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191
backends/platform/dingux/dingux-events.cpp
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191
backends/platform/dingux/dingux-events.cpp
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#include "backends/platform/dingux/dingux.h"
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#include "graphics/scaler/aspect.h" // for aspect2Real
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#if defined (DINGUX)
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#define PAD_UP SDLK_UP
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#define PAD_DOWN SDLK_DOWN
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#define PAD_LEFT SDLK_LEFT
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#define PAD_RIGHT SDLK_RIGHT
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#define BUT_A SDLK_LCTRL
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#define BUT_B SDLK_LALT
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#define BUT_X SDLK_SPACE
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#define BUT_Y SDLK_LSHIFT
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#define BUT_SELECT SDLK_ESCAPE
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#define BUT_START SDLK_RETURN
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#define TRIG_L SDLK_TAB
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#define TRIG_R SDLK_BACKSPACE
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static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode) {
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if (key >= SDLK_F1 && key <= SDLK_F9) {
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return key - SDLK_F1 + Common::ASCII_F1;
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} else if (key >= SDLK_KP0 && key <= SDLK_KP9) {
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return key - SDLK_KP0 + '0';
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} else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) {
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return key;
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} else if (unicode) {
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return unicode;
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} else if (key >= 'a' && key <= 'z' && (mod & KMOD_SHIFT)) {
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return key & ~0x20;
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} else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) {
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return 0;
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}
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return key;
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}
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bool OSystem_SDL_Dingux::remapKey(SDL_Event &ev, Common::Event &event) {
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if (ev.key.keysym.sym == PAD_UP) {
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if (ev.type == SDL_KEYDOWN) {
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_km.y_vel = -1;
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_km.y_down_count = 1;
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} else {
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_km.y_vel = 0;
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_km.y_down_count = 0;
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}
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event.type = Common::EVENT_MOUSEMOVE;
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fillMouseEvent(event, _km.x, _km.y);
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return true;
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} else if (ev.key.keysym.sym == PAD_DOWN) {
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if (ev.type == SDL_KEYDOWN) {
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_km.y_vel = 1;
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_km.y_down_count = 1;
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} else {
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_km.y_vel = 0;
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_km.y_down_count = 0;
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}
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event.type = Common::EVENT_MOUSEMOVE;
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fillMouseEvent(event, _km.x, _km.y);
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return true;
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} else if (ev.key.keysym.sym == PAD_LEFT) {
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if (ev.type == SDL_KEYDOWN) {
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_km.x_vel = -1;
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_km.x_down_count = 1;
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} else {
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_km.x_vel = 0;
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_km.x_down_count = 0;
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}
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event.type = Common::EVENT_MOUSEMOVE;
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fillMouseEvent(event, _km.x, _km.y);
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return true;
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} else if (ev.key.keysym.sym == PAD_RIGHT) {
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if (ev.type == SDL_KEYDOWN) {
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_km.x_vel = 1;
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_km.x_down_count = 1;
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} else {
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_km.x_vel = 0;
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_km.x_down_count = 0;
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}
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event.type = Common::EVENT_MOUSEMOVE;
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fillMouseEvent(event, _km.x, _km.y);
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return true;
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} else if (ev.key.keysym.sym == BUT_Y) { // left mouse button
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if (ev.type == SDL_KEYDOWN) {
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event.type = Common::EVENT_LBUTTONDOWN;
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} else {
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event.type = Common::EVENT_LBUTTONUP;
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}
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fillMouseEvent(event, _km.x, _km.y);
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return true;
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} else if (ev.key.keysym.sym == BUT_B) { // right mouse button
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if (ev.type == SDL_KEYDOWN) {
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event.type = Common::EVENT_RBUTTONDOWN;
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} else {
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event.type = Common::EVENT_RBUTTONUP;
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}
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fillMouseEvent(event, _km.x, _km.y);
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return true;
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} else if (ev.key.keysym.sym == BUT_X) { // '.' skip dialogue
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ev.key.keysym.sym = SDLK_PERIOD;
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ev.key.keysym.mod = (SDLMod)0;
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ev.key.keysym.unicode = '.';
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} else if (ev.key.keysym.sym == TRIG_L) { // global menu
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ev.key.keysym.sym = SDLK_F5;
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event.kbd.keycode = Common::KEYCODE_F5;
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event.kbd.ascii = Common::ASCII_F5;
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event.kbd.flags = Common::KBD_CTRL;
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if (ev.type == SDL_KEYDOWN) {
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event.type = Common::EVENT_KEYDOWN;
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} else {
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event.type = Common::EVENT_KEYUP;
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}
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return true;
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} else if (ev.key.keysym.sym == BUT_A) { // virtual keyboard
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ev.key.keysym.sym = SDLK_0;
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event.kbd.keycode = Common::KEYCODE_0;
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event.kbd.ascii = '0';
