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LAB: Use AD_ENTRY2s in the detection table
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@ -40,11 +40,8 @@ static const ADGameDescription labDescriptions[] = {
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{
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"lab",
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"",
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{
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{ "doors", 0, "d77536010e7e5ae17ee066323ceb9585", 2537 }, // game/doors
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{ "noteold.fon", 0, "6c1d90ad55149556e79d3f7bfddb4bd7", 9252 }, // game/spict/noteold.fon
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{ NULL, 0, NULL, 0 }
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},
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AD_ENTRY2s("doors", "d77536010e7e5ae17ee066323ceb9585", 2537, // game/doors
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"noteold.fon", "6c1d90ad55149556e79d3f7bfddb4bd7", 9252), // game/spict/noteold.fon
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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@ -53,11 +50,8 @@ static const ADGameDescription labDescriptions[] = {
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{
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"lab",
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"Lowres",
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{
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{ "doors", 0, "d77536010e7e5ae17ee066323ceb9585", 2537 }, // game/doors
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{ "64b", 0, "3a84d41bcc6a782f22e8e954bce09721", 39916 }, // game/pict/h2/64b
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{ NULL, 0, NULL, 0 }
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},
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AD_ENTRY2s("doors", "d77536010e7e5ae17ee066323ceb9585", 2537, // game/doors
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"64b", "3a84d41bcc6a782f22e8e954bce09721", 39916), // game/pict/h2/64b
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Common::EN_ANY,
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Common::kPlatformDOS,
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Lab::GF_LOWRES | ADGF_NO_FLAGS,
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