mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-29 23:01:58 +00:00
Cleanup.
svn-id: r28315
This commit is contained in:
parent
1ff49e3ab2
commit
283b89daf8
@ -314,7 +314,7 @@ void Parallaction::runCommands(CommandList& list, Zone *z) {
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continue;
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}
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WalkNodeList *vC = _vm->_char._builder.buildPath(u->_move._x, u->_move._y);
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WalkNodeList *vC = _char._builder.buildPath(u->_move._x, u->_move._y);
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addJob(&jobWalk, vC, kPriority19 );
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_engineFlags |= kEngineWalking;
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@ -491,7 +491,7 @@ void Parallaction::runDialogue(SpeakData *data) {
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_gfx->setFont(kFontDialogue);
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if (_vm->getPlatform() == Common::kPlatformPC)
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if (getPlatform() == Common::kPlatformPC)
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showCursor(false);
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DialogueManager man(this, data);
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@ -102,7 +102,7 @@ Parallaction::Parallaction(OSystem *syst) :
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Engine(syst) {
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// FIXME
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_vm = this;
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// _vm = this;
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_mouseHidden = false;
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@ -178,7 +178,7 @@ int Parallaction::init() {
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initWalk(); // needs to be pushed into subclass
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initInventory(); // needs to be pushed into subclass
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_animations.push_front(&_vm->_char._ani);
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_animations.push_front(&_char._ani);
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_gfx = new Gfx(this);
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_debugger = new Debugger(this);
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@ -219,9 +219,9 @@ void Parallaction::initGame() {
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parseLocation(_location._name);
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if (_location._startPosition.x != -1000) {
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_vm->_char._ani._left = _location._startPosition.x;
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_vm->_char._ani._top = _location._startPosition.y;
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_vm->_char._ani._frame = _location._startFrame;
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_char._ani._left = _location._startPosition.x;
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_char._ani._top = _location._startPosition.y;
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_char._ani._frame = _location._startFrame;
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_location._startPosition.y = -1000;
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_location._startPosition.x = -1000;
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}
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@ -466,9 +466,9 @@ void Parallaction::processInput(InputData *data) {
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debugC(2, kDebugInput, "processInput: kEvWalk");
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_hoverZone = NULL;
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changeCursor(kCursorArrow);
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if (_vm->_char._ani._flags & kFlagsRemove) break;
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if ((_vm->_char._ani._flags & kFlagsActive) == 0) break;
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WalkNodeList *v4 = _vm->_char._builder.buildPath(data->_mousePos.x, data->_mousePos.y);
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if (_char._ani._flags & kFlagsRemove) break;
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if ((_char._ani._flags & kFlagsActive) == 0) break;
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WalkNodeList *v4 = _char._builder.buildPath(data->_mousePos.x, data->_mousePos.y);
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addJob(&jobWalk, v4, kPriority19);
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_engineFlags |= kEngineWalking; // inhibits processing of input until walking is over
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}
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@ -684,27 +684,27 @@ void Parallaction::changeCursor(int32 index) {
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void Parallaction::freeCharacter() {
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debugC(3, kDebugLocation, "freeCharacter()");
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if (!IS_DUMMY_CHARACTER(_vm->_characterName)) {
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if (!IS_DUMMY_CHARACTER(_characterName)) {
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if (_objectsNames)
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delete _objectsNames;
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_objectsNames = NULL;
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if (_vm->_char._ani._cnv)
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delete _vm->_char._ani._cnv;
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_vm->_char._ani._cnv = NULL;
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if (_char._ani._cnv)
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delete _char._ani._cnv;
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_char._ani._cnv = NULL;
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if (_vm->_char._talk)
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delete _vm->_char._talk;
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_vm->_char._talk = NULL;
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if (_char._talk)
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delete _char._talk;
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_char._talk = NULL;
