Split intern.h and moved HE stuff into the new file intern_he.h

svn-id: r20372
This commit is contained in:
Max Horn 2006-02-04 12:11:10 +00:00
parent 4e83bd307a
commit 26349e6f65
28 changed files with 655 additions and 586 deletions

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@ -28,6 +28,7 @@
#include "scumm/charset.h"
#include "scumm/costume.h"
#include "scumm/intern.h"
#include "scumm/intern_he.h"
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/saveload.h"

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@ -28,6 +28,7 @@
#include "scumm/imuse.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/intern.h"
#include "scumm/intern_he.h"
#include "scumm/sound.h"
#include "scumm/util.h"
#include "scumm/wiz_he.h"

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@ -25,6 +25,7 @@
#include "scumm/bomp.h"
#include "scumm/charset.h"
#include "scumm/intern.h"
#include "scumm/intern_he.h"
#include "scumm/object.h"
#include "scumm/resource_v7he.h"
#include "scumm/saveload.h"

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@ -23,7 +23,7 @@
#include "common/stdafx.h"
#include "scumm/floodfill_he.h"
#include "scumm/intern.h"
#include "scumm/intern_he.h"
#include "scumm/resource.h"
#include "scumm/scumm.h"

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@ -25,6 +25,9 @@
#include "scumm/actor.h"
#include "scumm/charset.h"
#include "scumm/intern.h"
#ifndef DISABLE_HE
#include "scumm/intern_he.h"
#endif
#include "scumm/resource.h"
#include "scumm/usage_bits.h"
#include "scumm/wiz_he.h"

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@ -32,6 +32,9 @@
#include "scumm/dialogs.h"
#include "scumm/insane/insane.h"
#include "scumm/imuse.h"
#ifndef DISABLE_HE
#include "scumm/intern_he.h"
#endif
#include "scumm/logic_he.h"
#include "scumm/scumm.h"
#include "scumm/sound.h"

