Patch 679354: ComI actor redraw patch

svn-id: r6590
This commit is contained in:
James Brown 2003-02-07 19:24:34 +00:00
parent a6cbfebf6d
commit 270e95a655
3 changed files with 3 additions and 6 deletions

View File

@ -32,8 +32,8 @@ OBJS :=
#######################################################################
# Uncomment this to activate the MAD lib for compressed sound files
DEFINES += -DUSE_MAD
LIBS += -lmad
#DEFINES += -DUSE_MAD
#LIBS += -lmad
# Uncomment this to activate the Ogg Vorbis lib for compressed sound files
# DEFINES += -DUSE_VORBIS

View File

@ -693,7 +693,6 @@ void Scumm::redrawBGAreas()
redrawBGStrip(0, 1);
} else if (_fullRedraw != 0 || diff != 0) {
_BgNeedsRedraw = false;
_fullRedraw = false;
redrawBGStrip(0, gdi._numStrips);
}
} else {

View File

@ -2466,7 +2466,6 @@ void Scumm_v6::o6_setBlastObjectWindow()
void Scumm_v6::o6_kernelSetFunctions()
{
int args[30];
int i;
Actor *a;
getStackList(args, sizeof(args) / sizeof(args[0]));
@ -2657,8 +2656,7 @@ void Scumm_v6::o6_kernelSetFunctions()
case 6:
_fullRedraw = 1;
redrawBGAreas();
for (i = 1; i < NUM_ACTORS; i++)
derefActor(i)->needRedraw = true;
setActorRedrawFlags(true, false);
processActors();
fadeIn(args[1]);
break;