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_vm->_gfx->freeStaticCnv(_vm->_char._head);
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if (_vm->_char._head)
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delete _vm->_char._head;
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_vm->_char._head = NULL;
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_gfx->freeStaticCnv(_char._head);
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if (_char._head)
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delete _char._head;
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_char._head = NULL;
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if (_vm->_char._objs)
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delete _vm->_char._objs;
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_vm->_char._objs = NULL;
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if (_char._objs)
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delete _char._objs;
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_char._objs = NULL;
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}
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return;
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@ -731,16 +731,16 @@ void Parallaction::changeCharacter(const char *name) {
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// character for sanity before memory is freed
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freeCharacter();
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Common::String oldArchive = _disk->selectArchive((_vm->getFeatures() & GF_LANG_MULT) ? "disk1" : "disk0");
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_vm->_char._ani._cnv = _disk->loadFrames(fullName);
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Common::String oldArchive = _disk->selectArchive((getFeatures() & GF_LANG_MULT) ? "disk1" : "disk0");
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_char._ani._cnv = _disk->loadFrames(fullName);
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if (!IS_DUMMY_CHARACTER(name)) {
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if (_vm->getPlatform() == Common::kPlatformAmiga && (_vm->getFeatures() & GF_LANG_MULT))
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if (getPlatform() == Common::kPlatformAmiga && (getFeatures() & GF_LANG_MULT))
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_disk->selectArchive("disk0");
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_vm->_char._head = _disk->loadHead(baseName);
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_vm->_char._talk = _disk->loadTalk(baseName);
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_vm->_char._objs = _disk->loadObjects(baseName);
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_char._head = _disk->loadHead(baseName);
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_char._talk = _disk->loadTalk(baseName);
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_char._objs = _disk->loadObjects(baseName);
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_objectsNames = _disk->loadTable(baseName);
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_soundMan->playCharacterMusic(name);
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@ -49,7 +49,7 @@ int Parallaction_ns::init() {
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strcpy(_location._name, "fognedemo");
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}
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_disk = new AmigaDisk_ns(this);
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_disk->selectArchive((_vm->getFeatures() & GF_DEMO) ? "disk0" : "disk1");
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_disk->selectArchive((getFeatures() & GF_DEMO) ? "disk0" : "disk1");
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}
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if (getPlatform() == Common::kPlatformPC) {
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@ -272,19 +272,19 @@ uint16 PathBuilder::walkFunc1(int16 x, int16 y, WalkNode *Node) {
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void Parallaction::clipMove(Common::Point& pos, const WalkNode* from) {
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if ((pos.x < from->_x) && (pos.x < _screenWidth) && (queryPath(_vm->_char._ani.width()/2 + pos.x + 2, _vm->_char._ani.height() + pos.y) != 0)) {
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if ((pos.x < from->_x) && (pos.x < _screenWidth) && (queryPath(_char._ani.width()/2 + pos.x + 2, _char._ani.height() + pos.y) != 0)) {
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pos.x = (pos.x + 2 < from->_x) ? pos.x + 2 : from->_x;
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}
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if ((pos.x > from->_x) && (pos.x > -20) && (queryPath(_vm->_char._ani.width()/2 + pos.x - 2, _vm->_char._ani.height() + pos.y) != 0)) {
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if ((pos.x > from->_x) && (pos.x > -20) && (queryPath(_char._ani.width()/2 + pos.x - 2, _char._ani.height() + pos.y) != 0)) {
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pos.x = (pos.x - 2 > from->_x) ? pos.x - 2 : from->_x;
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}
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if ((pos.y < from->_y) && (pos.y < (_screenHeight - _vm->_char._ani.height())) && (queryPath(_vm->_char._ani.width()/2 + pos.x, _vm->_char._ani.height() + pos.y + 2) != 0)) {
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if ((pos.y < from->_y) && (pos.y < (_screenHeight - _char._ani.height())) && (queryPath(_char._ani.width()/2 + pos.x, _char._ani.height() + pos.y + 2) != 0)) {
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pos.y = (pos.y + 2 <= from->_y) ? pos.y + 2 : from->_y;
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}
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if ((pos.y > from->_y) && (pos.y > -20) && (queryPath(_vm->_char._ani.width()/2 + pos.x, _vm->_char._ani.height() + pos.y- 2) != 0)) {
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if ((pos.y > from->_y) && (pos.y > -20) && (queryPath(_char._ani.width()/2 + pos.x, _char._ani.height() + pos.y- 2) != 0)) {
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pos.y = (pos.y - 2 >= from->_y) ? pos.y - 2 :from->_y;
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}
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@ -304,7 +304,7 @@ int16 Parallaction::selectWalkFrame(const Common::Point& pos, const WalkNode* fr