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@ -20,21 +20,13 @@
*
*/
#ifndef INTERN_H
#define INTERN_H
#ifndef SCUMM_INTERN_H
#define SCUMM_INTERN_H
#include "scumm/scumm.h"
#include "scumm/floodfill_he.h"
#include "scumm/wiz_he.h"
namespace Scumm {
#ifndef DISABLE_HE
class ResExtractor;
class LogicHE;
class Sprite;
#endif
// This is to help devices with small memory (PDA, smartphones, ...)
// to save abit of memory used by opcode names in the Scumm engine.
#ifndef REDUCE_MEMORY_USAGE
@ -768,567 +760,6 @@ protected:
byte VAR_TIMEDATE_SECOND;
};
class ScummEngine_v60he : public ScummEngine_v6 {
protected:
typedef void (ScummEngine_v60he::*OpcodeProcv60he)();
struct OpcodeEntryv60he {
OpcodeProcv60he proc;
const char *desc;
};
const OpcodeEntryv60he *_opcodesv60he;
Common::File _hFileTable[17];
public:
ScummEngine_v60he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex) : ScummEngine_v6(detector, syst, gs, md5sum, substResFileNameIndex) {}
virtual void scummInit();
protected:
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
virtual void saveOrLoad(Serializer *s);
void localizeArray(int slot, byte scriptSlot);
void redimArray(int arrayId, int newX, int newY, int d);
int readFileToArray(int slot, int32 size);
void writeFileFromArray(int slot, int resID);
int virtScreenSave(byte *dst, int x1, int y1, int x2, int y2);
void virtScreenLoad(int resIdx, int x1, int y1, int x2, int y2);
virtual void decodeParseString(int a, int b);
void swapObjects(int object1, int object2);
/* HE version 60 script opcodes */
void o60_setState();
void o60_roomOps();
void o60_actorOps();
void o60_wait();
void o60_kernelSetFunctions();
void o60_kernelGetFunctions();
void o60_openFile();
void o60_closeFile();
void o60_deleteFile();
void o60_readFile();
void o60_rename();
void o60_writeFile();
void o60_soundOps();
void o60_seekFilePos();
void o60_localizeArrayToScript();
void o60_redimArray();
void o60_readFilePos();
};
#ifndef DISABLE_HE
class ScummEngine_v70he : public ScummEngine_v60he {
friend class ResExtractor;
friend class Wiz;
protected:
typedef void (ScummEngine_v70he::*OpcodeProcv70he)();
struct OpcodeEntryv70he {
OpcodeProcv70he proc;
const char *desc;
};
const OpcodeEntryv70he *_opcodesv70he;
ResExtractor *_resExtractor;
byte *_heV7RoomOffsets;
int32 _heSndSoundId, _heSndOffset, _heSndChannel, _heSndFlags, _heSndSoundFreq;
bool _skipProcessActors;
public:
ScummEngine_v70he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
~ScummEngine_v70he();
Wiz *_wiz;
byte *heFindResourceData(uint32 tag, byte *ptr);
byte *heFindResource(uint32 tag, byte *ptr);
byte *findWrappedBlock(uint32 tag, byte *ptr, int state, bool flagError);
protected:
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
virtual void setupScummVars();
virtual void initScummVars();
virtual void saveOrLoad(Serializer *s);
virtual void readRoomsOffsets();
virtual void readGlobalObjects();
virtual void readIndexBlock(uint32 blocktype, uint32 itemsize);
virtual int getActorFromPos(int x, int y);
int getStringCharWidth(byte chr);
virtual int setupStringArray(int size);
void appendSubstring(int dst, int src, int len2, int len);
virtual void setCursorFromImg(uint img, uint room, uint imgindex);
virtual void clearDrawQueues();
void remapHEPalette(const uint8 *src, uint8 *dst);
/* HE version 70 script opcodes */
void o70_startSound();
void o70_pickupObject();
void o70_getActorRoom();
void o70_resourceRoutines();
void o70_systemOps();
void o70_kernelSetFunctions();
void o70_seekFilePos();
void o70_copyString();
void o70_getStringWidth();
void o70_getStringLen();
void o70_appendString();
void o70_concatString();
void o70_compareString();
void o70_isResourceLoaded();
void o70_readINI();
void o70_writeINI();
void o70_getStringLenForWidth();
void o70_getCharIndexInString();
void o70_setFilePath();
void o70_setWindowCaption();
void o70_polygonOps();
void o70_polygonHit();
byte VAR_NUM_SOUND_CHANNELS;
byte VAR_WIZ_TCOLOR;
};
class ScummEngine_v71he : public ScummEngine_v70he {
public:
ScummEngine_v71he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
protected:
virtual void saveOrLoad(Serializer *s);
virtual void redrawBGAreas();
virtual void processActors();
void preProcessAuxQueue();
void postProcessAuxQueue();
public:
/* Actor AuxQueue stuff (HE) */
AuxBlock _auxBlocks[16];
uint16 _auxBlocksNum;
AuxEntry _auxEntries[16];
uint16 _auxEntriesNum;
void queueAuxBlock(Actor *a);
void queueAuxEntry(int actorNum, int subIndex);
};
class ScummEngine_v72he : public ScummEngine_v71he {
protected:
typedef void (ScummEngine_v72he::*OpcodeProcV72he)();
struct OpcodeEntryV72he {
OpcodeProcV72he proc;
const char *desc;
};
#if !defined(__GNUC__)
#pragma START_PACK_STRUCTS
#endif
struct ArrayHeader {
int32 type; //0
int32 dim1start; //4
int32 dim1end; //8
int32 dim2start; //0C
