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SHERLOCK: adjust vars b/c last 3DO cAnim commit
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@ -865,10 +865,10 @@ int TattooScene::startCAnim(int cAnimNum, int playRate) {
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//_activeCAnim._filesize = cAnim._size;
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// Open up the room resource file and get the data for the animation
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Common::SeekableReadStream *stream = res.load(_rrmName);
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Common::SeekableReadStream *stream = res.load(_roomFilename);
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stream->seek(44 + cAnimNum * 4);
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stream->seek(stream->readUint32LE());
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Common::SeekableReadStream *animStream = stream->readStream(cAnim._size);
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Common::SeekableReadStream *animStream = stream->readStream(cAnim._dataSize);
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delete stream;
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// Set up the active animation
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