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MYST3: make default texture size 512. Size 1024 is more accurate, but too heavy currently to handle
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@ -108,7 +108,7 @@ void TinyGLRenderer::init(Graphics::PixelBuffer &screenBuffer) {
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_nonPowerOfTwoTexSupport = true;
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_fb = new TinyGL::FrameBuffer(kOriginalWidth, kOriginalHeight, screenBuffer);
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TinyGL::glInit(_fb, 1024);
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TinyGL::glInit(_fb, 512);
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tglMatrixMode(TGL_PROJECTION);
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tglLoadIdentity();
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