SCUMM: slightly changed behavior of 16bit mode detection

(another attempt to fix SCUMM FM-TOWNS for ANDROID)
This commit is contained in:
athrxx 2011-06-16 20:51:09 +02:00
parent ae67a9a958
commit 283872018b
2 changed files with 22 additions and 16 deletions

View File

@ -50,6 +50,7 @@ void ScummEngine::loadCJKFont() {
if (_game.version <= 5 && _game.platform == Common::kPlatformFMTowns && _language == Common::JA_JPN) { // FM-TOWNS v3 / v5 Kanji
#ifdef DISABLE_TOWNS_DUAL_LAYER_MODE
GUIErrorMessage("FM-Towns Kanji font drawing requires dual graphics layer support which is disabled in this build");
error("FM-Towns Kanji font drawing requires dual graphics layer support which is disabled in this build");
#else
// use FM-TOWNS font rom, since game files don't have kanji font resources

View File

@ -1155,24 +1155,29 @@ Common::Error ScummEngine::init() {
#endif
) {
#ifdef USE_RGB_COLOR
_outputPixelFormat = Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);
Common::List<Graphics::PixelFormat> tryModes = _system->getSupportedFormats();
// Try default 555 mode first
tryModes.push_front(_outputPixelFormat);
_outputPixelFormat = Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);
for (Common::List<Graphics::PixelFormat>::iterator g = tryModes.begin(); g != tryModes.end(); ++g) {
if (g->bytesPerPixel != 2 || g->aBits())
continue;
_outputPixelFormat = *g;
if (_game.platform != Common::kPlatformFMTowns && _game.platform != Common::kPlatformPCEngine) {
initGraphics(screenWidth, screenHeight, screenWidth > 320, &_outputPixelFormat);
// Other modes than 555 are only supported for FM-TOWNS games and LOOM PCE.
// Especially the HE games require 555.
if (*g == _system->getScreenFormat() || (_game.platform != Common::kPlatformFMTowns && _game.platform != Common::kPlatformPCEngine))
break;
if (_outputPixelFormat != _system->getScreenFormat())
return Common::kUnsupportedColorMode;
} else {
Common::List<Graphics::PixelFormat> tryModes = _system->getSupportedFormats();
for (Common::List<Graphics::PixelFormat>::iterator g = tryModes.begin(); g != tryModes.end(); ++g) {
if (g->bytesPerPixel != 2 || g->aBits())
g = tryModes.erase(g);
if (*g == _outputPixelFormat) {
tryModes.clear();
tryModes.push_back(_outputPixelFormat);
break;
}
}
initGraphics(screenWidth, screenHeight, screenWidth > 320, tryModes);
if (_system->getScreenFormat().bytesPerPixel != 2)
return Common::kUnsupportedColorMode;
}
if (_outputPixelFormat != _system->getScreenFormat())
return Common::kUnsupportedColorMode;
#else
if (_game.platform == Common::kPlatformFMTowns && _game.version == 3) {
warning("Starting game without the required 16bit color support.\nYou may experience color glitches");
@ -1184,7 +1189,7 @@ Common::Error ScummEngine::init() {
} else {
#ifdef DISABLE_TOWNS_DUAL_LAYER_MODE
if (_game.platform == Common::kPlatformFMTowns && _game.version == 5)
error("This game requires dual graphics layer support which is disabled in this build");
return Common::Error(Common::kUnsupportedColorMode, "This game requires dual graphics layer support which is disabled in this build");
#endif
initGraphics(screenWidth, screenHeight, (screenWidth > 320));
}