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ULTIMA8: Ignore 'combat' music in Cruader
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@ -108,7 +108,7 @@ void RemorseMusicProcess::playMusic(int track) {
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}
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void RemorseMusicProcess::playCombatMusic(int track) {
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playMusic_internal(track);
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// Only U8 has combat music.. ignore it.
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}
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void RemorseMusicProcess::queueMusic(int track) {
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@ -149,7 +149,7 @@ void RemorseMusicProcess::playMusic_internal(int track) {
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Audio::Mixer *mixer = Ultima8Engine::get_instance()->_mixer;
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assert(mixer);
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if (track == _currentTrack && mixer->isSoundHandleActive(_soundHandle))
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if (track == _currentTrack && (track == 0 || mixer->isSoundHandleActive(_soundHandle)))
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// Already playing what we want.
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return;
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