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SCI: SQ4CD: Remove room restriction of existing workarounds for end
Fixes bug #9812
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@ -563,9 +563,9 @@ const SciWorkaroundEntry kDisposeScript_workarounds[] = {
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{ GID_LSL2, -1, 54, 0, "rm54", "dispose", NULL, 0, { WORKAROUND_IGNORE, 0 } }, // Amiga: room 55, script tries to kDisposeScript an object (does not happen for DOS) - bug #6818
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{ GID_MOTHERGOOSEHIRES,37, 337, 0, "rhymeScript", "changeState", NULL, 0, { WORKAROUND_IGNORE, 0 } }, // after the rhyme with the king
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{ GID_QFG1, -1, 64, 0, "rm64", "dispose", NULL, 0, { WORKAROUND_IGNORE, 0 } }, // when leaving graveyard, parameter 0 is an object
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{ GID_SQ4, 150, 151, 0, "fightScript", "dispose", NULL, 0, { WORKAROUND_IGNORE, 0 } }, // during fight with Vohaul, parameter 0 is an object
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{ GID_SQ4, 150, 152, 0, "driveCloseUp", "dispose", NULL, 0, { WORKAROUND_IGNORE, 0 } }, // when choosing "beam download", parameter 0 is an object
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{ GID_SQ4, 150, 152, 0, "", "dispose", NULL, 0, { WORKAROUND_IGNORE, 0 } }, // when choosing "beam download"... in Russian version - bug #5573
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{ GID_SQ4, -1, 151, 0, "fightScript", "dispose", NULL, 0, { WORKAROUND_IGNORE, 0 } }, // during fight with Vohaul, parameter 0 is an object, happens in at least room 150
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{ GID_SQ4, -1, 152, 0, "driveCloseUp", "dispose", NULL, 0, { WORKAROUND_IGNORE, 0 } }, // when choosing "beam download", parameter 0 is an object, may happen in room 150 and 900 (900 see bug #9812)
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{ GID_SQ4, -1, 152, 0, "", "dispose", NULL, 0, { WORKAROUND_IGNORE, 0 } }, // when choosing "beam download"... in Russian version - bug #5573
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SCI_WORKAROUNDENTRY_TERMINATOR
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};
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