DINGOO: new port. Patch #3039277

svn-id: r52210
This commit is contained in:
Eugene Sandulenko 2010-08-19 12:43:37 +00:00
parent 6682659da0
commit 26dc4c2425
11 changed files with 782 additions and 4 deletions

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#include "backends/platform/dingux/dingux.h"
#include "graphics/scaler/aspect.h" // for aspect2Real
#if defined (DINGUX)
#define PAD_UP SDLK_UP
#define PAD_DOWN SDLK_DOWN
#define PAD_LEFT SDLK_LEFT
#define PAD_RIGHT SDLK_RIGHT
#define BUT_A SDLK_LCTRL
#define BUT_B SDLK_LALT
#define BUT_X SDLK_SPACE
#define BUT_Y SDLK_LSHIFT
#define BUT_SELECT SDLK_ESCAPE
#define BUT_START SDLK_RETURN
#define TRIG_L SDLK_TAB
#define TRIG_R SDLK_BACKSPACE
static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode) {
if (key >= SDLK_F1 && key <= SDLK_F9) {
return key - SDLK_F1 + Common::ASCII_F1;
} else if (key >= SDLK_KP0 && key <= SDLK_KP9) {
return key - SDLK_KP0 + '0';
} else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) {
return key;
} else if (unicode) {
return unicode;
} else if (key >= 'a' && key <= 'z' && (mod & KMOD_SHIFT)) {
return key & ~0x20;
} else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) {
return 0;
}
return key;
}
bool OSystem_SDL_Dingux::remapKey(SDL_Event &ev, Common::Event &event) {
if (ev.key.keysym.sym == PAD_UP) {
if (ev.type == SDL_KEYDOWN) {
_km.y_vel = -1;
_km.y_down_count = 1;
} else {
_km.y_vel = 0;
_km.y_down_count = 0;
}
event.type = Common::EVENT_MOUSEMOVE;
fillMouseEvent(event, _km.x, _km.y);
return true;
} else if (ev.key.keysym.sym == PAD_DOWN) {
if (ev.type == SDL_KEYDOWN) {
_km.y_vel = 1;
_km.y_down_count = 1;
} else {
_km.y_vel = 0;
_km.y_down_count = 0;
}
event.type = Common::EVENT_MOUSEMOVE;
fillMouseEvent(event, _km.x, _km.y);
return true;
} else if (ev.key.keysym.sym == PAD_LEFT) {
if (ev.type == SDL_KEYDOWN) {
_km.x_vel = -1;
_km.x_down_count = 1;
} else {
_km.x_vel = 0;
_km.x_down_count = 0;
}
event.type = Common::EVENT_MOUSEMOVE;
fillMouseEvent(event, _km.x, _km.y);
return true;
} else if (ev.key.keysym.sym == PAD_RIGHT) {
if (ev.type == SDL_KEYDOWN) {
_km.x_vel = 1;
_km.x_down_count = 1;
} else {
_km.x_vel = 0;
_km.x_down_count = 0;
}
event.type = Common::EVENT_MOUSEMOVE;
fillMouseEvent(event, _km.x, _km.y);
return true;
} else if (ev.key.keysym.sym == BUT_Y) { // left mouse button
if (ev.type == SDL_KEYDOWN) {
event.type = Common::EVENT_LBUTTONDOWN;
} else {
event.type = Common::EVENT_LBUTTONUP;
}
fillMouseEvent(event, _km.x, _km.y);
return true;
} else if (ev.key.keysym.sym == BUT_B) { // right mouse button
if (ev.type == SDL_KEYDOWN) {
event.type = Common::EVENT_RBUTTONDOWN;
} else {
event.type = Common::EVENT_RBUTTONUP;
}
fillMouseEvent(event, _km.x, _km.y);
return true;
} else if (ev.key.keysym.sym == BUT_X) { // '.' skip dialogue
ev.key.keysym.sym = SDLK_PERIOD;
ev.key.keysym.mod = (SDLMod)0;
ev.key.keysym.unicode = '.';
} else if (ev.key.keysym.sym == TRIG_L) { // global menu
ev.key.keysym.sym = SDLK_F5;
event.kbd.keycode = Common::KEYCODE_F5;
event.kbd.ascii = Common::ASCII_F5;
event.kbd.flags = Common::KBD_CTRL;
if (ev.type == SDL_KEYDOWN) {
event.type = Common::EVENT_KEYDOWN;
} else {
event.type = Common::EVENT_KEYUP;
}
return true;
} else if (ev.key.keysym.sym == BUT_A) { // virtual keyboard
ev.key.keysym.sym = SDLK_0;
event.kbd.keycode = Common::KEYCODE_0;
event.kbd.ascii = '0';
event.kbd.flags = 0;
if (ev.type == SDL_KEYDOWN) {
event.type = Common::EVENT_KEYDOWN;
} else {
event.type = Common::EVENT_KEYUP;
}
return true;
} else if (ev.key.keysym.sym == BUT_SELECT) { // virtual keyboard
ev.key.keysym.sym = SDLK_F7;
} else if (ev.key.keysym.sym == BUT_START) { // F5, menu in some games
ev.key.keysym.sym = SDLK_F5;
} else if (ev.key.keysym.sym == TRIG_R) { // ESC
ev.key.keysym.sym = SDLK_ESCAPE;
} else {
event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
}
return false;
}
void OSystem_SDL_Dingux::fillMouseEvent(Common::Event &event, int x, int y) {
if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
event.mouse.x = x * 2;
event.mouse.y = y * 2;
} else {
event.mouse.x = x;
event.mouse.y = y;
}
// Update the "keyboard mouse" coords
_km.x = x;
_km.y = y;
// Adjust for the screen scaling
if (!_overlayVisible) {
event.mouse.x /= _videoMode.scaleFactor;
event.mouse.y /= _videoMode.scaleFactor;
if (_videoMode.aspectRatioCorrection)
event.mouse.y = aspect2Real(event.mouse.y);
}
}
void OSystem_SDL_Dingux::warpMouse(int x, int y) {
if (_mouseCurState.x != x || _mouseCurState.y != y) {
if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
x = x / 2;
y = y / 2;
}
}
OSystem_SDL::warpMouse(x, y);
}
#endif

