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XEEN: Comments for the Character class methods
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@ -1818,7 +1818,7 @@ void Character::subtractHitPoints(int amount) {
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}
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}
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bool Character::hasSpecialItem() const {
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bool Character::hasSlayerSword() const {
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for (uint idx = 0; idx < INV_ITEMS_TOTAL; ++idx) {
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if (_weapons[idx]._id == 34)
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// Character has Xeen Slayer sword
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@ -104,14 +104,29 @@ public:
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public:
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XeenItem();
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/**
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* Clear the data for the item
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*/
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void clear();
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/**
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* Returns true if no item is set
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*/
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bool empty() const { return _id != 0; }
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/**
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* Synchronizes the data for the item
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*/
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void synchronize(Common::Serializer &s);
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/**
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* Gets the elemental category for the item
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*/
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ElementalCategory getElementalCategory() const;
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/**
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* Gets the attribute category for the item
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*/
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AttributeCategory getAttributeCategory() const;
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};
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@ -130,6 +145,9 @@ public:
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InventoryItems(Character *character, ItemCategory category);
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virtual ~InventoryItems() {}
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/**
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* Clears the set of items
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*/
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void clear();
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/**
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@ -144,6 +162,9 @@ public:
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virtual Common::String getFullDescription(int itemIndex, int displayNum = 15) = 0;
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/**
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* Returns the identified details for an item
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*/
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Common::String getIdentifiedDetails(int itemIndex);
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/**
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@ -151,6 +172,9 @@ public:
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*/
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bool discardItem(int itemIndex);
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/**
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* Equips an item
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*/
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virtual void equipItem(int itemIndex) {}
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/**
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@ -163,6 +187,9 @@ public:
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*/
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void sort();
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/**
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* Enchants an item
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*/
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virtual void enchantItem(int itemIndex, int amount);
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/**
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@ -189,6 +216,9 @@ public:
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*/
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virtual Common::String getFullDescription(int itemIndex, int displayNum);
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/**
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* Enchants a weapon
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*/
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virtual void enchantItem(int itemIndex, int amount);
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};
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@ -210,6 +240,9 @@ public:
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*/
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virtual Common::String getFullDescription(int itemIndex, int displayNum);
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/**
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* Enchants an armor
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*/
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virtual void enchantItem(int itemIndex, int amount);
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};
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@ -328,8 +361,14 @@ public:
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public:
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Character();
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/**
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* Clears the data for a character
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*/
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void clear();
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/**
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* Synchronizes data for the character
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*/
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void synchronize(Common::Serializer &s);
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/**
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@ -357,8 +396,14 @@ public:
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*/
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int getAge(bool ignoreTemp = false) const;
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/**
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* Gets the maximum hit points for a character
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*/
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int getMaxHP() const;
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/**
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* Gets the maximum spell points for a character
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*/
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int getMaxSP() const;
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/**
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@ -372,10 +417,19 @@ public:
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*/
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static int statColor(int amount, int threshold);
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/**
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* Returns the bonus the character gets for stats
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*/
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int statBonus(uint statValue) const;
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/**
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* Returns true if the character passes a saving throw for a given attack type
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*/
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bool charSavingThrow(DamageType attackType) const;
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/**
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* Returns true if the character is unable to perform any action
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*/
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bool noActions();
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/**
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@ -388,6 +442,9 @@ public:
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*/
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bool hasAward(int awardId) const;
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/**
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* Returns the character's armor class
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*/
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int getArmorClass(bool baseOnly = false) const;
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/**
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@ -397,16 +454,34 @@ public:
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uint getCurrentLevel() const;
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/**
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* Scans the character's inventory for the given item
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*/
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int itemScan(int itemId) const;
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/**
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* Sets various attributes of a character
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*/
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void setValue(int id, uint value);
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/**
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* Returns true if the character is a member of the current town's guild
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*/
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bool guildMember() const;
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/**
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* Returns the experience required to reach the next level
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*/
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uint experienceToNextLevel() const;
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/**
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* Returns the next level the character will reach
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*/
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uint nextExperienceLevel() const;
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/**
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* Returns the character's current experience
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*/
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uint getCurrentExperience() const;
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/**
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@ -419,6 +494,9 @@ public:
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*/
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int getNumAwards() const;
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/**
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* Creates an item and adds it to the inventory
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*/
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int makeItem(int p1, int itemIndex, int p3);
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/**
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@ -427,14 +505,23 @@ public:
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void addHitPoints(int amount);
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/**
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* Remove hit points fromo the character
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* Remove hit points from the character
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*/
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void subtractHitPoints(int amount);
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bool hasSpecialItem() const;
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/**
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* Returns true if the character has the Xeen Slayer Sword
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*/
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bool hasSlayerSword() const;
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/**
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* Returns true if the character has a missile weapon, such as a bow
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*/
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bool hasMissileWeapon() const;
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/**
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* Returns a category index for a character, used such for indexing into spell data
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*/
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int getClassCategory() const;
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};
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@ -222,7 +222,7 @@ void PartyDialog::execute() {
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if (charButtonValue != 0) {
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int charIndex = charButtonValue - Common::KEYCODE_1 + startingChar;
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Character &c = party._roster[_charList[charIndex]];
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if (c.hasSpecialItem()) {
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if (c.hasSlayerSword()) {
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ErrorScroll::show(_vm, Res.HAS_SLAYER_SWORD);
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} else {
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Common::String msg = Common::String::format(Res.SURE_TO_DELETE_CHAR,
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