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3
TODO
3
TODO
@ -9,8 +9,6 @@ Residual TODO list (in rough order of priority):
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* Bounds check the Screenblocks dirty rectangle stuff, so it stops trashing
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memory and making Residual unusable/unstable.
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* Implement 2D primitives
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* Remove hash_map usage (not implemented on Visual Studio & other compilers)
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* Remove as much other STL stuff as possible (see above)
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* Add OpenGL lighting
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* Implement iMuse
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* Proper vsscanf implementation in textsplit.cpp for platforms without it (many!)
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@ -18,6 +16,5 @@ Residual TODO list (in rough order of priority):
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MSVC notes:
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These things need doing (At least) for it to be compilable under MSVC..
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Get rid of hash_map usage (not supported in MSVC)
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round() function in lua.cpp's check_int does not exist in MSVC
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vsscanf function does not exist in MSVC (already worked around)
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