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#include "backends/platform/dingux/dingux.h"
#include "common/mutex.h"
#include "graphics/scaler.h"
#include "graphics/scaler/aspect.h"
#include "graphics/scaler/downscaler.h"
#include "graphics/surface.h"
#if defined (DINGUX)
static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
{"1x", "Standard", GFX_NORMAL},
{0, 0, 0}
};
int OSystem_SDL_Dingux::getDefaultGraphicsMode() const {
return GFX_NORMAL;
}
const OSystem::GraphicsMode *OSystem_SDL_Dingux::getSupportedGraphicsModes() const {
return s_supportedGraphicsModes;
}
bool OSystem_SDL_Dingux::setGraphicsMode(int mode) {
Common::StackLock lock(_graphicsMutex);
assert(_transactionMode == kTransactionActive);
if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
return true;
int newScaleFactor = 1;
switch (mode) {
case GFX_NORMAL:
newScaleFactor = 1;
break;
case GFX_HALF:
newScaleFactor = 1;
break;
default:
warning("unknown gfx mode %d", mode);
return false;
}
_transactionDetails.normal1xScaler = (mode == GFX_NORMAL);
if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor)
_transactionDetails.needHotswap = true;
_transactionDetails.needUpdatescreen = true;
_videoMode.mode = mode;
_videoMode.scaleFactor = newScaleFactor;
return true;
}
void OSystem_SDL_Dingux::setGraphicsModeIntern() {
Common::StackLock lock(_graphicsMutex);
ScalerProc *newScalerProc = 0;
switch (_videoMode.mode) {
case GFX_NORMAL:
newScalerProc = Normal1x;
break;
case GFX_HALF:
newScalerProc = DownscaleAllByHalf;
break;
default:
error("Unknown gfx mode %d", _videoMode.mode);
}
_scalerProc = newScalerProc;
if (!_screen || !_hwscreen)
return;
// Blit everything to the screen
_forceFull = true;
// Even if the old and new scale factors are the same, we may have a
// different scaler for the cursor now.
blitCursor();
}
void OSystem_SDL_Dingux::initSize(uint w, uint h) {
assert(_transactionMode == kTransactionActive);
// Avoid redundant res changes
if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight)
return;
_videoMode.screenWidth = w;
_videoMode.screenHeight = h;
if (w > 320 || h > 240) {
setGraphicsMode(GFX_HALF);
setGraphicsModeIntern();
toggleMouseGrab();
}
_transactionDetails.sizeChanged = true;
}
void OSystem_SDL_Dingux::drawMouse() {
if (!_mouseVisible || !_mouseSurface) {
_mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
return;
}
SDL_Rect dst;
int scale;
int hotX, hotY;
if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
dst.x = _mouseCurState.x / 2;
dst.y = _mouseCurState.y / 2;
} else {
dst.x = _mouseCurState.x;
dst.y = _mouseCurState.y;
}
if (!_overlayVisible) {
scale = _videoMode.scaleFactor;
dst.w = _mouseCurState.vW;
dst.h = _mouseCurState.vH;
hotX = _mouseCurState.vHotX;
hotY = _mouseCurState.vHotY;
} else {
scale = 1;
dst.w = _mouseCurState.rW;
dst.h = _mouseCurState.rH;
hotX = _mouseCurState.rHotX;
hotY = _mouseCurState.rHotY;
}
// The mouse is undrawn using virtual coordinates, i.e. they may be
// scaled and aspect-ratio corrected.
_mouseBackup.x = dst.x - hotX;
_mouseBackup.y = dst.y - hotY;
_mouseBackup.w = dst.w;
_mouseBackup.h = dst.h;
// We draw the pre-scaled cursor image, so now we need to adjust for
// scaling, shake position and aspect ratio correction manually.
if (!_overlayVisible) {
dst.y += _currentShakePos;
}
if (_videoMode.aspectRatioCorrection && !_overlayVisible)
dst.y = real2Aspect(dst.y);
dst.x = scale * dst.x - _mouseCurState.rHotX;
dst.y = scale * dst.y - _mouseCurState.rHotY;
dst.w = _mouseCurState.rW;
dst.h = _mouseCurState.rH;
// Note that SDL_BlitSurface() and addDirtyRect() will both perform any
// clipping necessary
if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
// The screen will be updated using real surface coordinates, i.e.
// they will not be scaled or aspect-ratio corrected.
addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
}
void OSystem_SDL_Dingux::undrawMouse() {
const int x = _mouseBackup.x;
const int y = _mouseBackup.y;
// When we switch bigger overlay off mouse jumps. Argh!
// This is intended to prevent undrawing offscreen mouse
if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight))
return;
if (_mouseBackup.w != 0 && _mouseBackup.h != 0) {
if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
addDirtyRect(x*2, y*2, _mouseBackup.w*2, _mouseBackup.h*2);
} else {
addDirtyRect(x, y, _mouseBackup.w, _mouseBackup.h);
}
}
}
void OSystem_SDL_Dingux::internUpdateScreen() {
SDL_Surface *srcSurf, *origSurf;
int height, width;
ScalerProc *scalerProc;
int scale1;
#if defined (DEBUG) && ! defined(_WIN32_WCE) // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
assert(_hwscreen != NULL);
assert(_hwscreen->map->sw_data != NULL);
#endif
// If the shake position changed, fill the dirty area with blackness
if (_currentShakePos != _newShakePos) {
SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor};
if (_videoMode.aspectRatioCorrection && !_overlayVisible)
blackrect.h = real2Aspect(blackrect.h - 1) + 1;
SDL_FillRect(_hwscreen, &blackrect, 0);
_currentShakePos = _newShakePos;
_forceFull = true;
}
// Check whether the palette was changed in the meantime and update the
// screen surface accordingly.
if (_screen && _paletteDirtyEnd != 0) {
SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
_paletteDirtyStart,
_paletteDirtyEnd - _paletteDirtyStart);
_paletteDirtyEnd = 0;
_forceFull = true;
}
#ifdef USE_OSD
// OSD visible (i.e. non-transparent)?
if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
// Updated alpha value
const int diff = SDL_GetTicks() - _osdFadeStartTime;
if (diff > 0) {
if (diff >= kOSDFadeOutDuration) {
// Back to full transparency
_osdAlpha = SDL_ALPHA_TRANSPARENT;
} else {
// Do a linear fade out...
const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
_osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration;
}
SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
_forceFull = true;
}
}
#endif
if (!_overlayVisible) {
origSurf = _screen;
srcSurf = _tmpscreen;
width = _videoMode.screenWidth;
height = _videoMode.screenHeight;
scalerProc = _scalerProc;
scale1 = _videoMode.scaleFactor;
} else {
origSurf = _overlayscreen;
srcSurf = _tmpscreen2;
width = _videoMode.overlayWidth;
height = _videoMode.overlayHeight;
scalerProc = Normal1x;
scale1 = 1;
}
// Add the area covered by the mouse cursor to the list of dirty rects if
// we have to redraw the mouse.
if (_mouseNeedsRedraw)
undrawMouse();
// Force a full redraw if requested
if (_forceFull) {
_numDirtyRects = 1;
_dirtyRectList[0].x = 0;
_dirtyRectList[0].y = 0;
_dirtyRectList[0].w = width;
_dirtyRectList[0].h = height;
}
// Only draw anything if necessary
if (_numDirtyRects > 0 || _mouseNeedsRedraw) {
SDL_Rect *r;
SDL_Rect dst;
uint32 srcPitch, dstPitch;
SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects;
for (r = _dirtyRectList; r != lastRect; ++r) {
dst = *r;
dst.x++; // Shift rect by one since 2xSai needs to access the data around
dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
}
SDL_LockSurface(srcSurf);
SDL_LockSurface(_hwscreen);
srcPitch = srcSurf->pitch;
dstPitch = _hwscreen->pitch;
for (r = _dirtyRectList; r != lastRect; ++r) {
register int dst_y = r->y + _currentShakePos;
register int dst_h = 0;
register int dst_w = r->w;
register int orig_dst_y = 0;
register int dst_x = r->x;
register int src_y;
register int src_x;
if (dst_y < height) {
dst_h = r->h;
if (dst_h > height - dst_y)
dst_h = height - dst_y;
orig_dst_y = dst_y;
src_x = dst_x;
src_y = dst_y;
if (_videoMode.aspectRatioCorrection && !_overlayVisible)
dst_y = real2Aspect(dst_y);
assert(scalerProc != NULL);
if ((_videoMode.mode == GFX_HALF) && (scalerProc == DownscaleAllByHalf)) {
if (dst_x % 2 == 1) {
dst_x--;
dst_w++;
}
if (dst_y % 2 == 1) {
dst_y--;
dst_h++;
}
src_x = dst_x;
src_y = dst_y;
dst_x = dst_x / 2;
dst_y = dst_y / 2;
scalerProc((byte *)srcSurf->pixels + (src_x * 2 + 2) + (src_y + 1) * srcPitch, srcPitch,
(byte *)_hwscreen->pixels + dst_x * 2 + dst_y * dstPitch, dstPitch, dst_w, dst_h);
} else {
scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
(byte *)_hwscreen->pixels + r->x * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
}
}
if (_videoMode.mode == GFX_HALF && scalerProc == DownscaleAllByHalf) {
r->w = r->w / 2;
r->h = dst_h / 2;
} else {
r->w = r->w;
r->h = dst_h;
}
r->x = dst_x;
r->y = dst_y;
#ifdef USE_SCALERS
if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible)
r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1);
#endif
}
SDL_UnlockSurface(srcSurf);
SDL_UnlockSurface(_hwscreen);
// Readjust the dirty rect list in case we are doing a full update.
// This is necessary if shaking is active.
if (_forceFull) {
_dirtyRectList[0].y = 0;
_dirtyRectList[0].h = (_videoMode.mode == GFX_HALF) ? effectiveScreenHeight() / 2 : effectiveScreenHeight();
}
drawMouse();
#ifdef USE_OSD
if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0);
}
#endif
// Finally, blit all our changes to the screen
SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
}
_numDirtyRects = 0;
_forceFull = false;
_mouseNeedsRedraw = false;
}
void OSystem_SDL_Dingux::showOverlay() {
if (_videoMode.mode == GFX_HALF) {
_mouseCurState.x = _mouseCurState.x / 2;
_mouseCurState.y = _mouseCurState.y / 2;
}
OSystem_SDL::showOverlay();
}
void OSystem_SDL_Dingux::hideOverlay() {
if (_videoMode.mode == GFX_HALF) {
_mouseCurState.x = _mouseCurState.x * 2;
_mouseCurState.y = _mouseCurState.y * 2;
}
OSystem_SDL::hideOverlay();
}
bool OSystem_SDL_Dingux::loadGFXMode() {
fprintf(stdout, "Game ScreenMode = %d*%d\n", _videoMode.screenWidth, _videoMode.screenHeight);
if (_videoMode.screenWidth > 320 || _videoMode.screenHeight > 240) {
_videoMode.aspectRatioCorrection = false;
setGraphicsMode(GFX_HALF);
fprintf(stdout, "GraphicsMode set to HALF\n");
} else {
setGraphicsMode(GFX_NORMAL);
fprintf(stdout, "GraphicsMode set to NORMAL\n");
}
if ((_videoMode.mode == GFX_HALF) && !_overlayVisible) {
_videoMode.overlayWidth = _videoMode.screenWidth / 2;
_videoMode.overlayHeight = _videoMode.screenHeight / 2;
_videoMode.fullscreen = true;
} else {
_videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
_videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
if (_videoMode.aspectRatioCorrection)
_videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight);
_videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
_videoMode.hardwareHeight = effectiveScreenHeight();
}
return OSystem_SDL::loadGFXMode();
}
#endif