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event.kbd.flags = 0;
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if (ev.type == SDL_KEYDOWN) {
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event.type = Common::EVENT_KEYDOWN;
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} else {
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event.type = Common::EVENT_KEYUP;
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}
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return true;
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} else if (ev.key.keysym.sym == BUT_SELECT) { // virtual keyboard
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ev.key.keysym.sym = SDLK_F7;
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} else if (ev.key.keysym.sym == BUT_START) { // F5, menu in some games
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ev.key.keysym.sym = SDLK_F5;
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} else if (ev.key.keysym.sym == TRIG_R) { // ESC
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ev.key.keysym.sym = SDLK_ESCAPE;
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} else {
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event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
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event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
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}
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return false;
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}
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void OSystem_SDL_Dingux::fillMouseEvent(Common::Event &event, int x, int y) {
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if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
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event.mouse.x = x * 2;
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event.mouse.y = y * 2;
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} else {
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event.mouse.x = x;
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event.mouse.y = y;
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}
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// Update the "keyboard mouse" coords
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_km.x = x;
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_km.y = y;
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// Adjust for the screen scaling
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if (!_overlayVisible) {
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event.mouse.x /= _videoMode.scaleFactor;
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event.mouse.y /= _videoMode.scaleFactor;
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if (_videoMode.aspectRatioCorrection)
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event.mouse.y = aspect2Real(event.mouse.y);
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}
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}
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void OSystem_SDL_Dingux::warpMouse(int x, int y) {
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if (_mouseCurState.x != x || _mouseCurState.y != y) {
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if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
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x = x / 2;
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y = y / 2;
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}
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}
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OSystem_SDL::warpMouse(x, y);
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}
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#endif
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436
backends/platform/dingux/dingux-graphics.cpp
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436
backends/platform/dingux/dingux-graphics.cpp
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@ -0,0 +1,436 @@
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#include "backends/platform/dingux/dingux.h"
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#include "common/mutex.h"
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#include "graphics/scaler.h"
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#include "graphics/scaler/aspect.h"
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#include "graphics/scaler/downscaler.h"
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#include "graphics/surface.h"
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#if defined (DINGUX)
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static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
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{"1x", "Standard", GFX_NORMAL},
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{0, 0, 0}
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};
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int OSystem_SDL_Dingux::getDefaultGraphicsMode() const {
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return GFX_NORMAL;
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}
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const OSystem::GraphicsMode *OSystem_SDL_Dingux::getSupportedGraphicsModes() const {
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return s_supportedGraphicsModes;
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}
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bool OSystem_SDL_Dingux::setGraphicsMode(int mode) {
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Common::StackLock lock(_graphicsMutex);
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assert(_transactionMode == kTransactionActive);
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if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
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return true;
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int newScaleFactor = 1;
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switch (mode) {
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case GFX_NORMAL:
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newScaleFactor = 1;
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break;
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case GFX_HALF:
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newScaleFactor = 1;
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break;
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default:
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warning("unknown gfx mode %d", mode);
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return false;
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}
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_transactionDetails.normal1xScaler = (mode == GFX_NORMAL);
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if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor)
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_transactionDetails.needHotswap = true;
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_transactionDetails.needUpdatescreen = true;
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_videoMode.mode = mode;
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_videoMode.scaleFactor = newScaleFactor;
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return true;
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}
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void OSystem_SDL_Dingux::setGraphicsModeIntern() {
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Common::StackLock lock(_graphicsMutex);
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ScalerProc *newScalerProc = 0;
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switch (_videoMode.mode) {
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case GFX_NORMAL:
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newScalerProc = Normal1x;
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break;
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case GFX_HALF:
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newScalerProc = DownscaleAllByHalf;
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break;
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default:
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error("Unknown gfx mode %d", _videoMode.mode);
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}
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_scalerProc = newScalerProc;
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if (!_screen || !_hwscreen)
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return;
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// Blit everything to the screen
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_forceFull = true;
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// Even if the old and new scale factors are the same, we may have a
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// different scaler for the cursor now.
