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CRUISE: Split detection features & adapt to new plugins.
This commit is contained in:
parent
ec3ccf5eb0
commit
2712bccff6
2
configure
vendored
2
configure
vendored
@ -6169,7 +6169,7 @@ declare -a static_detect_engines=("PLUMBERS" "AGI" "SCUMM" "SKY" "DREAMWEB" "DRA
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"PETKA" "PINK" "PRINCE" "SHERLOCK" "SLUDGE" "STARTREK" "SUPERNOVA"
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"TEENAGENT" "TESTBED" "TINSEL" "TITANIC" "TOLTECS" "TONY" "TOON"
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"TOUCHE" "TSAGE" "TUCKER" "VOYEUR" "WAGE" "AVALANCHE" "BBVS"
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"BLADERUNNER" "CHEWY" "CINE")
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"BLADERUNNER" "CHEWY" "CINE" "CRUISE")
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detectId="_DETECTION"
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echo "Creating engines/plugins_table.h"
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@ -21,31 +21,9 @@
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*/
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#include "base/plugins.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "engines/advancedDetector.h"
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#include "cruise/cruise.h"
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#include "cruise/saveload.h"
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namespace Cruise {
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struct CRUISEGameDescription {
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ADGameDescription desc;
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};
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const char *CruiseEngine::getGameId() const {
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return _gameDescription->desc.gameId;
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}
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Common::Language CruiseEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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Common::Platform CruiseEngine::getPlatform() const {
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return _gameDescription->desc.platform;
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}
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}
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#include "cruise/detection.h"
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static const PlainGameDescriptor cruiseGames[] = {
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{"cruise", "Cruise for a Corpse"},
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@ -209,90 +187,6 @@ public:
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const char *getOriginalCopyright() const override {
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return "Cinematique evo 2 (C) Delphine Software";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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int getMaximumSaveSlot() const override { return 99; }
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SaveStateList listSaves(const char *target) const override;
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void removeSaveState(const char *target, int slot) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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};
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bool CruiseMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSupportsLoadingDuringStartup);
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}
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SaveStateList CruiseMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String pattern("cruise.s##");
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filenames = saveFileMan->listSavefiles(pattern);
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 2 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 2);
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if (slotNum >= 0 && slotNum <= 99) {
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Common::InSaveFile *in = saveFileMan->openForLoading(*file);
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if (in) {
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Cruise::CruiseSavegameHeader header;
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if (Cruise::readSavegameHeader(in, header))
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saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
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delete in;
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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void CruiseMetaEngine::removeSaveState(const char *target, int slot) const {
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g_system->getSavefileManager()->removeSavefile(Cruise::CruiseEngine::getSavegameFile(slot));
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}
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SaveStateDescriptor CruiseMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(
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Cruise::CruiseEngine::getSavegameFile(slot));
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if (f) {
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Cruise::CruiseSavegameHeader header;
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if (!Cruise::readSavegameHeader(f, header, false)) {
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delete f;
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return SaveStateDescriptor();
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}
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delete f;
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// Create the return descriptor
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SaveStateDescriptor desc(slot, header.saveName);
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desc.setThumbnail(header.thumbnail);
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return desc;
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}
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return SaveStateDescriptor();
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}
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bool CruiseMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const Cruise::CRUISEGameDescription *gd = (const Cruise::CRUISEGameDescription *)desc;
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if (gd) {
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*engine = new Cruise::CruiseEngine(syst, gd);
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}
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return gd != 0;
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}
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#if PLUGIN_ENABLED_DYNAMIC(CRUISE)
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REGISTER_PLUGIN_DYNAMIC(CRUISE, PLUGIN_TYPE_ENGINE, CruiseMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(CRUISE, PLUGIN_TYPE_ENGINE, CruiseMetaEngine);
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#endif
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REGISTER_PLUGIN_STATIC(CRUISE_DETECTION, PLUGIN_TYPE_METAENGINE, CruiseMetaEngine);
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29
engines/cruise/detection.h
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29
engines/cruise/detection.h
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@ -0,0 +1,29 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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namespace Cruise {
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struct CRUISEGameDescription {
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ADGameDescription desc;
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};
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} // End of namespace Cruise
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138
engines/cruise/metaengine.cpp
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138
engines/cruise/metaengine.cpp
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@ -0,0 +1,138 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "engines/advancedDetector.h"
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#include "cruise/cruise.h"
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#include "cruise/saveload.h"
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#include "cruise/detection.h"
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namespace Cruise {
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const char *CruiseEngine::getGameId() const {
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return _gameDescription->desc.gameId;
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}
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Common::Language CruiseEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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Common::Platform CruiseEngine::getPlatform() const {
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return _gameDescription->desc.platform;
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}
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} // End of namespace Cruise
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class CruiseMetaEngineConnect : public AdvancedMetaEngineConnect {
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public:
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const char *getName() const override {
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return "cruise";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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int getMaximumSaveSlot() const override { return 99; }
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SaveStateList listSaves(const char *target) const override;
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void removeSaveState(const char *target, int slot) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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};
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bool CruiseMetaEngineConnect::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSupportsLoadingDuringStartup);
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}
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SaveStateList CruiseMetaEngineConnect::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String pattern("cruise.s##");
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filenames = saveFileMan->listSavefiles(pattern);
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 2 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 2);
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if (slotNum >= 0 && slotNum <= 99) {
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Common::InSaveFile *in = saveFileMan->openForLoading(*file);
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if (in) {
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Cruise::CruiseSavegameHeader header;
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if (Cruise::readSavegameHeader(in, header))
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saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
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delete in;
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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void CruiseMetaEngineConnect::removeSaveState(const char *target, int slot) const {
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g_system->getSavefileManager()->removeSavefile(Cruise::CruiseEngine::getSavegameFile(slot));
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}
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SaveStateDescriptor CruiseMetaEngineConnect::querySaveMetaInfos(const char *target, int slot) const {
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Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(
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Cruise::CruiseEngine::getSavegameFile(slot));
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if (f) {
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Cruise::CruiseSavegameHeader header;
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if (!Cruise::readSavegameHeader(f, header, false)) {
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delete f;
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return SaveStateDescriptor();
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}
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delete f;
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// Create the return descriptor
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SaveStateDescriptor desc(slot, header.saveName);
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desc.setThumbnail(header.thumbnail);
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return desc;
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}
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return SaveStateDescriptor();
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}
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bool CruiseMetaEngineConnect::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const Cruise::CRUISEGameDescription *gd = (const Cruise::CRUISEGameDescription *)desc;
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if (gd) {
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*engine = new Cruise::CruiseEngine(syst, gd);
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}
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return gd != 0;
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}
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#if PLUGIN_ENABLED_DYNAMIC(CRUISE)
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REGISTER_PLUGIN_DYNAMIC(CRUISE, PLUGIN_TYPE_ENGINE, CruiseMetaEngineConnect);
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#else
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REGISTER_PLUGIN_STATIC(CRUISE, PLUGIN_TYPE_ENGINE, CruiseMetaEngineConnect);
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#endif
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@ -12,13 +12,13 @@ MODULE_OBJS := \
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debugger.o \
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decompiler.o \
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delphine-unpack.o \
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detection.o \
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font.o \
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function.o \
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gfxModule.o \
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linker.o \
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mainDraw.o \
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menu.o \
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metaengine.o \
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mouse.o \
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object.o \
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overlay.o \
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@ -40,3 +40,6 @@ endif
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# Include common rules
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include $(srcdir)/rules.mk
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# Detection objects
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DETECT_OBJS += $(MODULE)/detection.o
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