MYST3: make default texture size 512. Size 1024 is more accurate, but too heavy currently to handle

This commit is contained in:
Pawel Kolodziejski 2014-07-05 20:41:26 +02:00
parent f6232e7e7d
commit 26b0a7f614

View File

@ -108,7 +108,7 @@ void TinyGLRenderer::init(Graphics::PixelBuffer &screenBuffer) {
_nonPowerOfTwoTexSupport = true;
_fb = new TinyGL::FrameBuffer(kOriginalWidth, kOriginalHeight, screenBuffer);
TinyGL::glInit(_fb, 1024);
TinyGL::glInit(_fb, 512);
tglMatrixMode(TGL_PROJECTION);
tglLoadIdentity();