FULLPIPE: Initial engine skeleton with detection

This commit is contained in:
Eugene Sandulenko 2013-05-01 14:30:38 +03:00
parent b4bf88be46
commit 26e6f50860
3 changed files with 273 additions and 0 deletions

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/file.h"
#include "fullpipe/fullpipe.h"
namespace Fullpipe {
const char *FullpipeEngine::getGameId() const {
return _gameDescription->gameid;
}
}
static const PlainGameDescriptor fullpipeGames[] = {
{"fullpipe", "Full Pipe"},
{0, 0}
};
namespace Fullpipe {
static const ADGameDescription gameDescriptions[] = {
// Fullpipe Russian version
{
"fullpipe",
0,
AD_ENTRY1s("0654.sc2", "099f54f86d33ad2395f3b854b7e05058", 2272),
Common::RU_RUS,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
GUIO1(GUIO_NONE)
},
// Fullpipe German version
{
"fullpipe",
0,
AD_ENTRY1s("0654.sc2", "d8743351fc53d205f42d91f6d791e51b", 2272),
Common::RU_RUS,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
GUIO1(GUIO_NONE)
},
AD_TABLE_END_MARKER
};
} // End of namespace Fullpipe
class FullpipeMetaEngine : public AdvancedMetaEngine {
public:
FullpipeMetaEngine() : AdvancedMetaEngine(Fullpipe::gameDescriptions, sizeof(ADGameDescription), fullpipeGames) {
_singleid = "fullpipe";
}
virtual const char *getName() const {
return "Fullpipe Engine";
}
virtual const char *getOriginalCopyright() const {
return "Fullpipe Engine (C) Pipe Studio";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
};
bool FullpipeMetaEngine::hasFeature(MetaEngineFeature f) const {
return false;
}
bool Fullpipe::FullpipeEngine::hasFeature(EngineFeature f) const {
return false;
}
bool FullpipeMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc) {
*engine = new Fullpipe::FullpipeEngine(syst, desc);
}
return desc != 0;
}
#if PLUGIN_ENABLED_DYNAMIC(FULLPIPE)
REGISTER_PLUGIN_DYNAMIC(FULLPIPE, PLUGIN_TYPE_ENGINE, FullpipeMetaEngine);
#else
REGISTER_PLUGIN_STATIC(FULLPIPE, PLUGIN_TYPE_ENGINE, FullpipeMetaEngine);
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "common/config-manager.h"
#include "engines/util.h"
#include "fullpipe/fullpipe.h"
namespace Fullpipe {
FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
// Setup mixer
if (!_mixer->isReady()) {
warning("Sound initialization failed.");
}
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
_rnd = new Common::RandomSource("fullpipe");
}
FullpipeEngine::~FullpipeEngine() {
delete _rnd;
}
Common::Error FullpipeEngine::run() {
// Initialize backend
initGraphics(800, 600, true);
_isSaveAllowed = false;
return Common::kNoError;
}
void FullpipeEngine::updateEvents() {
Common::Event event;
Common::EventManager *eventMan = _system->getEventManager();
while (eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
_keyState = event.kbd.keycode;
break;
case Common::EVENT_KEYUP:
_keyState = Common::KEYCODE_INVALID;
break;
case Common::EVENT_MOUSEMOVE:
_mouseX = event.mouse.x;
_mouseY = event.mouse.y;
break;
default:
break;
}
}
}
} // End of namespace Fullpipe

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef FULLPIPE_H
#define FULLPIPE_H
#include "common/scummsys.h"
#include "common/events.h"
#include "common/keyboard.h"
#include "common/random.h"
#include "common/savefile.h"
#include "common/system.h"
#include "audio/mixer.h"
#include "graphics/surface.h"
#include "engines/engine.h"
struct ADGameDescription;
namespace Fullpipe {
enum FullpipeGameFeatures {
};
class FullpipeEngine : public ::Engine {
protected:
Common::Error run();
public:
FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc);
virtual ~FullpipeEngine();
// Detection related functions
const ADGameDescription *_gameDescription;
const char *getGameId() const;
Common::Platform getPlatform() const;
bool hasFeature(EngineFeature f) const;
Common::RandomSource *_rnd;
int _mouseX, _mouseY;
Common::KeyCode _keyState;
uint16 _buttonState;
void updateEvents();
public:
bool _isSaveAllowed;
bool canLoadGameStateCurrently() { return _isSaveAllowed; }
bool canSaveGameStateCurrently() { return _isSaveAllowed; }
};
} // End of namespace Fullpipe
#endif /* FULLPIPE_H */