SCUMM: Minor Indy 3 Mac GUI cleanups from bluegr's review

I take it as a good sign that this is the only feedback so far. :-)
This commit is contained in:
Torbjörn Andersson 2023-10-15 08:14:45 +02:00 committed by Eugene Sandulenko
parent 12738d8856
commit 2867f9715b
2 changed files with 2 additions and 2 deletions

View File

@ -1581,7 +1581,7 @@ CharsetRendererMac::CharsetRendererMac(ScummEngine *vm, const Common::String &fo
mfm->loadFonts(fontFile);
Common::String fontFamily = (_vm->_game.id == GID_LOOM) ? "Loom" : "Indy";
const Common::String fontFamily = (_vm->_game.id == GID_LOOM) ? "Loom" : "Indy";
const Common::Array<Graphics::MacFontFamily *> &fontFamilies = mfm->getFontFamilies();
int fontId = 0;
for (uint i = 0; i < fontFamilies.size(); i++) {

View File

@ -72,7 +72,7 @@ public:
// There is a distinction between the GUI being allowed and being
// active. Allowed means that it's allowed to draw verbs, but not that
// it necessarily is. Active means that there are verbs on scren. From
// it necessarily is. Active means that there are verbs on screen. From
// the outside, only the latter is relevant.
//
// One case where this makes a difference is when boxing with the