int32 dim2end; //10
byte data[1]; //14
} GCC_PACK;
#if !defined(__GNUC__)
#pragma END_PACK_STRUCTS
#endif
const OpcodeEntryV72he *_opcodesV72he;
int _stringLength;
byte _stringBuffer[4096];
WizParameters _wizParams;
public:
ScummEngine_v72he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
virtual void scummInit();
protected:
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
virtual void setupScummVars();
virtual void initScummVars();
virtual void readArrayFromIndexFile();
virtual byte *getStringAddress(int i);
virtual void readMAXS(int blockSize);
virtual void redrawBGAreas();
ArrayHeader *defineArray(int array, int type, int dim2start, int dim2end, int dim1start, int dim1end);
virtual int readArray(int array, int idx2, int idx1);
virtual void writeArray(int array, int idx2, int idx1, int value);
void redimArray(int arrayId, int newDim2start, int newDim2end,
int newDim1start, int newDim1end, int type);
void checkArrayLimits(int array, int dim2start, int dim2end, int dim1start, int dim1end);
void copyArray(int array1, int a1_dim2start, int a1_dim2end, int a1_dim1start, int a1_dim1end,
int array2, int a2_dim2start, int a2_dim2end, int a2_dim1start, int a2_dim1end);
void copyArrayHelper(ArrayHeader *ah, int idx2, int idx1, int len1, byte **data, int *size, int *num);
virtual int setupStringArray(int size);
int readFileToArray(int slot, int32 size);
void writeFileFromArray(int slot, int resID);
virtual void decodeParseString(int a, int b);
void decodeScriptString(byte *dst, bool scriptString = false);
void copyScriptString(byte *dst, int dstSize);
int convertFilePath(byte *dst, bool setFilePath = false);
int findObject(int x, int y, int num, int *args);
int getSoundResourceSize(int id);
virtual bool handleNextCharsetCode(Actor *a, int *c);
/* HE version 72 script opcodes */
void o72_pushDWord();
void o72_getScriptString();
void o72_isAnyOf();
void o72_resetCutscene();
void o72_findObjectWithClassOf();
void o72_getObjectImageX();
void o72_getObjectImageY();
void o72_captureWizImage();
void o72_getTimer();
void o72_setTimer();
void o72_getSoundPosition();
void o72_startScript();
void o72_startObject();
void o72_drawObject();
void o72_printWizImage();
void o72_getArrayDimSize();
void o72_getNumFreeArrays();
void o72_roomOps();
void o72_actorOps();
void o72_verbOps();
void o72_findObject();
void o72_arrayOps();
void o72_systemOps();
void o72_talkActor();
void o72_talkEgo();
void o72_dimArray();
void o72_dim2dimArray();
void o72_traceStatus();
void o72_debugInput();
void o72_drawWizImage();
void o72_kernelGetFunctions();
void o72_jumpToScript();
void o72_openFile();
void o72_readFile();
void o72_writeFile();
void o72_findAllObjects();
void o72_deleteFile();
void o72_rename();
void o72_getPixel();
void o72_pickVarRandom();
void o72_redimArray();
void o72_readINI();
void o72_writeINI();
void o72_getResourceSize();
void o72_setFilePath();
void o72_setWindowCaption();
byte VAR_NUM_ROOMS;
byte VAR_NUM_SCRIPTS;
byte VAR_NUM_SOUNDS;
byte VAR_NUM_COSTUMES;
byte VAR_NUM_IMAGES;
byte VAR_NUM_CHARSETS;
byte VAR_POLYGONS_ONLY;
};
class ScummEngine_v80he : public ScummEngine_v72he {
protected:
typedef void (ScummEngine_v80he::*OpcodeProcV80he)();
struct OpcodeEntryV80he {
OpcodeProcV80he proc;
const char *desc;
};
const OpcodeEntryV80he *_opcodesV80he;
int32 _heSndResId, _curSndId, _sndPtrOffs, _sndTmrOffs;
public:
ScummEngine_v80he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
protected:
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
virtual void setupScummVars();
virtual void initScummVars();
virtual void initCharset(int charset);
virtual void clearDrawQueues();
void createSound(int snd1id, int snd2id);
void drawLine(int x1, int y1, int x, int unk1, int unk2, int type, int id);
void drawPixel(int x, int y, int flags);
/* HE version 80 script opcodes */
void o80_createSound();
void o80_getFileSize();
void o80_stringToInt();
void o80_getSoundVar();
void o80_localizeArrayToRoom();
void o80_readConfigFile();
void o80_writeConfigFile();
void o80_cursorCommand();
void o80_setState();
void o80_drawWizPolygon();
void o80_drawLine();
void o80_pickVarRandom();
byte VAR_PLATFORM;
byte VAR_WINDOWS_VERSION;
byte VAR_CURRENT_CHARSET;
byte VAR_COLOR_DEPTH;
};
class ScummEngine_v90he : public ScummEngine_v80he {
friend class LogicHE;
friend class Sprite;
protected:
typedef void (ScummEngine_v90he::*OpcodeProcV90he)();
struct OpcodeEntryV90he {
OpcodeProcV90he proc;
const char *desc;
};
const OpcodeEntryV90he *_opcodesV90he;
FloodFillParameters _floodFillParams;
struct VideoParameters {
byte filename[260];
int32 status;
int32 flags;
int32 unk2;
int32 wizResNum;
};
VideoParameters _videoParams;
int32 _heObject, _heObjectNum;
int32 _hePaletteNum;
int32 _curMaxSpriteId;
int32 _curSpriteId;
int32 _curSpriteGroupId;
public:
ScummEngine_v90he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
~ScummEngine_v90he();
virtual void scummInit();
LogicHE *_logicHE;
Sprite *_sprite;
protected:
virtual void allocateArrays();
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
virtual void setupScummVars();
virtual void initScummVars();
virtual void saveOrLoad(Serializer *s);
virtual void readMAXS(int blockSize);
virtual void processActors();
int computeWizHistogram(int resnum, int state, int x, int y, int w, int h);
void getArrayDim(int array, int *dim2start, int *dim2end, int *dim1start, int *dim1end);
void sortArray(int array, int dim2start, int dim2end, int dim1start, int dim1end, int sortOrder);
public:
int getGroupSpriteArray(int spriteGroupId);
protected:
uint8 *getHEPaletteIndex(int palSlot);
int getHEPaletteColor(int palSlot, int color);
int getHEPaletteSimilarColor(int palSlot, int red, int green, int start, int end);
int getHEPaletteColorComponent(int palSlot, int color, int component);
void setHEPaletteColor(int palSlot, uint8 color, uint8 r, uint8 g, uint8 b);
void setHEPaletteFromPtr(int palSlot, const uint8 *palData);
void setHEPaletteFromCostume(int palSlot, int resId);
void setHEPaletteFromImage(int palSlot, int resId, int state);
void setHEPaletteFromRoom(int palSlot, int resId, int state);
void restoreHEPalette(int palSlot);
void copyHEPalette(int dstPalSlot, int srcPalSlot);
void copyHEPaletteColor(int palSlot, uint8 dstColor, uint8 srcColor);
void setDefaultCursor();
protected:
/* HE version 90 script opcodes */
void o90_dup_n();
void o90_min();
void o90_max();
void o90_sin();
void o90_cos();
void o90_sqrt();
void o90_atan2();
void o90_getSegmentAngle();
void o90_getActorData();
void o90_startScriptUnk();
void o90_jumpToScriptUnk();
void o90_videoOps();
void o90_getVideoData();
void o90_wizImageOps();
void o90_getDistanceBetweenPoints();
void o90_getSpriteInfo();
void o90_setSpriteInfo();
void o90_getSpriteGroupInfo();
void o90_setSpriteGroupInfo();
void o90_getWizData();
void o90_floodFill();
void o90_mod();
void o90_shl();
void o90_shr();
void o90_xor();
void o90_findAllObjectsWithClassOf();
void o90_getPolygonOverlap();
void o90_cond();
void o90_dim2dim2Array();
void o90_redim2dimArray();
void o90_getLinesIntersectionPoint();
void o90_sortArray();
void o90_getObjectData();
void o90_getPaletteData();
void o90_paletteOps();
void o90_fontUnk();
void o90_getActorAnimProgress();
void o90_kernelGetFunctions();
void o90_kernelSetFunctions();
byte VAR_NUM_SPRITE_GROUPS;
byte VAR_NUM_SPRITES;
byte VAR_NUM_PALETTES;
byte VAR_NUM_UNK;
byte VAR_U32_VERSION;
byte VAR_U32_ARRAY_UNK;
};
class ScummEngine_v99he : public ScummEngine_v90he {
public:
ScummEngine_v99he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex) : ScummEngine_v90he(detector, syst, gs, md5sum, substResFileNameIndex) {}
virtual void scummInit();
protected:
virtual void initScummVars();
virtual void readMAXS(int blockSize);
virtual void saveOrLoad(Serializer *s);
virtual void copyPalColor(int dst, int src);
virtual void darkenPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor);
virtual void setPaletteFromPtr(const byte *ptr, int numcolor = -1);
virtual void setPalColor(int index, int r, int g, int b);
virtual void updatePalette();
};
class ScummEngine_v100he : public ScummEngine_v99he {
protected:
typedef void (ScummEngine_v100he::*OpcodeProcV100he)();
struct OpcodeEntryV100he {
OpcodeProcV100he proc;
const char *desc;
};
int32 _heResId, _heResType;
const OpcodeEntryV100he *_opcodesV100he;
public:
ScummEngine_v100he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex) : ScummEngine_v99he(detector, syst, gs, md5sum, substResFileNameIndex) {}
protected:
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
virtual void saveOrLoad(Serializer *s);
virtual void decodeParseString(int a, int b);
/* HE version 100 script opcodes */
void o100_actorOps();
void o100_arrayOps();
void o100_dim2dimArray();
void o100_redim2dimArray();
void o100_dimArray();
void o100_drawLine();
void o100_drawObject();
void o100_floodFill();
void o100_setSpriteGroupInfo();
void o100_resourceRoutines();
void o100_wizImageOps();
void o100_jumpToScript();
void o100_createSound();
void o100_dim2dim2Array();
void o100_paletteOps();
void o100_jumpToScriptUnk();
void o100_startScriptUnk();
void o100_redimArray();
void o100_roomOps();
void o100_startSound();
void o100_setSpriteInfo();
void o100_startScript();
void o100_systemOps();
void o100_cursorCommand();
void o100_videoOps();
void o100_wait();
void o100_writeFile();
void o100_isResourceLoaded();
void o100_getResourceSize();
void o100_getSpriteGroupInfo();
void o100_getPaletteData();
void o100_readFile();
void o100_getSpriteInfo();
void o100_getWizData();
void o100_getVideoData();
};
#endif
#ifndef DISABLE_SCUMM_7_8
class ScummEngine_v7 : public ScummEngine_v6 {
public:

604
scumm/intern_he.h Normal file
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@ -0,0 +1,604 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Header$
*
*/
#ifndef SCUMM_INTERN_HE_H
#define SCUMM_INTERN_HE_H
#include "scumm/intern.h"
#ifndef DISABLE_HE
#include "scumm/floodfill_he.h"
#include "scumm/wiz_he.h"
#endif
namespace Scumm {
#ifndef DISABLE_HE
class ResExtractor;
class LogicHE;
class Sprite;
#endif
class ScummEngine_v60he : public ScummEngine_v6 {
protected:
typedef void (ScummEngine_v60he::*OpcodeProcv60he)();
struct OpcodeEntryv60he {
OpcodeProcv60he proc;
const char *desc;
};
const OpcodeEntryv60he *_opcodesv60he;
Common::File _hFileTable[17];
public:
ScummEngine_v60he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex) : ScummEngine_v6(detector, syst, gs, md5sum, substResFileNameIndex) {}
virtual void scummInit();
protected:
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
virtual void saveOrLoad(Serializer *s);
void localizeArray(int slot, byte scriptSlot);
void redimArray(int arrayId, int newX, int newY, int d);
int readFileToArray(int slot, int32 size);
void writeFileFromArray(int slot, int resID);
int virtScreenSave(byte *dst, int x1, int y1, int x2, int y2);
void virtScreenLoad(int resIdx, int x1, int y1, int x2, int y2);
virtual void decodeParseString(int a, int b);
void swapObjects(int object1, int object2);
/* HE version 60 script opcodes */
void o60_setState();
void o60_roomOps();
void o60_actorOps();
void o60_wait();
void o60_kernelSetFunctions();
void o60_kernelGetFunctions();
void o60_openFile();
void o60_closeFile();
void o60_deleteFile();
void o60_readFile();
void o60_rename();
void o60_writeFile();
void o60_soundOps();
void o60_seekFilePos();
void o60_localizeArrayToScript();
void o60_redimArray();
void o60_readFilePos();
};
#ifndef DISABLE_HE
class ScummEngine_v70he : public ScummEngine_v60he {
friend class ResExtractor;
friend class Wiz;
protected:
typedef void (ScummEngine_v70he::*OpcodeProcv70he)();
struct OpcodeEntryv70he {
OpcodeProcv70he proc;
const char *desc;
};
const OpcodeEntryv70he *_opcodesv70he;
ResExtractor *_resExtractor;
byte *_heV7RoomOffsets;
int32 _heSndSoundId, _heSndOffset, _heSndChannel, _heSndFlags, _heSndSoundFreq;
bool _skipProcessActors;
public:
ScummEngine_v70he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
~ScummEngine_v70he();
Wiz *_wiz;
byte *heFindResourceData(uint32 tag, byte *ptr);
byte *heFindResource(uint32 tag, byte *ptr);
byte *findWrappedBlock(uint32 tag, byte *ptr, int state, bool flagError);
protected:
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
virtual void setupScummVars();
virtual void initScummVars();
virtual void saveOrLoad(Serializer *s);
virtual void readRoomsOffsets();
virtual void readGlobalObjects();
virtual void readIndexBlock(uint32 blocktype, uint32 itemsize);
virtual int getActorFromPos(int x, int y);
int getStringCharWidth(byte chr);
virtual int setupStringArray(int size);
void appendSubstring(int dst, int src, int len2, int len);
virtual void setCursorFromImg(uint img, uint room, uint imgindex);
virtual void clearDrawQueues();
void remapHEPalette(const uint8 *src, uint8 *dst);
/* HE version 70 script opcodes */
void o70_startSound();
void o70_pickupObject();
void o70_getActorRoom();
void o70_resourceRoutines();
void o70_systemOps();
void o70_kernelSetFunctions();
void o70_seekFilePos();
void o70_copyString();
void o70_getStringWidth();
void o70_getStringLen();
void o70_appendString();
void o70_concatString();
void o70_compareString();
void o70_isResourceLoaded();
void o70_readINI();
void o70_writeINI();
void o70_getStringLenForWidth();
void o70_getCharIndexInString();
void o70_setFilePath();
void o70_setWindowCaption();
void o70_polygonOps();
void o70_polygonHit();
byte VAR_NUM_SOUND_CHANNELS;
byte VAR_WIZ_TCOLOR;
};
class ScummEngine_v71he : public ScummEngine_v70he {
public:
ScummEngine_v71he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
protected:
virtual void saveOrLoad(Serializer *s);
virtual void redrawBGAreas();
virtual void processActors();
void preProcessAuxQueue();
void postProcessAuxQueue();
public:
/* Actor AuxQueue stuff (HE) */
AuxBlock _auxBlocks[16];
uint16 _auxBlocksNum;
AuxEntry _auxEntries[16];
uint16 _auxEntriesNum;
void queueAuxBlock(Actor *a);
void queueAuxEntry(int actorNum, int subIndex);
};
class ScummEngine_v72he : public ScummEngine_v71he {
protected:
typedef void (ScummEngine_v72he::*OpcodeProcV72he)();
struct OpcodeEntryV72he {
OpcodeProcV72he proc;
const char *desc;
};
#if !defined(__GNUC__)
#pragma START_PACK_STRUCTS
#endif
struct ArrayHeader {
int32 type; //0
int32 dim1start; //4
int32 dim1end; //8
int32 dim2start; //0C
int32 dim2end; //10
byte data[1]; //14
} GCC_PACK;
#if !defined(__GNUC__)