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blitCursor();
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}
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void OSystem_SDL_Dingux::initSize(uint w, uint h) {
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assert(_transactionMode == kTransactionActive);
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// Avoid redundant res changes
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if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight)
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return;
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_videoMode.screenWidth = w;
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_videoMode.screenHeight = h;
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if (w > 320 || h > 240) {
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setGraphicsMode(GFX_HALF);
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setGraphicsModeIntern();
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toggleMouseGrab();
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}
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_transactionDetails.sizeChanged = true;
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}
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void OSystem_SDL_Dingux::drawMouse() {
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if (!_mouseVisible || !_mouseSurface) {
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_mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
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return;
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}
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SDL_Rect dst;
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int scale;
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int hotX, hotY;
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if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
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dst.x = _mouseCurState.x / 2;
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dst.y = _mouseCurState.y / 2;
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} else {
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dst.x = _mouseCurState.x;
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dst.y = _mouseCurState.y;
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}
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if (!_overlayVisible) {
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scale = _videoMode.scaleFactor;
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dst.w = _mouseCurState.vW;
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dst.h = _mouseCurState.vH;
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hotX = _mouseCurState.vHotX;
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hotY = _mouseCurState.vHotY;
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} else {
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scale = 1;
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dst.w = _mouseCurState.rW;
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dst.h = _mouseCurState.rH;
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hotX = _mouseCurState.rHotX;
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hotY = _mouseCurState.rHotY;
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}
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// The mouse is undrawn using virtual coordinates, i.e. they may be
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// scaled and aspect-ratio corrected.
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_mouseBackup.x = dst.x - hotX;
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_mouseBackup.y = dst.y - hotY;
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_mouseBackup.w = dst.w;
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_mouseBackup.h = dst.h;
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// We draw the pre-scaled cursor image, so now we need to adjust for
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// scaling, shake position and aspect ratio correction manually.
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if (!_overlayVisible) {
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dst.y += _currentShakePos;
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}
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if (_videoMode.aspectRatioCorrection && !_overlayVisible)
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dst.y = real2Aspect(dst.y);
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dst.x = scale * dst.x - _mouseCurState.rHotX;
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dst.y = scale * dst.y - _mouseCurState.rHotY;
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dst.w = _mouseCurState.rW;
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dst.h = _mouseCurState.rH;
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// Note that SDL_BlitSurface() and addDirtyRect() will both perform any
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// clipping necessary
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if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0)
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error("SDL_BlitSurface failed: %s", SDL_GetError());
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// The screen will be updated using real surface coordinates, i.e.
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// they will not be scaled or aspect-ratio corrected.
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addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
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}
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void OSystem_SDL_Dingux::undrawMouse() {
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const int x = _mouseBackup.x;
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const int y = _mouseBackup.y;
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// When we switch bigger overlay off mouse jumps. Argh!