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@ -0,0 +1,34 @@
#include "backends/platform/dingux/dingux.h"
#if defined(DINGUX)
bool OSystem_SDL_Dingux::hasFeature(Feature f) {
return
(f == kFeatureAspectRatioCorrection) ||
(f == kFeatureCursorHasPalette);
}
void OSystem_SDL_Dingux::setFeatureState(Feature f, bool enable) {
switch (f) {
case kFeatureAspectRatioCorrection:
setAspectRatioCorrection(enable);
break;
default:
break;
}
}
bool OSystem_SDL_Dingux::getFeatureState(Feature f) {
assert(_transactionMode == kTransactionNone);
switch (f) {
case kFeatureAspectRatioCorrection:
return _videoMode.aspectRatioCorrection;
default:
return false;
}
}
#endif

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@ -0,0 +1,44 @@
#ifndef SDL_DINGUX_COMMON_H
#define SDL_DINGUX_COMMON_H
#include <SDL.h>
#include "backends/base-backend.h"
#include "backends/platform/sdl/sdl.h"
#if defined(DINGUX)
enum {
GFX_HALF = 12
};
class OSystem_SDL_Dingux : public OSystem_SDL {
public:
virtual bool hasFeature(Feature f);
virtual void setFeatureState(Feature f, bool enable);
virtual bool getFeatureState(Feature f);
virtual int getDefaultGraphicsMode() const;
void initSize(uint w, uint h);
const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
bool setGraphicsMode(const char *name);
bool setGraphicsMode(int mode);
void setGraphicsModeIntern();
void internUpdateScreen();
void showOverlay();
void hideOverlay();
bool loadGFXMode();
void drawMouse();
void undrawMouse();
void warpMouse(int, int);
void fillMouseEvent(Common::Event&, int, int);
protected:
virtual bool remapKey(SDL_Event &ev, Common::Event &event);
};
#endif
#endif

