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PRINCE: Code clean up after adding DrawNode
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@ -46,8 +46,6 @@ public:
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void draw(uint16 x, uint16 y, const Graphics::Surface *s);
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void drawTransparentIntro(int32 posX, int32 poxY, const Graphics::Surface *s);
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//void drawAsShadow(int32 posX, int32 poxY, const Graphics::Surface *s, byte *shadowTable);
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//void drawMask(int32 posX, int32 posY, int32 width, int32 height, byte *maskData, const Graphics::Surface *originalRoomSurface);
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static void drawTransparent(Graphics::Surface *frontScreen, DrawNode *drawNode);
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static void drawAsShadow(Graphics::Surface *frontScreen, DrawNode *drawNode);
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@ -819,23 +819,10 @@ void PrinceEngine::showMask(int maskNr, Graphics::Surface *originalRoomSurface)
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newDrawNode.freeSurfaceSMemory = false;
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newDrawNode.drawFunction = &_graph->drawMask;
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_drawNodeList.push_back(newDrawNode);
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//_graph->drawMask(destX, destY, _maskList[maskNr]._width, _maskList[maskNr]._height, _maskList[maskNr].getMask(), originalRoomSurface);
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}
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}
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}
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/*
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// ShowNak
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void PrinceEngine::showMask(int maskNr, const Graphics::Surface *originalRoomSurface) {
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if (_maskList[maskNr]._flags == 0) {
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if (spriteCheck(_maskList[maskNr]._width, _maskList[maskNr]._height, _maskList[maskNr]._x1, _maskList[maskNr]._y1)) {
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int destX = _maskList[maskNr]._x1 - _picWindowX;
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int destY = _maskList[maskNr]._y1 - _picWindowY;
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_graph->drawMask(destX, destY, _maskList[maskNr]._width, _maskList[maskNr]._height, _maskList[maskNr].getMask(), originalRoomSurface);
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}
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}
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}
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*/
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void PrinceEngine::showSprite(Graphics::Surface *spriteSurface, int destX, int destY, int destZ, bool freeSurfaceMemory) {
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if (spriteCheck(spriteSurface->w, spriteSurface->h, destX, destY)) {
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destX -= _picWindowX;
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@ -852,7 +839,6 @@ void PrinceEngine::showSprite(Graphics::Surface *spriteSurface, int destX, int d
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newDrawNode.freeSurfaceSMemory = freeSurfaceMemory;
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newDrawNode.drawFunction = &_graph->drawTransparent;
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_drawNodeList.push_back(newDrawNode);
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//_graph->drawTransparent(destX, destY, spriteSurface);
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}
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}
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@ -872,7 +858,6 @@ void PrinceEngine::showSpriteShadow(Graphics::Surface *shadowSurface, int destX,
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newDrawNode.freeSurfaceSMemory = freeSurfaceMemory;
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newDrawNode.drawFunction = &_graph->drawAsShadow;
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_drawNodeList.push_back(newDrawNode);
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//_graph->drawAsShadow(destX, destY, shadowSurface, _graph->_shadowTable70);
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}
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}
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@ -1038,8 +1023,6 @@ void PrinceEngine::showBackAnims() {
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Graphics::Surface *backAnimSurface = _backAnimList[i].backAnims[activeSubAnim]._animData->getFrame(phaseFrameIndex); //still with memory leak
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showSprite(backAnimSurface, x, y, z, true);
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//backAnimSurface->free();
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//delete backAnimSurface;
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}
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//ShowFrameCodeShadow
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@ -1065,8 +1048,6 @@ void PrinceEngine::showBackAnims() {
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Graphics::Surface *shadowSurface = _backAnimList[i].backAnims[activeSubAnim]._shadowData->getFrame(shadowPhaseFrameIndex); //still with memory leak
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showSpriteShadow(shadowSurface, shadowX, shadowY, shadowZ, true);
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//shadowSurface->free();
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//delete shadowSurface;
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}
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}
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}
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@ -1122,7 +1103,6 @@ void PrinceEngine::showObjects() {
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newDrawNode.freeSurfaceSMemory = false;
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newDrawNode.drawFunction = &_graph->drawTransparent;
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_drawNodeList.push_back(newDrawNode);
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//_graph->drawTransparent(destX, destY, objSurface);
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} else {
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// showBackSprite();
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}
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@ -1188,38 +1168,26 @@ void PrinceEngine::drawScreen() {
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mainHeroSurface = _mainHero->getSurface();
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if (mainHeroSurface) {
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_mainHero->showHeroShadow(mainHeroSurface);
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DrawNode newDrawNode;
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newDrawNode.posX = _mainHero->_drawX;
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newDrawNode.posY = _mainHero->_drawY;
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newDrawNode.posZ = _mainHero->_drawZ;
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newDrawNode.width = 0;
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newDrawNode.height = 0;
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newDrawNode.originalRoomSurface = nullptr;
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newDrawNode.data = nullptr;
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newDrawNode.drawFunction = &_graph->drawTransparent;
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if (_mainHero->_zoomFactor != 0) {
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Graphics::Surface *zoomedHeroSurface = _mainHero->zoomSprite(mainHeroSurface);
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DrawNode newDrawNode;
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newDrawNode.posX = _mainHero->_drawX;
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newDrawNode.posY = _mainHero->_drawY;
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newDrawNode.posZ = _mainHero->_drawZ;
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newDrawNode.width = 0;
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newDrawNode.height = 0;
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newDrawNode.s = zoomedHeroSurface;
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newDrawNode.originalRoomSurface = nullptr;
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newDrawNode.data = nullptr;
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newDrawNode.freeSurfaceSMemory = true;
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newDrawNode.drawFunction = &_graph->drawTransparent;
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_drawNodeList.push_back(newDrawNode);
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//_graph->drawTransparent(_mainHero->_drawX, _mainHero->_drawY, zoomedHeroSurface);
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//zoomedHeroSurface->free();
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//delete zoomedHeroSurface;
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} else {
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DrawNode newDrawNode;
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newDrawNode.posX = _mainHero->_drawX;
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newDrawNode.posY = _mainHero->_drawY;
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newDrawNode.posZ = _mainHero->_drawZ;
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newDrawNode.width = 0;
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newDrawNode.height = 0;
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newDrawNode.s = mainHeroSurface;
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newDrawNode.originalRoomSurface = nullptr;
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newDrawNode.data = nullptr;
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newDrawNode.freeSurfaceSMemory = false;
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newDrawNode.drawFunction = &_graph->drawTransparent;
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_drawNodeList.push_back(newDrawNode);
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//_graph->drawTransparent(_mainHero->_drawX, _mainHero->_drawY, mainHeroSurface);
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}
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_drawNodeList.push_back(newDrawNode);
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}
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}
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