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// This is intended to prevent undrawing offscreen mouse
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if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight))
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return;
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if (_mouseBackup.w != 0 && _mouseBackup.h != 0) {
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if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
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addDirtyRect(x*2, y*2, _mouseBackup.w*2, _mouseBackup.h*2);
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} else {
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addDirtyRect(x, y, _mouseBackup.w, _mouseBackup.h);
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}
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}
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}
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void OSystem_SDL_Dingux::internUpdateScreen() {
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SDL_Surface *srcSurf, *origSurf;
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int height, width;
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ScalerProc *scalerProc;
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int scale1;
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#if defined (DEBUG) && ! defined(_WIN32_WCE) // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
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assert(_hwscreen != NULL);
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assert(_hwscreen->map->sw_data != NULL);
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#endif
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// If the shake position changed, fill the dirty area with blackness
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if (_currentShakePos != _newShakePos) {
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SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor};
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if (_videoMode.aspectRatioCorrection && !_overlayVisible)
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blackrect.h = real2Aspect(blackrect.h - 1) + 1;
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SDL_FillRect(_hwscreen, &blackrect, 0);
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_currentShakePos = _newShakePos;
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_forceFull = true;
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}
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// Check whether the palette was changed in the meantime and update the
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// screen surface accordingly.
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if (_screen && _paletteDirtyEnd != 0) {
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SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
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_paletteDirtyStart,
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_paletteDirtyEnd - _paletteDirtyStart);
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_paletteDirtyEnd = 0;
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_forceFull = true;
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}
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#ifdef USE_OSD
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// OSD visible (i.e. non-transparent)?
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if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
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// Updated alpha value
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const int diff = SDL_GetTicks() - _osdFadeStartTime;
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if (diff > 0) {
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if (diff >= kOSDFadeOutDuration) {
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// Back to full transparency
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_osdAlpha = SDL_ALPHA_TRANSPARENT;
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} else {
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// Do a linear fade out...
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const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
