Whitespace changes.

svn-id: r42740
This commit is contained in:
Travis Howell 2009-07-25 07:17:37 +00:00
parent b92477f6ab
commit 27efb99ae8

View File

@ -699,11 +699,9 @@ bool ScummEngine_v0::verbMoveToActor(int actor) {
Actor *a = derefActor(VAR(VAR_EGO), "checkExecVerbs");
Actor *a2 =derefActor(actor, "checkExecVerbs");
if (!a->_moving) {
int dist = getDist(a->getRealPos().x, a->getRealPos().y, a2->getRealPos().x, a2->getRealPos().y);
if (dist>5)
if (dist > 5)
a->startWalkActor(a2->getRealPos().x, a2->getRealPos().y, 1);
else
return false;
@ -731,13 +729,12 @@ bool ScummEngine_v0::verbMove(int object, int objectIndex, bool invObject) {
int dist = getDist(a->getRealPos().x, a->getRealPos().y, x, y);
// FIXME: This should be changed once the walkbox problem is fixed
if (dist>0x5) {
if (dist > 0x5) {
a->startWalkActor(x, y, dir);
VAR(6) = x;
VAR(7) = y;
return true;
} else {
// Finished walk, are we picking up the item?
if (_verbPickup) {
int oldActive = _activeObject, oldIndex = _activeObjectIndex;
@ -855,7 +852,6 @@ bool ScummEngine_v0::verbExec() {
if (_activeVerb == 3 && _activeInventory && _activeActor) {
// FIXME: Actors need to turn and face each other
// And walk to each other
//
if (verbMoveToActor(_activeActor))
return true;
@ -914,7 +910,6 @@ bool ScummEngine_v0::verbExec() {
_v0ObjectIndex = false;
} else if (_activeInventory) {
if (verbExecutes(_activeInventory, true) == false) {
if (_activeObject2 && verbExecutes(_activeObject2, true)) {
_v0ObjectInInventory = true;
@ -950,7 +945,6 @@ void ScummEngine_v0::checkExecVerbs() {
// Is a verb currently executing
if (_verbExecuting) {
// Check if mouse click
if (_mouseAndKeyboardStat & MBS_MOUSE_MASK) {
int over = findVerbAtPos(_mouse.x, _mouse.y);
@ -1026,7 +1020,6 @@ void ScummEngine_v0::checkExecVerbs() {
if (_activeVerb == 11 && !((!(_activeObject || _activeInventory)) || !_activeObject2))
return;
} else {
int over = findVerbAtPos(_mouse.x, _mouse.y);
int act = getActorFromPos(_virtualMouse.x, _virtualMouse.y);
@ -1062,7 +1055,6 @@ void ScummEngine_v0::checkExecVerbs() {
// Clicked on nothing, walk here?
if (!over && !act && _activeVerb == 13 && !obj && _currentMode != 0) {
// Clear all selected
resetSentence();