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added hack-ish intro ESCape key code
svn-id: r7205
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parent
849178c462
commit
27bacb86cc
@ -194,8 +194,9 @@
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#define START_BG ( _skySound->playBgSound(bgVocBuffer, bgVocSize) )
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#define LOAD_NEW_VOICE(num) ( free (vocBuffer), vocBuffer = _skyDisk->loadFile(num, NULL), loadedVocSize = _skyDisk->_lastLoadedFileSize )
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#define LOAD_NEW_BG(num) ( free (bgVocBuffer), bgVocBuffer = _skyDisk->loadFile(num, NULL), bgVocSize = _skyDisk->_lastLoadedFileSize )
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#define WAIT_VOICE while (_skySound->_voiceHandle != 0) { delay(50); }
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#define WAIT_SEQUENCE while (_tseqFrames != 0) { delay(50); }
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#define WAIT_VOICE while (_skySound->_voiceHandle != 0) { delay(50); CHECK_ESC }
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#define WAIT_SEQUENCE while (_tseqFrames != 0) { delay(50); CHECK_ESC }
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#define CHECK_ESC if (_key_pressed == 27) { _tseqFrames = 0; return; }
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#define WAIT_RELATIVE(x) ( delay(20 * (x)) )
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#define COPY_SCREEN ( memcpy(_workScreen, workScreen2, GAME_SCREEN_WIDTH * GAME_SCREEN_HEIGHT) )
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@ -25,7 +25,8 @@
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#include "sky/skydefs.h"
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#include "sky/sky.h"
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#define WAIT_SEQUENCE while (_tseqFrames != 0) { checkCommands(commandPtr); delay(50); }
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#define WAIT_SEQUENCE while (_tseqFrames != 0) { checkCommands(commandPtr); delay(50); CHECK_ESC }
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#define CHECK_ESC if (_key_pressed == 27) { _tseqFrames = 0; return; }
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#define INTRO_TEXT_WIDTH 128
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@ -209,11 +210,13 @@ void SkyState::intro(void) {
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_skyMusic->loadSectionMusic(0);
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delay(3000); //keep virgin screen up for 3 seconds
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CHECK_ESC
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if (!isCDVersion(_gameVersion))
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_skyMusic->startMusic(1);
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delay(3000); //and another 3 seconds.
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CHECK_ESC
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fnFadeDown(0); //remove virgin screen
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showScreen();
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paletteFadeUp(_tempPal);
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@ -230,7 +233,8 @@ void SkyState::intro(void) {
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_skyText->getText(77);
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delay(8000); // keep revolution up for 8 seconds
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CHECK_ESC
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fnFadeDown(0);
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showScreen();
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paletteFadeUp(_tempPal);
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@ -248,6 +252,7 @@ void SkyState::intro(void) {
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//keep gibbo up for 2 seconds
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delay(2000);
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CHECK_ESC
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fnFadeDown(0);
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showScreen();
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paletteFadeUp(_tempPal);
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@ -156,7 +156,8 @@ void SkyState::delay(uint amount) { //copied and mutilated from Simon.cpp
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uint32 start = _system->get_msecs();
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uint32 cur = start;
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_key_pressed = 0; //reset
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_rnd.getRandomNumber(2);
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do {
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