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// walk frame selection
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int16 v16;
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if (_vm->_char._ani.getFrameNum() == 20) {
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if (_char._ani.getFrameNum() == 20) {
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if (dist.x > dist.y) {
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walkData2 = (from->_x > pos.x) ? 0 : 7;
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@ -336,49 +336,49 @@ int16 Parallaction::selectWalkFrame(const Common::Point& pos, const WalkNode* fr
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uint16 Parallaction::checkDoor() {
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// printf("checkDoor()...");
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if (_vm->_currentLocationIndex != _doorData1) {
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_doorData1 = _vm->_currentLocationIndex;
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if (_currentLocationIndex != _doorData1) {
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_doorData1 = _currentLocationIndex;
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_zoneTrap = NULL;
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}
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_engineFlags &= ~kEngineWalking;
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Zone *z = _vm->hitZone(kZoneDoor, _vm->_char._ani._left + _vm->_char._ani.width() / 2, _vm->_char._ani._top + _vm->_char._ani.height());
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Zone *z = hitZone(kZoneDoor, _char._ani._left + _char._ani.width() / 2, _char._ani._top + _char._ani.height());
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if (z != NULL) {
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if ((z->_flags & kFlagsClosed) == 0) {
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_vm->_location._startPosition.x = z->u.door->_startPos.x;
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_vm->_location._startPosition.y = z->u.door->_startPos.y;
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_vm->_location._startFrame = z->u.door->_startFrame;
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strcpy( _vm->_location._name, z->u.door->_location );
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_location._startPosition.x = z->u.door->_startPos.x;
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_location._startPosition.y = z->u.door->_startPos.y;
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_location._startFrame = z->u.door->_startFrame;
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strcpy(_location._name, z->u.door->_location);
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_engineFlags |= kEngineChangeLocation;
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_zoneTrap = NULL;
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} else {
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_vm->runCommands(z->_commands, z);
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runCommands(z->_commands, z);
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}
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}
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z = _vm->hitZone(kZoneTrap, _vm->_char._ani._left + _vm->_char._ani.width() / 2, _vm->_char._ani._top + _vm->_char._ani.height());
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z = hitZone(kZoneTrap, _char._ani._left + _char._ani.width() / 2, _char._ani._top + _char._ani.height());
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if (z != NULL) {
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_localFlags[_vm->_currentLocationIndex] |= kFlagsEnter;
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_vm->runCommands(z->_commands, z);
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_localFlags[_vm->_currentLocationIndex] &= ~kFlagsEnter;
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_localFlags[_currentLocationIndex] |= kFlagsEnter;
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runCommands(z->_commands, z);
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_localFlags[_currentLocationIndex] &= ~kFlagsEnter;
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_zoneTrap = z;
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} else
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if (_zoneTrap != NULL) {
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_localFlags[_vm->_currentLocationIndex] |= kFlagsExit;
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_vm->runCommands(_zoneTrap->_commands, _zoneTrap);
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_localFlags[_vm->_currentLocationIndex] &= ~kFlagsExit;
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_localFlags[_currentLocationIndex] |= kFlagsExit;
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runCommands(_zoneTrap->_commands, _zoneTrap);
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_localFlags[_currentLocationIndex] &= ~kFlagsExit;
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_zoneTrap = NULL;
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}
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// printf("done\n");
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_vm->_char._ani._frame = walkData2;
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return _vm->_char._ani._frame;
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_char._ani._frame = walkData2;
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return _char._ani._frame;
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}
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@ -349,7 +349,7 @@ void Parallaction::displayItemComment(ExamineData *data) {
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Common::Rect r(v6C, v6A);
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r.moveTo(0, 90);
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_gfx->drawBalloon(r, 0);
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_gfx->flatBlitCnv(_vm->_char._head, 100, 152, Gfx::kBitFront);
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_gfx->flatBlitCnv(_char._head, 100, 152, Gfx::kBitFront);
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_gfx->displayWrappedString(data->_description, 0, 90, 0, 130);
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jobEraseAnimations((void*)1, NULL);
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