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@ -0,0 +1,29 @@
#include "backends/platform/dingux/dingux.h"
#include "backends/plugins/sdl/sdl-provider.h"
//#include "backends/plugins/posix/posix-provider.h"
#include "base/main.h"
#if defined(DINGUX)
#include <unistd.h>
int main(int argc, char* argv[]) {
g_system = new OSystem_SDL_Dingux();
assert(g_system);
#ifdef DYNAMIC_MODULES
PluginManager::instance().addPluginProvider(new SDLPluginProvider());
// PluginManager::instance().addPluginProvider(new POSIXPluginProvider());
#endif
// Invoke the actual ScummVM main entry point:
int res = scummvm_main(argc, argv);
((OSystem_SDL *)g_system)->deinit();
return res;
}
#endif

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@ -0,0 +1,13 @@
MODULE := backends/platform/dingux
MODULE_OBJS := \
main.o \
dingux.o \
dingux-events.o \
dingux-graphics.o \
MODULE_DIRS += \
backends/platform/dingux/
# We don't use the rules.mk here on purpose
OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) $(OBJS)

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@ -537,7 +537,7 @@ bool OSystem_SDL::loadGFXMode() {
assert(_inited);
_forceFull = true;
#if !defined(__MAEMO__) && !defined(GP2XWIZ) && !defined(LINUXMOTO)
#if !defined(__MAEMO__) && !defined(GP2XWIZ) && !defined(LINUXMOTO) && !defined(DINGUX)
_videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
_videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;