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_osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration;
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}
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SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
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_forceFull = true;
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}
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}
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#endif
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if (!_overlayVisible) {
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origSurf = _screen;
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srcSurf = _tmpscreen;
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width = _videoMode.screenWidth;
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height = _videoMode.screenHeight;
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scalerProc = _scalerProc;
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scale1 = _videoMode.scaleFactor;
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} else {
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origSurf = _overlayscreen;
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srcSurf = _tmpscreen2;
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width = _videoMode.overlayWidth;
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height = _videoMode.overlayHeight;
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scalerProc = Normal1x;
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scale1 = 1;
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}
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// Add the area covered by the mouse cursor to the list of dirty rects if
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// we have to redraw the mouse.
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if (_mouseNeedsRedraw)
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undrawMouse();
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// Force a full redraw if requested
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if (_forceFull) {
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_numDirtyRects = 1;
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_dirtyRectList[0].x = 0;
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_dirtyRectList[0].y = 0;
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_dirtyRectList[0].w = width;
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_dirtyRectList[0].h = height;
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}
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// Only draw anything if necessary
|
||||
if (_numDirtyRects > 0 || _mouseNeedsRedraw) {
|
||||
SDL_Rect *r;
|
||||
SDL_Rect dst;
|
||||
uint32 srcPitch, dstPitch;
|
||||
SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects;
|
||||
|
||||
for (r = _dirtyRectList; r != lastRect; ++r) {
|
||||
dst = *r;
|
||||
dst.x++; // Shift rect by one since 2xSai needs to access the data around
|
||||
dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
|
||||
|
||||
if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
|
||||
error("SDL_BlitSurface failed: %s", SDL_GetError());
|
||||
}
|
||||
|
||||
SDL_LockSurface(srcSurf);
|
||||
SDL_LockSurface(_hwscreen);
|
||||
|
||||
srcPitch = srcSurf->pitch;
|
||||
dstPitch = _hwscreen->pitch;
|
||||
|
||||
for (r = _dirtyRectList; r != lastRect; ++r) {
|
||||
register int dst_y = r->y + _currentShakePos;
|
||||
register int dst_h = 0;
|
||||
register int dst_w = r->w;
|
||||
register int orig_dst_y = 0;
|
||||
register int dst_x = r->x;
|
||||
register int src_y;
|
||||
register int src_x;
|
||||
|
||||
if (dst_y < height) {
|
||||
dst_h = r->h;
|
||||
if (dst_h > height - dst_y)
|
||||
dst_h = height - dst_y;
|
||||
|
||||
orig_dst_y = dst_y;
|
||||
src_x = dst_x;
|
||||
src_y = dst_y;
|
||||
|
||||
if (_videoMode.aspectRatioCorrection && !_overlayVisible)
|
||||
dst_y = real2Aspect(dst_y);
|
||||
|
||||
assert(scalerProc != NULL);
|
||||
|
||||
if ((_videoMode.mode == GFX_HALF) && (scalerProc == DownscaleAllByHalf)) {
|
||||
if (dst_x % 2 == 1) {
|
||||
dst_x--;
|
||||
dst_w++;
|
||||
}
|
||||
if (dst_y % 2 == 1) {
|
||||
dst_y--;
|
||||
dst_h++;
|
||||
}
|
||||
src_x = dst_x;
|
||||
src_y = dst_y;
|
||||