#pragma END_PACK_STRUCTS
#endif
const OpcodeEntryV72he *_opcodesV72he;
int _stringLength;
byte _stringBuffer[4096];
WizParameters _wizParams;
public:
ScummEngine_v72he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
virtual void scummInit();
protected:
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
virtual void setupScummVars();
virtual void initScummVars();
virtual void readArrayFromIndexFile();
virtual byte *getStringAddress(int i);
virtual void readMAXS(int blockSize);
virtual void redrawBGAreas();
ArrayHeader *defineArray(int array, int type, int dim2start, int dim2end, int dim1start, int dim1end);
virtual int readArray(int array, int idx2, int idx1);
virtual void writeArray(int array, int idx2, int idx1, int value);
void redimArray(int arrayId, int newDim2start, int newDim2end,
int newDim1start, int newDim1end, int type);
void checkArrayLimits(int array, int dim2start, int dim2end, int dim1start, int dim1end);
void copyArray(int array1, int a1_dim2start, int a1_dim2end, int a1_dim1start, int a1_dim1end,
int array2, int a2_dim2start, int a2_dim2end, int a2_dim1start, int a2_dim1end);
void copyArrayHelper(ArrayHeader *ah, int idx2, int idx1, int len1, byte **data, int *size, int *num);
virtual int setupStringArray(int size);
int readFileToArray(int slot, int32 size);
void writeFileFromArray(int slot, int resID);
virtual void decodeParseString(int a, int b);
void decodeScriptString(byte *dst, bool scriptString = false);
void copyScriptString(byte *dst, int dstSize);
int convertFilePath(byte *dst, bool setFilePath = false);
int findObject(int x, int y, int num, int *args);
int getSoundResourceSize(int id);
virtual bool handleNextCharsetCode(Actor *a, int *c);
/* HE version 72 script opcodes */
void o72_pushDWord();
void o72_getScriptString();
void o72_isAnyOf();
void o72_resetCutscene();
void o72_findObjectWithClassOf();
void o72_getObjectImageX();
void o72_getObjectImageY();
void o72_captureWizImage();
void o72_getTimer();
void o72_setTimer();
void o72_getSoundPosition();
void o72_startScript();
void o72_startObject();
void o72_drawObject();
void o72_printWizImage();
void o72_getArrayDimSize();
void o72_getNumFreeArrays();
void o72_roomOps();
void o72_actorOps();
void o72_verbOps();
void o72_findObject();
void o72_arrayOps();
void o72_systemOps();
void o72_talkActor();
void o72_talkEgo();
void o72_dimArray();
void o72_dim2dimArray();
void o72_traceStatus();
void o72_debugInput();
void o72_drawWizImage();
void o72_kernelGetFunctions();
void o72_jumpToScript();
void o72_openFile();
void o72_readFile();
void o72_writeFile();
void o72_findAllObjects();
void o72_deleteFile();
void o72_rename();
void o72_getPixel();
void o72_pickVarRandom();
void o72_redimArray();
void o72_readINI();
void o72_writeINI();
void o72_getResourceSize();
void o72_setFilePath();
void o72_setWindowCaption();
byte VAR_NUM_ROOMS;
byte VAR_NUM_SCRIPTS;
byte VAR_NUM_SOUNDS;
byte VAR_NUM_COSTUMES;
byte VAR_NUM_IMAGES;
byte VAR_NUM_CHARSETS;
byte VAR_POLYGONS_ONLY;
};
class ScummEngine_v80he : public ScummEngine_v72he {
protected:
typedef void (ScummEngine_v80he::*OpcodeProcV80he)();
struct OpcodeEntryV80he {
OpcodeProcV80he proc;
const char *desc;
};
const OpcodeEntryV80he *_opcodesV80he;
int32 _heSndResId, _curSndId, _sndPtrOffs, _sndTmrOffs;
public:
ScummEngine_v80he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
protected:
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
virtual void setupScummVars();
virtual void initScummVars();
virtual void initCharset(int charset);
virtual void clearDrawQueues();
void createSound(int snd1id, int snd2id);
void drawLine(int x1, int y1, int x, int unk1, int unk2, int type, int id);
void drawPixel(int x, int y, int flags);
/* HE version 80 script opcodes */
void o80_createSound();
void o80_getFileSize();
void o80_stringToInt();
void o80_getSoundVar();
void o80_localizeArrayToRoom();
void o80_readConfigFile();
void o80_writeConfigFile();
void o80_cursorCommand();
void o80_setState();
void o80_drawWizPolygon();
void o80_drawLine();
void o80_pickVarRandom();
byte VAR_PLATFORM;
byte VAR_WINDOWS_VERSION;
byte VAR_CURRENT_CHARSET;
byte VAR_COLOR_DEPTH;
};
class ScummEngine_v90he : public ScummEngine_v80he {
friend class LogicHE;
friend class Sprite;
protected:
typedef void (ScummEngine_v90he::*OpcodeProcV90he)();
struct OpcodeEntryV90he {
OpcodeProcV90he proc;
const char *desc;
};
const OpcodeEntryV90he *_opcodesV90he;
FloodFillParameters _floodFillParams;
struct VideoParameters {
byte filename[260];
int32 status;
int32 flags;
int32 unk2;
int32 wizResNum;
};
VideoParameters _videoParams;
int32 _heObject, _heObjectNum;
int32 _hePaletteNum;
int32 _curMaxSpriteId;
int32 _curSpriteId;
int32 _curSpriteGroupId;
public:
ScummEngine_v90he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
