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TINYGL: Decrease to 5MB drawCallMemory usage as it was before
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@ -31,7 +31,7 @@ namespace TinyGL {
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void createContext(int screenW, int screenH, Graphics::PixelFormat pixelFormat,
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int textureSize, bool enableStencilBuffer, bool dirtyRectsEnable,
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uint32 drawCallMemorySize = 6 * 1024 * 1024);
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uint32 drawCallMemorySize = 5 * 1024 * 1024);
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void destroyContext();
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void presentBuffer();
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void presentBuffer(Common::List<Common::Rect> &dirtyAreas);
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