dst_x = dst_x / 2;
|
||||
dst_y = dst_y / 2;
|
||||
|
||||
scalerProc((byte *)srcSurf->pixels + (src_x * 2 + 2) + (src_y + 1) * srcPitch, srcPitch,
|
||||
(byte *)_hwscreen->pixels + dst_x * 2 + dst_y * dstPitch, dstPitch, dst_w, dst_h);
|
||||
|
||||
} else {
|
||||
scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
|
||||
(byte *)_hwscreen->pixels + r->x * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
|
||||
}
|
||||
}
|
||||
|
||||
if (_videoMode.mode == GFX_HALF && scalerProc == DownscaleAllByHalf) {
|
||||
r->w = r->w / 2;
|
||||
r->h = dst_h / 2;
|
||||
} else {
|
||||
r->w = r->w;
|
||||
r->h = dst_h;
|
||||
}
|
||||
|
||||
r->x = dst_x;
|
||||
r->y = dst_y;
|
||||
|
||||
|
||||
#ifdef USE_SCALERS
|
||||
if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible)
|
||||
r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1);
|
||||
#endif
|
||||
}
|
||||
SDL_UnlockSurface(srcSurf);
|
||||
SDL_UnlockSurface(_hwscreen);
|
||||
|
||||
// Readjust the dirty rect list in case we are doing a full update.
|
||||
// This is necessary if shaking is active.
|
||||
if (_forceFull) {
|
||||
_dirtyRectList[0].y = 0;
|
||||
_dirtyRectList[0].h = (_videoMode.mode == GFX_HALF) ? effectiveScreenHeight() / 2 : effectiveScreenHeight();
|
||||
}
|
||||
|
||||
drawMouse();
|
||||
|
||||
#ifdef USE_OSD
|
||||
if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
|
||||
SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0);
|
||||
}
|
||||
#endif
|
||||
// Finally, blit all our changes to the screen
|
||||
SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
|
||||
}
|
||||
|
||||
_numDirtyRects = 0;
|
||||
_forceFull = false;
|
||||
_mouseNeedsRedraw = false;
|
||||
}
|
||||
|
||||
void OSystem_SDL_Dingux::showOverlay() {
|
||||
if (_videoMode.mode == GFX_HALF) {
|
||||
_mouseCurState.x = _mouseCurState.x / 2;
|
||||
_mouseCurState.y = _mouseCurState.y / 2;
|
||||
}
|
||||
OSystem_SDL::showOverlay();
|
||||
}
|
||||
|
||||
void OSystem_SDL_Dingux::hideOverlay() {
|
||||
if (_videoMode.mode == GFX_HALF) {
|
||||
_mouseCurState.x = _mouseCurState.x * 2;
|
||||
_mouseCurState.y = _mouseCurState.y * 2;
|
||||
}
|
||||
OSystem_SDL::hideOverlay();
|
||||
}
|
||||
|
||||
bool OSystem_SDL_Dingux::loadGFXMode() {
|
||||
fprintf(stdout, "Game ScreenMode = %d*%d\n", _videoMode.screenWidth, _videoMode.screenHeight);
|
||||
if (_videoMode.screenWidth > 320 || _videoMode.screenHeight > 240) {
|
||||
_videoMode.aspectRatioCorrection = false;
|
||||
setGraphicsMode(GFX_HALF);
|
||||
fprintf(stdout, "GraphicsMode set to HALF\n");
|
||||
} else {
|
||||
setGraphicsMode(GFX_NORMAL);
|
||||
fprintf(stdout, "GraphicsMode set to NORMAL\n");
|
||||
}
|
||||
|
||||
if ((_videoMode.mode == GFX_HALF) && !_overlayVisible) {
|
||||
_videoMode.overlayWidth = _videoMode.screenWidth / 2;
|
||||
_videoMode.overlayHeight = _videoMode.screenHeight / 2;
|
||||
_videoMode.fullscreen = true;
|
||||
} else {
|
||||
|
||||
_videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
|
||||
_videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
|
||||
|
||||
if (_videoMode.aspectRatioCorrection)
|
||||
_videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight);
|
||||
|
||||
_videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
|
||||
_videoMode.hardwareHeight = effectiveScreenHeight();
|
||||
}
|
||||
|
||||
|
||||
return OSystem_SDL::loadGFXMode();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
34
backends/platform/dingux/dingux.cpp
Normal file
34
backends/platform/dingux/dingux.cpp
Normal file
@ -0,0 +1,34 @@
|
||||
|
||||
#include "backends/platform/dingux/dingux.h"
|
||||
|
||||
#if defined(DINGUX)
|
||||
|
||||
bool OSystem_SDL_Dingux::hasFeature(Feature f) {
|
||||
return
|
||||
(f == kFeatureAspectRatioCorrection) ||
|
||||
(f == kFeatureCursorHasPalette);
|
||||
}
|
||||
|
||||
void OSystem_SDL_Dingux::setFeatureState(Feature f, bool enable) {
|
||||
switch (f) {
|
||||
case kFeatureAspectRatioCorrection:
|
||||
setAspectRatioCorrection(enable);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool OSystem_SDL_Dingux::getFeatureState(Feature f) {
|
||||
assert(_transactionMode == kTransactionNone);
|
||||
|
||||
switch (f) {
|
||||
case kFeatureAspectRatioCorrection:
|
||||
return _videoMode.aspectRatioCorrection;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
44
backends/platform/dingux/dingux.h
