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SCUMM: Minor Indy 3 Mac GUI cleanups from bluegr's review
I take it as a good sign that this is the only feedback so far. :-)
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@ -1581,7 +1581,7 @@ CharsetRendererMac::CharsetRendererMac(ScummEngine *vm, const Common::String &fo
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mfm->loadFonts(fontFile);
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Common::String fontFamily = (_vm->_game.id == GID_LOOM) ? "Loom" : "Indy";
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const Common::String fontFamily = (_vm->_game.id == GID_LOOM) ? "Loom" : "Indy";
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const Common::Array<Graphics::MacFontFamily *> &fontFamilies = mfm->getFontFamilies();
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int fontId = 0;
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for (uint i = 0; i < fontFamilies.size(); i++) {
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@ -72,7 +72,7 @@ public:
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// There is a distinction between the GUI being allowed and being
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// active. Allowed means that it's allowed to draw verbs, but not that
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// it necessarily is. Active means that there are verbs on scren. From
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// it necessarily is. Active means that there are verbs on screen. From
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// the outside, only the latter is relevant.
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//
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// One case where this makes a difference is when boxing with the
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