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ACCESS: Implement freeSounds
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@ -93,8 +93,13 @@ void SoundManager::stopSong() {
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// TODO
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}
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void SoundManager::stopSound() {
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// TODO: REALSTOPSND or BLASTSTOPSND or STOP_SOUNDG
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}
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void SoundManager::freeSounds() {
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// TODO
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stopSound();
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clearSounds();
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}
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void SoundManager::newMusic(int musicId, int mode) {
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@ -42,6 +42,8 @@ private:
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void clearSounds();
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void playSound(Resource *res, int priority);
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void stopSound();
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public:
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Common::Array<Resource *> _soundTable;
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Common::Array<int> _soundPriority;
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