Normal file
44
backends/platform/dingux/dingux.h
Normal file
@ -0,0 +1,44 @@
|
||||
|
||||
#ifndef SDL_DINGUX_COMMON_H
|
||||
#define SDL_DINGUX_COMMON_H
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include "backends/base-backend.h"
|
||||
#include "backends/platform/sdl/sdl.h"
|
||||
|
||||
#if defined(DINGUX)
|
||||
|
||||
enum {
|
||||
GFX_HALF = 12
|
||||
};
|
||||
|
||||
class OSystem_SDL_Dingux : public OSystem_SDL {
|
||||
public:
|
||||
virtual bool hasFeature(Feature f);
|
||||
virtual void setFeatureState(Feature f, bool enable);
|
||||
virtual bool getFeatureState(Feature f);
|
||||
virtual int getDefaultGraphicsMode() const;
|
||||
void initSize(uint w, uint h);
|
||||
const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
|
||||
bool setGraphicsMode(const char *name);
|
||||
bool setGraphicsMode(int mode);
|
||||
void setGraphicsModeIntern();
|
||||
void internUpdateScreen();
|
||||
void showOverlay();
|
||||
void hideOverlay();
|
||||
bool loadGFXMode();
|
||||
void drawMouse();
|
||||
void undrawMouse();
|
||||
void warpMouse(int, int);
|
||||
void fillMouseEvent(Common::Event&, int, int);
|
||||
|
||||
protected:
|
||||
virtual bool remapKey(SDL_Event &ev, Common::Event &event);
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
29
backends/platform/dingux/main.cpp
Normal file
29
backends/platform/dingux/main.cpp
Normal file
@ -0,0 +1,29 @@
|
||||
|
||||
#include "backends/platform/dingux/dingux.h"
|
||||
#include "backends/plugins/sdl/sdl-provider.h"
|
||||
//#include "backends/plugins/posix/posix-provider.h"
|
||||
#include "base/main.h"
|
||||
|
||||
#if defined(DINGUX)
|
||||
|
||||
#include <unistd.h>
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
|
||||
g_system = new OSystem_SDL_Dingux();
|
||||
assert(g_system);
|
||||
|
||||
#ifdef DYNAMIC_MODULES
|
||||
PluginManager::instance().addPluginProvider(new SDLPluginProvider());
|
||||
// PluginManager::instance().addPluginProvider(new POSIXPluginProvider());
|
||||
#endif
|
||||
|
||||
// Invoke the actual ScummVM main entry point:
|
||||
int res = scummvm_main(argc, argv);
|
||||
((OSystem_SDL *)g_system)->deinit();
|
||||
return res;
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
13
backends/platform/dingux/module.mk
Normal file
13
backends/platform/dingux/module.mk
Normal file
@ -0,0 +1,13 @@
|
||||
MODULE := backends/platform/dingux
|
||||
|
||||
MODULE_OBJS := \
|
||||
main.o \
|
||||
dingux.o \
|
||||
dingux-events.o \
|
||||
dingux-graphics.o \
|
||||
|
||||
MODULE_DIRS += \
|
||||
backends/platform/dingux/
|
||||
|
||||
# We don't use the rules.mk here on purpose
|
||||
OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) $(OBJS)
|
@ -537,7 +537,7 @@ bool OSystem_SDL::loadGFXMode() {
|
||||
assert(_inited);
|
||||
_forceFull = true;
|
||||
|
||||
#if !defined(__MAEMO__) && !defined(GP2XWIZ) && !defined(LINUXMOTO)
|
||||
#if !defined(__MAEMO__) && !defined(GP2XWIZ) && !defined(LINUXMOTO) && !defined(DINGUX)
|
||||
_videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
|
||||
_videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
|
||||
|
||||
|
@ -38,7 +38,7 @@
|
||||
|
||||
// Several SDL based ports use a custom main, and hence do not want to compile
|
||||
// of this file. The following "#if" ensures that.
|
||||
#if !defined(__MAEMO__) && !defined(_WIN32_WCE) && !defined(GP2XWIZ)&& !defined(LINUXMOTO) && !defined(__SYMBIAN32__)
|
||||
#if !defined(__MAEMO__) && !defined(_WIN32_WCE) && !defined(GP2XWIZ)&& !defined(LINUXMOTO) && !defined(__SYMBIAN32__) && !defined(DINGUX)
|
||||
|
||||
|
||||
#include "backends/platform/sdl/sdl.h"
|
||||
|
@ -150,7 +150,7 @@ void OSystem_SDL::initBackend() {
|
||||
memset(&_videoMode, 0, sizeof(_videoMode));
|
||||
memset(&_transactionDetails, 0, sizeof(_transactionDetails));
|
||||
|
||||
#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && defined(USE_SCALERS)
|
||||
#if !defined(_WIN32_WCE) && !defined(DINGUX) && !defined(__SYMBIAN32__) && defined(USE_SCALERS)
|
||||
_videoMode.mode = GFX_DOUBLESIZE;
|
||||
_videoMode.scaleFactor = 2;
|
||||
_videoMode.aspectRatioCorrection = ConfMan.getBool("aspect_ratio");
|
||||
|
@ -243,6 +243,13 @@
|
||||
#define SCUMM_NEED_ALIGNMENT
|
||||
#endif
|
||||
|
||||
// Very BAD hack following, used to avoid triggering an assert in uClibc dingux library
|
||||
// "toupper" when pressing keyboard function keys.