~ScummEngine_v90he();
virtual void scummInit();
LogicHE *_logicHE;
Sprite *_sprite;
protected:
virtual void allocateArrays();
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
virtual void setupScummVars();
virtual void initScummVars();
virtual void saveOrLoad(Serializer *s);
virtual void readMAXS(int blockSize);
virtual void processActors();
int computeWizHistogram(int resnum, int state, int x, int y, int w, int h);
void getArrayDim(int array, int *dim2start, int *dim2end, int *dim1start, int *dim1end);
void sortArray(int array, int dim2start, int dim2end, int dim1start, int dim1end, int sortOrder);
public:
int getGroupSpriteArray(int spriteGroupId);
protected:
uint8 *getHEPaletteIndex(int palSlot);
int getHEPaletteColor(int palSlot, int color);
int getHEPaletteSimilarColor(int palSlot, int red, int green, int start, int end);
int getHEPaletteColorComponent(int palSlot, int color, int component);
void setHEPaletteColor(int palSlot, uint8 color, uint8 r, uint8 g, uint8 b);
void setHEPaletteFromPtr(int palSlot, const uint8 *palData);
void setHEPaletteFromCostume(int palSlot, int resId);
void setHEPaletteFromImage(int palSlot, int resId, int state);
void setHEPaletteFromRoom(int palSlot, int resId, int state);
void restoreHEPalette(int palSlot);
void copyHEPalette(int dstPalSlot, int srcPalSlot);
void copyHEPaletteColor(int palSlot, uint8 dstColor, uint8 srcColor);
void setDefaultCursor();
protected:
/* HE version 90 script opcodes */
void o90_dup_n();
void o90_min();
void o90_max();
void o90_sin();
void o90_cos();
void o90_sqrt();
void o90_atan2();
void o90_getSegmentAngle();
void o90_getActorData();
void o90_startScriptUnk();
void o90_jumpToScriptUnk();
void o90_videoOps();
void o90_getVideoData();
void o90_wizImageOps();
void o90_getDistanceBetweenPoints();
void o90_getSpriteInfo();
void o90_setSpriteInfo();
void o90_getSpriteGroupInfo();
void o90_setSpriteGroupInfo();
void o90_getWizData();
void o90_floodFill();
void o90_mod();
void o90_shl();
void o90_shr();
void o90_xor();
void o90_findAllObjectsWithClassOf();
void o90_getPolygonOverlap();
void o90_cond();
void o90_dim2dim2Array();
void o90_redim2dimArray();
void o90_getLinesIntersectionPoint();
void o90_sortArray();
void o90_getObjectData();
void o90_getPaletteData();
void o90_paletteOps();
void o90_fontUnk();
void o90_getActorAnimProgress();
void o90_kernelGetFunctions();
void o90_kernelSetFunctions();
byte VAR_NUM_SPRITE_GROUPS;
byte VAR_NUM_SPRITES;
byte VAR_NUM_PALETTES;
byte VAR_NUM_UNK;
byte VAR_U32_VERSION;
byte VAR_U32_ARRAY_UNK;
};
class ScummEngine_v99he : public ScummEngine_v90he {
public:
ScummEngine_v99he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex) : ScummEngine_v90he(detector, syst, gs, md5sum, substResFileNameIndex) {}
virtual void scummInit();
protected:
virtual void initScummVars();
virtual void readMAXS(int blockSize);
virtual void saveOrLoad(Serializer *s);
virtual void copyPalColor(int dst, int src);
virtual void darkenPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor);
virtual void setPaletteFromPtr(const byte *ptr, int numcolor = -1);
virtual void setPalColor(int index, int r, int g, int b);
virtual void updatePalette();
};
class ScummEngine_v100he : public ScummEngine_v99he {
protected:
typedef void (ScummEngine_v100he::*OpcodeProcV100he)();
struct OpcodeEntryV100he {
OpcodeProcV100he proc;
const char *desc;
};
int32 _heResId, _heResType;
const OpcodeEntryV100he *_opcodesV100he;
public:
ScummEngine_v100he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex) : ScummEngine_v99he(detector, syst, gs, md5sum, substResFileNameIndex) {}
protected:
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
virtual void saveOrLoad(Serializer *s);
virtual void decodeParseString(int a, int b);
/* HE version 100 script opcodes */
void o100_actorOps();
void o100_arrayOps();
void o100_dim2dimArray();
void o100_redim2dimArray();
void o100_dimArray();
void o100_drawLine();
void o100_drawObject();
void o100_floodFill();
void o100_setSpriteGroupInfo();
void o100_resourceRoutines();
void o100_wizImageOps();
void o100_jumpToScript();
void o100_createSound();
void o100_dim2dim2Array();
void o100_paletteOps();
void o100_jumpToScriptUnk();
void o100_startScriptUnk();
void o100_redimArray();
void o100_roomOps();
void o100_startSound();
void o100_setSpriteInfo();
void o100_startScript();
void o100_systemOps();
void o100_cursorCommand();
void o100_videoOps();
void o100_wait();
void o100_writeFile();
void o100_isResourceLoaded();
void o100_getResourceSize();
void o100_getSpriteGroupInfo();
void o100_getPaletteData();
void o100_readFile();
void o100_getSpriteInfo();
void o100_getWizData();
void o100_getVideoData();
};
#endif
} // End of namespace Scumm
#endif

