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IPHONE: Move setFilterModeForTexture to iPhoneView.
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@ -242,28 +242,6 @@ static bool getMouseCoords(UIDeviceOrientation orientation, CGPoint point, int *
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return true;
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}
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static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) {
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if (!tex)
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return;
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glBindTexture(GL_TEXTURE_2D, tex); printOpenGLError();
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GLint filter = GL_LINEAR;
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switch (mode) {
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case kGraphicsModeLinear:
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filter = GL_LINEAR;
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break;
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case kGraphicsModeNone:
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filter = GL_NEAREST;
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break;
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}
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); printOpenGLError();
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); printOpenGLError();
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}
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@implementation iPhoneView
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+ (Class)layerClass {
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@ -409,10 +387,32 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) {
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#endif
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}
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- (void)setFilterModeForTexture:(GLuint)tex {
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if (!tex)
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return;
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glBindTexture(GL_TEXTURE_2D, tex); printOpenGLError();
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GLint filter = GL_LINEAR;
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switch (_videoContext.graphicsMode) {
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case kGraphicsModeLinear:
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filter = GL_LINEAR;
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break;
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case kGraphicsModeNone:
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filter = GL_NEAREST;
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break;
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}
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); printOpenGLError();
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); printOpenGLError();
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}
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- (void)setGraphicsMode {
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setFilterModeForTexture(_screenTexture, _videoContext.graphicsMode);
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setFilterModeForTexture(_overlayTexture, _videoContext.graphicsMode);
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setFilterModeForTexture(_mouseCursorTexture, _videoContext.graphicsMode);
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[self setFilterModeForTexture:_screenTexture];
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[self setFilterModeForTexture:_overlayTexture];
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[self setFilterModeForTexture:_mouseCursorTexture];
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}
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- (void)updateSurface {
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@ -439,7 +439,7 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) {
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- (void)updateMouseCursor {
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if (_mouseCursorTexture == 0) {
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glGenTextures(1, &_mouseCursorTexture); printOpenGLError();
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setFilterModeForTexture(_mouseCursorTexture, _videoContext.graphicsMode);
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[self setFilterModeForTexture:_mouseCursorTexture];
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}
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glBindTexture(GL_TEXTURE_2D, _mouseCursorTexture); printOpenGLError();
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@ -595,14 +595,14 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) {
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}
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glGenTextures(1, &_screenTexture); printOpenGLError();
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setFilterModeForTexture(_screenTexture, _videoContext.graphicsMode);
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[self setFilterModeForTexture:_screenTexture];
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if (_overlayTexture > 0) {
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glDeleteTextures(1, &_overlayTexture); printOpenGLError();
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}
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glGenTextures(1, &_overlayTexture); printOpenGLError();
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setFilterModeForTexture(_overlayTexture, _videoContext.graphicsMode);
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[self setFilterModeForTexture:_overlayTexture];
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free(_gameScreenTextureBuffer);
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int textureSize = _gameScreenTextureWidth * _gameScreenTextureHeight * 2;
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