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ICB: Replace PXmin and PXmax with MIN and MAX
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@ -1,70 +0,0 @@
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/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ICB_PX_MATHS_H
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#define ICB_PX_MATHS_H
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namespace ICB {
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static inline int fastABSc(int a) {
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int r0 = a >> 31;
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int r1 = a + r0;
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int r2 = r1 ^ r0;
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return r2;
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}
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static inline int fastMINc(int a, int b) {
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int r0 = a - b;
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int r1 = r0 >> 31;
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int r2 = a & r1;
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int r3 = ~r1;
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int r4 = b & r3;
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int r5 = r2 | r4;
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return r5;
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}
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static inline int fastMAXc(int a, int b) {
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int r0 = a - b;
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int r1 = r0 >> 31;
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int r2 = b & r1;
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int r3 = ~r1;
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int r4 = a & r3;
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int r5 = r2 | r4;
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return r5;
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}
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#include "engines/icb/common/px_maths_pc.h"
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#define PXmin(a, b) PCfastMIN(a, b)
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#define PXmax(a, b) PCfastMAX(a, b)
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#define PXabs(a) PCfastABS(a)
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} // End of namespace ICB
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#endif // #ifndef PX_MATHS_H
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@ -1,41 +0,0 @@
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/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ICB_PX_MATHS_PC_H
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#define ICB_PX_MATHS_PC_H
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namespace ICB {
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#define PCfastMIN(a, b) (a < b) ? a : b;
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#define PCfastMAX(a, b) (a > b) ? a : b;
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#define PCfastABS(a) (abs(a))
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} // End of namespace ICB
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#endif // #ifndef PX_MATHS_PC_H
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@ -31,9 +31,10 @@
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#include "engines/icb/gfx/psx_pcgpu.h"
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#include "engines/icb/gfx/psx_pcdefines.h"
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#include "engines/icb/common/px_assert.h"
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#include "engines/icb/common/px_maths.h"
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#include "engines/icb/gfx/psx_ot.h"
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#include "common/util.h"
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namespace ICB {
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typedef struct DoubleBuffer {
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@ -210,11 +211,11 @@ static inline void myAddDRLOADNoFlush(RECT16 *r, uint32 *pot, int length) {
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static inline int32 myMakeOTPosition(int32 z0) {
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int32 z1 = (z0 >> otz_shift) - otz_offset;
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minUsedZpos = PXmin(z0, minUsedZpos);
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maxUsedZpos = PXmax(z0, maxUsedZpos);
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minUsedZpos = MIN(z0, minUsedZpos);
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maxUsedZpos = MAX(z0, maxUsedZpos);
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z1 = PXmax(minZOTpos, z1);
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z1 = PXmin(maxZOTpos, z1);
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z1 = MAX(minZOTpos, z1);
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z1 = MIN(maxZOTpos, z1);
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return z1;
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}
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@ -32,7 +32,6 @@
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#include "engines/icb/common/px_common.h"
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#include "engines/icb/common/px_scriptengine.h"
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#include "engines/icb/common/px_game_object.h"
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#include "engines/icb/common/px_maths.h"
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#include "engines/icb/common/ptr_util.h"
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#include "engines/icb/mission.h"
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#include "engines/icb/session.h"
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@ -26,10 +26,11 @@
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*/
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#include "engines/icb/common/px_common.h"
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#include "engines/icb/common/px_maths.h"
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#include "engines/icb/softskin_pc.h"
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#include "engines/icb/common/px_capri_maths.h"
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#include "common/util.h"
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namespace ICB {
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int softskinPC(rap_API *rap, int poseBone, MATRIXPC *lw, SVECTORPC *local, int16 *xminLocal, int16 *xmaxLocal, int16 *yminLocal, int16 *ymaxLocal, int16 *zminLocal,
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@ -94,13 +95,13 @@ int softskinPC(rap_API *rap, int poseBone, MATRIXPC *lw, SVECTORPC *local, int16
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lvy = plocal->vy;
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lvz = plocal->vz;
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xmin = PXmin(lvx, xmin);
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ymin = PXmin(lvy, ymin);
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zmin = PXmin(lvz, zmin);
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xmin = MIN(lvx, xmin);
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ymin = MIN(lvy, ymin);
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zmin = MIN(lvz, zmin);
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xmax = PXmax(lvx, xmax);
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ymax = PXmax(lvy, ymax);
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zmax = PXmax(lvz, zmax);
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xmax = MAX(lvx, xmax);
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ymax = MAX(lvy, ymax);
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zmax = MAX(lvz, zmax);
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noneLink++;
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}
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@ -122,13 +123,13 @@ int softskinPC(rap_API *rap, int poseBone, MATRIXPC *lw, SVECTORPC *local, int16
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lvy = plocal->vy;
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lvz = plocal->vz;
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xmin = PXmin(lvx, xmin);
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ymin = PXmin(lvy, ymin);
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zmin = PXmin(lvz, zmin);
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xmin = MIN(lvx, xmin);
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ymin = MIN(lvy, ymin);
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zmin = MIN(lvz, zmin);
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xmax = PXmax(lvx, xmax);
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ymax = PXmax(lvy, ymax);
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zmax = PXmax(lvz, zmax);
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xmax = MAX(lvx, xmax);
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ymax = MAX(lvy, ymax);
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zmax = MAX(lvz, zmax);
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noneLink++;
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}
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@ -158,13 +159,13 @@ int softskinPC(rap_API *rap, int poseBone, MATRIXPC *lw, SVECTORPC *local, int16
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lvy = plocal->vy;
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lvz = plocal->vz;
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xmin = PXmin(lvx, xmin);
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ymin = PXmin(lvy, ymin);
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zmin = PXmin(lvz, zmin);
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xmin = MIN(lvx, xmin);
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ymin = MIN(lvy, ymin);
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zmin = MIN(lvz, zmin);
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xmax = PXmax(lvx, xmax);
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ymax = PXmax(lvy, ymax);
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zmax = PXmax(lvz, zmax);
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xmax = MAX(lvx, xmax);
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ymax = MAX(lvy, ymax);
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zmax = MAX(lvz, zmax);
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singleLink++;
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}
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@ -215,13 +216,13 @@ int softskinPC(rap_API *rap, int poseBone, MATRIXPC *lw, SVECTORPC *local, int16
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lvy = plocal->vy;
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lvz = plocal->vz;
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xmin = PXmin(lvx, xmin);
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ymin = PXmin(lvy, ymin);
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zmin = PXmin(lvz, zmin);
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xmin = MIN(lvx, xmin);
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ymin = MIN(lvy, ymin);
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zmin = MIN(lvz, zmin);
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xmax = PXmax(lvx, xmax);
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ymax = PXmax(lvy, ymax);
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zmax = PXmax(lvz, zmax);
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xmax = MAX(lvx, xmax);
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ymax = MAX(lvy, ymax);
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zmax = MAX(lvz, zmax);
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}
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}
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