TINYGL: Decrease to 5MB drawCallMemory usage as it was before

This commit is contained in:
Paweł Kołodziejski 2023-02-12 17:12:48 +01:00
parent bbd955faee
commit 27ea47efa8
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@ -31,7 +31,7 @@ namespace TinyGL {
void createContext(int screenW, int screenH, Graphics::PixelFormat pixelFormat,
int textureSize, bool enableStencilBuffer, bool dirtyRectsEnable,
uint32 drawCallMemorySize = 6 * 1024 * 1024);
uint32 drawCallMemorySize = 5 * 1024 * 1024);
void destroyContext();
void presentBuffer();
void presentBuffer(Common::List<Common::Rect> &dirtyAreas);