|
||||
#if defined(DINGUX)
|
||||
#undef toupper
|
||||
#define toupper(c) (((c & 0xFF) >= 97) && ((c & 0xFF) <= 122) ? ((c & 0xFF) - 32) : (c & 0xFF))
|
||||
#endif
|
||||
|
||||
#elif defined(__DC__)
|
||||
|
||||
#define scumm_stricmp strcasecmp
|
||||
|
26
configure
vendored
26
configure
vendored
@ -932,6 +932,11 @@ arm-riscos)
|
||||
_host_os=riscos
|
||||
_host_cpu=arm
|
||||
;;
|
||||
dingux)
|
||||
_host_os=linux
|
||||
_host_cpu=mipsel
|
||||
_host_alias=mipsel-linux
|
||||
;;
|
||||
dreamcast)
|
||||
_host_os=dreamcast
|
||||
_host_cpu=sh
|
||||
@ -1537,6 +1542,17 @@ if test -n "$_host"; then
|
||||
_ranlib=$_host-ranlib
|
||||
_strip=$_host-strip
|
||||
;;
|
||||
dingux)
|
||||
DEFINES="$DEFINES -DUNIX -DDINGUX -DDISABLE_DOSBOX_OPL"
|
||||
ASFLAGS="$ASFLAGS"
|
||||
CXXFLAGS="$CXXFLAGS -msoft-float -mips32"
|
||||
_need_memalign=yes
|
||||
_backend="dingux"
|
||||
_mt32emu=no
|
||||
_vkeybd=yes
|
||||
_build_hq_scalers=no
|
||||
_keymapper=no
|
||||
;;
|
||||
dreamcast)
|
||||
DEFINES="$DEFINES -DDISABLE_DEFAULT_SAVEFILEMANAGER -DDISABLE_TEXT_CONSOLE -DDISABLE_COMMAND_LINE"
|
||||
CXXFLAGS="$CXXFLAGS -O3 -funroll-loops -fschedule-insns2 -fomit-frame-pointer -fdelete-null-pointer-checks"
|
||||
@ -1852,7 +1868,7 @@ fi
|
||||
# Enable 16bit support only for backends which support it
|
||||
#
|
||||
case $_backend in
|
||||
dreamcast | samsungtv | sdl | wii | psp)
|
||||
dreamcast | dingux | samsungtv | sdl | wii | psp)
|
||||
if test "$_16bit" = auto ; then
|
||||
_16bit=yes
|
||||
else
|
||||
@ -2544,6 +2560,14 @@ case $_backend in
|
||||
LDFLAGS="$LDFLAGS -Wl,-Ttext,0x8c010000 -nostartfiles "'$(ronindir)/lib/crt0.o -L$(ronindir)/lib'
|
||||
LIBS="$LIBS -lronin -lm"
|
||||
;;
|
||||
dingux)
|
||||
find_sdlconfig
|
||||
INCLUDES="$INCLUDES `$_sdlconfig --prefix="$_sdlpath" --cflags`"
|
||||
LIBS="$LIBS `$_sdlconfig --prefix="$_sdlpath" --libs`"
|
||||
DEFINES="$DEFINES -DSDL_BACKEND -DDINGUX"
|
||||
LDFLAGS="$LDFLAGS "
|
||||
MODULES="$MODULES backends/platform/sdl"
|
||||
;;
|
||||
ds)
|
||||
# TODO ds
|
||||
INCLUDES="$INCLUDES "'-I$(srcdir)/backends/platform/ds/arm9/source'
|
||||
|
Loading…
Reference in New Issue
Block a user