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@ -38,7 +38,7 @@
// Several SDL based ports use a custom main, and hence do not want to compile
// of this file. The following "#if" ensures that.
#if !defined(__MAEMO__) && !defined(_WIN32_WCE) && !defined(GP2XWIZ)&& !defined(LINUXMOTO) && !defined(__SYMBIAN32__)
#if !defined(__MAEMO__) && !defined(_WIN32_WCE) && !defined(GP2XWIZ)&& !defined(LINUXMOTO) && !defined(__SYMBIAN32__) && !defined(DINGUX)
#include "backends/platform/sdl/sdl.h"

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@ -150,7 +150,7 @@ void OSystem_SDL::initBackend() {
memset(&_videoMode, 0, sizeof(_videoMode));
memset(&_transactionDetails, 0, sizeof(_transactionDetails));
#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && defined(USE_SCALERS)
#if !defined(_WIN32_WCE) && !defined(DINGUX) && !defined(__SYMBIAN32__) && defined(USE_SCALERS)
_videoMode.mode = GFX_DOUBLESIZE;
_videoMode.scaleFactor = 2;
_videoMode.aspectRatioCorrection = ConfMan.getBool("aspect_ratio");

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@ -243,6 +243,13 @@
#define SCUMM_NEED_ALIGNMENT
#endif
// Very BAD hack following, used to avoid triggering an assert in uClibc dingux library
// "toupper" when pressing keyboard function keys.
#if defined(DINGUX)
#undef toupper
#define toupper(c) (((c & 0xFF) >= 97) && ((c & 0xFF) <= 122) ? ((c & 0xFF) - 32) : (c & 0xFF))
#endif
#elif defined(__DC__)
#define scumm_stricmp strcasecmp

26
configure vendored
View File

@ -932,6 +932,11 @@ arm-riscos)
_host_os=riscos
_host_cpu=arm
;;
dingux)
_host_os=linux
_host_cpu=mipsel
_host_alias=mipsel-linux
;;
dreamcast)
_host_os=dreamcast
_host_cpu=sh
@ -1537,6 +1542,17 @@ if test -n "$_host"; then
_ranlib=$_host-ranlib
_strip=$_host-strip
;;
dingux)
DEFINES="$DEFINES -DUNIX -DDINGUX -DDISABLE_DOSBOX_OPL"
ASFLAGS="$ASFLAGS"
CXXFLAGS="$CXXFLAGS -msoft-float -mips32"
_need_memalign=yes
_backend="dingux"
_mt32emu=no
_vkeybd=yes
_build_hq_scalers=no
_keymapper=no
;;
dreamcast)
DEFINES="$DEFINES -DDISABLE_DEFAULT_SAVEFILEMANAGER -DDISABLE_TEXT_CONSOLE -DDISABLE_COMMAND_LINE"
CXXFLAGS="$CXXFLAGS -O3 -funroll-loops -fschedule-insns2 -fomit-frame-pointer -fdelete-null-pointer-checks"
@ -1852,7 +1868,7 @@ fi
# Enable 16bit support only for backends which support it
#
case $_backend in
dreamcast | samsungtv | sdl | wii | psp)
dreamcast | dingux | samsungtv | sdl | wii | psp)
if test "$_16bit" = auto ; then
_16bit=yes
else
@ -2544,6 +2560,14 @@ case $_backend in
LDFLAGS="$LDFLAGS -Wl,-Ttext,0x8c010000 -nostartfiles "'$(ronindir)/lib/crt0.o -L$(ronindir)/lib'
LIBS="$LIBS -lronin -lm"
;;
dingux)
find_sdlconfig
INCLUDES="$INCLUDES `$_sdlconfig --prefix="$_sdlpath" --cflags`"
LIBS="$LIBS `$_sdlconfig --prefix="$_sdlpath" --libs`"
DEFINES="$DEFINES -DSDL_BACKEND -DDINGUX"
LDFLAGS="$LDFLAGS "
MODULES="$MODULES backends/platform/sdl"
;;
ds)
# TODO ds
INCLUDES="$INCLUDES "'-I$(srcdir)/backends/platform/ds/arm9/source'