View File

@ -21,7 +21,7 @@
#include "common/stdafx.h"
#include "scumm/intern.h"
#include "scumm/intern_he.h"
#include "scumm/logic_he.h"
namespace Scumm {
@ -37,6 +37,10 @@ LogicHE::~LogicHE() {
free(_userDataD);
}
void LogicHE::writeScummVar(int var, int32 value) {
_vm->writeVar(var, value);
}
static int32 scumm_round(double arg) {
return (int32)(arg + 0.5);
}

View File

@ -24,10 +24,10 @@
#include "common/stdafx.h"
#include "scumm/intern.h"
namespace Scumm {
class ScummEngine_v90he;
class LogicHE {
public:
float *_userData;
@ -37,7 +37,7 @@ public:
LogicHE(ScummEngine_v90he *vm);
virtual ~LogicHE();
void writeScummVar(int var, int32 value) { _vm->writeVar(var, value); }
void writeScummVar(int var, int32 value);
int getFromArray(int arg0, int idx2, int idx1);
void putInArray(int arg0, int idx2, int idx1, int val);

View File

@ -25,6 +25,9 @@
#include "scumm/actor.h"
#include "scumm/bomp.h"
#include "scumm/intern.h"
#ifndef DISABLE_HE
#include "scumm/intern_he.h"
#endif
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/usage_bits.h"

View File

@ -22,7 +22,7 @@
#include "common/stdafx.h"
#include "common/system.h"
#include "scumm/scumm.h"
#include "scumm/intern.h"
#include "scumm/intern_he.h"
#include "scumm/resource.h"
#include "scumm/util.h"

View File

@ -28,6 +28,9 @@
#include "scumm/imuse.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/intern.h"
#ifndef DISABLE_HE
#include "scumm/intern_he.h"
#endif
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/scumm.h"
@ -52,7 +55,9 @@ extern const char *resTypeFromId(int id);
static uint16 newTag2Old(uint32 newTag);
static const byte *findResourceSmall(uint32 tag, const byte *searchin);
#ifndef DISABLE_HE
static bool checkTryMedia(BaseScummFile *handle);
#endif
/* Open a room */

View File

@ -25,7 +25,7 @@
#include "common/stdafx.h"
#include "scumm/scumm.h"
#include "scumm/intern.h"
#include "scumm/intern_he.h"
#include "scumm/resource.h"
#include "scumm/resource_v7he.h"
#include "scumm/sound.h"

View File

@ -114,6 +114,8 @@ namespace Scumm {
if (!check_offset(fi->memory, fi->total_size, fi->file->name(), x, s)) \
return (r);
class ScummEngine_v70he;
class ResExtractor {
public:
ResExtractor(ScummEngine_v70he *scumm);

View File

@ -25,6 +25,9 @@
#include "scumm/actor.h"
#include "scumm/boxes.h"
#include "scumm/intern.h"
#ifndef DISABLE_HE
#include "scumm/intern_he.h"
#endif
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/scumm.h"

View File

@ -31,6 +31,7 @@
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/imuse.h"
#include "scumm/intern.h"
#include "scumm/intern_he.h"
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/saveload.h"

View File

@ -24,7 +24,7 @@
#include "scumm/actor.h"
#include "scumm/charset.h"
#include "scumm/intern.h"
#include "scumm/intern_he.h"
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/resource_v7he.h"

View File

@ -26,7 +26,7 @@
#include "scumm/actor.h"
#include "scumm/charset.h"
#include "scumm/imuse.h"
#include "scumm/intern.h"
#include "scumm/intern_he.h"
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/scumm.h"

View File

@ -28,7 +28,7 @@
#include "scumm/actor.h"
#include "scumm/charset.h"
#include "scumm/intern.h"
#include "scumm/intern_he.h"
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/resource_v7he.h"

View File

@ -26,7 +26,7 @@
#include "scumm/actor.h"
#include "scumm/charset.h"
#include "scumm/intern.h"
#include "scumm/intern_he.h"
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/resource_v7he.h"

View File

@ -28,7 +28,7 @@
#include "scumm/actor.h"
#include "scumm/charset.h"
#include "scumm/intern.h"
#include "scumm/intern_he.h"
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/resource_v7he.h"

View File

@ -24,7 +24,7 @@
#include "scumm/actor.h"
#include "scumm/charset.h"
#include "scumm/intern.h"
#include "scumm/intern_he.h"
#include "scumm/logic_he.h"
#include "scumm/object.h"
#include "scumm/resource.h"

View File

@ -43,6 +43,7 @@
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/insane/insane.h"
#include "scumm/intern.h"
#include "scumm/intern_he.h"
#include "scumm/logic_he.h"
#include "scumm/player_nes.h"
#include "scumm/player_v1.h"

View File

@ -22,7 +22,7 @@
#include "common/stdafx.h"
#include "scumm/intern.h"
#include "scumm/intern_he.h"
#include "scumm/resource.h"
#include "scumm/saveload.h"
#include "scumm/scumm.h"

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@ -30,6 +30,9 @@
#include "scumm/dialogs.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/intern.h"
#ifndef DISABLE_HE
#include "scumm/intern_he.h"
#endif
#include "scumm/verbs.h"
#include "scumm/sound.h"
#include "scumm/util.h"

View File

@ -24,6 +24,9 @@
#include "common/config-manager.h"
#include "scumm/scumm.h"
#include "scumm/intern.h"
#ifndef DISABLE_HE
#include "scumm/intern_he.h"
#endif
#include "scumm/logic_he.h"
#include "sound/mididrv.h"

View File

@ -22,7 +22,7 @@
#include "common/stdafx.h"
#include "scumm/intern.h"
#include "scumm/intern_he.h"
#include "scumm/resource.h"
#include "scumm/scumm.h"
#include "scumm/wiz_he.h"