#include "scumm/object.h"
|
||||
#include "scumm/resource.h"
|
||||
#include "scumm/scumm.h"
|
||||
|
@ -31,6 +31,7 @@
|
||||
#include "scumm/imuse_digi/dimuse.h"
|
||||
#include "scumm/imuse.h"
|
||||
#include "scumm/intern.h"
|
||||
#include "scumm/intern_he.h"
|
||||
#include "scumm/object.h"
|
||||
#include "scumm/resource.h"
|
||||
#include "scumm/saveload.h"
|
||||
|
@ -24,7 +24,7 @@
|
||||
|
||||
#include "scumm/actor.h"
|
||||
#include "scumm/charset.h"
|
||||
#include "scumm/intern.h"
|
||||
#include "scumm/intern_he.h"
|
||||
#include "scumm/object.h"
|
||||
#include "scumm/resource.h"
|
||||
#include "scumm/resource_v7he.h"
|
||||
|
@ -26,7 +26,7 @@
|
||||
#include "scumm/actor.h"
|
||||
#include "scumm/charset.h"
|
||||
#include "scumm/imuse.h"
|
||||
#include "scumm/intern.h"
|
||||
#include "scumm/intern_he.h"
|
||||
#include "scumm/object.h"
|
||||
#include "scumm/resource.h"
|
||||
#include "scumm/scumm.h"
|
||||
|
@ -28,7 +28,7 @@
|
||||
|
||||
#include "scumm/actor.h"
|
||||
#include "scumm/charset.h"
|
||||
#include "scumm/intern.h"
|
||||
#include "scumm/intern_he.h"
|
||||
#include "scumm/object.h"
|
||||
#include "scumm/resource.h"
|
||||
#include "scumm/resource_v7he.h"
|
||||
|
@ -26,7 +26,7 @@
|
||||
|
||||
#include "scumm/actor.h"
|
||||
#include "scumm/charset.h"
|
||||
#include "scumm/intern.h"
|
||||
#include "scumm/intern_he.h"
|
||||
#include "scumm/object.h"
|
||||
#include "scumm/resource.h"
|
||||
#include "scumm/resource_v7he.h"
|
||||
|
@ -28,7 +28,7 @@
|
||||
|
||||
#include "scumm/actor.h"
|
||||
#include "scumm/charset.h"
|
||||
#include "scumm/intern.h"
|
||||
#include "scumm/intern_he.h"
|
||||
#include "scumm/object.h"
|
||||
#include "scumm/resource.h"
|
||||
#include "scumm/resource_v7he.h"
|
||||
|
@ -24,7 +24,7 @@
|
||||
|
||||
#include "scumm/actor.h"
|
||||
#include "scumm/charset.h"
|
||||
#include "scumm/intern.h"
|
||||
#include "scumm/intern_he.h"
|
||||
#include "scumm/logic_he.h"
|
||||
#include "scumm/object.h"
|
||||
#include "scumm/resource.h"
|
||||
|
@ -43,6 +43,7 @@
|
||||
#include "scumm/imuse_digi/dimuse.h"
|
||||
#include "scumm/insane/insane.h"
|
||||
#include "scumm/intern.h"
|
||||
#include "scumm/intern_he.h"
|
||||
#include "scumm/logic_he.h"
|
||||
#include "scumm/player_nes.h"
|
||||
#include "scumm/player_v1.h"
|
||||
|
@ -22,7 +22,7 @@
|
||||
|
||||
#include "common/stdafx.h"
|
||||
|
||||
#include "scumm/intern.h"
|
||||
#include "scumm/intern_he.h"
|
||||
#include "scumm/resource.h"
|
||||
#include "scumm/saveload.h"
|
||||
#include "scumm/scumm.h"
|
||||
|
@ -30,6 +30,9 @@
|
||||
#include "scumm/dialogs.h"
|
||||
#include "scumm/imuse_digi/dimuse.h"
|
||||
#include "scumm/intern.h"
|
||||
#ifndef DISABLE_HE
|
||||
#include "scumm/intern_he.h"
|
||||
#endif
|
||||
#include "scumm/verbs.h"
|
||||
#include "scumm/sound.h"
|
||||
#include "scumm/util.h"
|
||||
|
@ -24,6 +24,9 @@
|
||||
#include "common/config-manager.h"
|
||||
#include "scumm/scumm.h"
|
||||
#include "scumm/intern.h"
|
||||
#ifndef DISABLE_HE
|
||||
#include "scumm/intern_he.h"
|
||||
#endif
|
||||
#include "scumm/logic_he.h"
|
||||
#include "sound/mididrv.h"
|
||||
|
||||
|
@ -22,7 +22,7 @@
|
||||
|
||||
#include "common/stdafx.h"
|
||||
|
||||
#include "scumm/intern.h"
|
||||
#include "scumm/intern_he.h"
|
||||
#include "scumm/resource.h"
|
||||
#include "scumm/scumm.h"
|
||||
#include "scumm/wiz_he.h"
|
||||
|
Loading…
Reference in New Issue
Block a user