* Merged object Menu into Parallaction_ns.

* Some preliminary refactoring of ex-menu code.

svn-id: r29354
This commit is contained in:
Nicola Mettifogo 2007-11-01 14:08:55 +00:00
parent 512e57c690
commit 288f47e034
7 changed files with 425 additions and 500 deletions

View File

@ -31,7 +31,6 @@
#include "graphics/primitives.h" // for Graphics::drawLine
#include "parallaction/parallaction.h"
#include "parallaction/menu.h"
#include "parallaction/sound.h"
@ -435,7 +434,7 @@ void Parallaction_ns::_c_finito(void *parm) {
_gfx->updateScreen();
waitUntilLeftClick();
_menu->selectCharacter();
guiSelectCharacter();
}
// this code saves main character animation from being removed from the following code
@ -548,7 +547,7 @@ void Parallaction_ns::_c_endIntro(void *parm) {
waitUntilLeftClick();
_engineFlags &= ~kEngineBlockInput;
_menu->selectCharacter();
guiSelectCharacter();
} else {
waitUntilLeftClick();
}

View File

@ -0,0 +1,412 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/system.h"
#include "parallaction/parallaction.h"
#include "parallaction/sound.h"
namespace Parallaction {
const char *introMsg1[] = {
"INSERISCI IL CODICE",
"ENTREZ CODE",
"ENTER CODE",
"GIB DEN KODE EIN"
};
const char *introMsg2[] = {
"CODICE ERRATO",
"CODE ERRONE",
"WRONG CODE",
"GIB DEN KODE EIN"
};
const char *introMsg3[] = {
"PRESS LEFT MOUSE BUTTON",
"TO SEE INTRO",
"PRESS RIGHT MOUSE BUTTON",
"TO START"
};
const char *newGameMsg[] = {
"NUOVO GIOCO",
"NEUF JEU",
"NEW GAME",
"NEUES SPIEL"
};
const char *loadGameMsg[] = {
"GIOCO SALVATO",
"JEU SAUVE'",
"SAVED GAME",
"SPIEL GESPEICHERT"
};
#define BLOCK_WIDTH 16
#define BLOCK_HEIGHT 24
#define BLOCK_X 112
#define BLOCK_Y 130
#define BLOCK_SELECTION_X (BLOCK_X-1)
#define BLOCK_SELECTION_Y (BLOCK_Y-1)
#define BLOCK_X_OFFSET (BLOCK_WIDTH+1)
#define BLOCK_Y_OFFSET 9
// destination slots for code blocks
//
#define SLOT_X 61
#define SLOT_Y 64
#define SLOT_WIDTH (BLOCK_WIDTH+2)
#define PASSWORD_LEN 6
static uint16 _amigaKeys[][PASSWORD_LEN] = {
{ 1, 3 ,7, 2, 4, 6 }, // dough
{ 5, 3, 6, 2, 2, 7 }, // dino
{ 0, 3, 6, 2, 2, 6 } // donna
};
static uint16 _pcKeys[][PASSWORD_LEN] = {
{ 1, 7 ,7, 2, 2, 6 }, // dough
{ 5, 3, 6, 1, 4, 7 }, // dino
{ 0, 2, 8, 5, 5, 1 } // donna
};
enum {
NEW_GAME,
LOAD_GAME
};
void Parallaction_ns::guiStart() {
_disk->selectArchive((getFeatures() & GF_LANG_MULT) ? "disk1" : "disk0");
guiSplash();
_gfx->setFont(_menuFont);
_language = guiChooseLanguage();
_disk->setLanguage(_language);
if (getFeatures() & GF_DEMO) {
strcpy(_location._name, "fognedemo.dough");
return;
}
if (guiSelectGame() == NEW_GAME) {
guiNewGame();
}
return;
}
void Parallaction_ns::guiSplash() {
showSlide("intro");
_gfx->updateScreen();
g_system->delayMillis(2000);
showSlide("minintro");
_gfx->updateScreen();
g_system->delayMillis(2000);
}
void Parallaction_ns::guiNewGame() {
const char **v14 = introMsg3;
_disk->selectArchive("disk1");
setBackground("test", NULL, NULL);
_gfx->swapBuffers();
_gfx->displayCenteredString(50, v14[0]);
_gfx->displayCenteredString(70, v14[1]);
_gfx->displayCenteredString(100, v14[2]);
_gfx->displayCenteredString(120, v14[3]);
showCursor(false);
_gfx->updateScreen();
_mouseButtons = kMouseNone;
do {
updateInput();
} while (_mouseButtons != kMouseLeftUp && _mouseButtons != kMouseRightUp);
showCursor(true);
if (_mouseButtons != kMouseRightUp) {
strcpy(_location._name, "fogne.dough");
return; // show intro
}
guiSelectCharacter();
return; // start game
}
uint16 Parallaction_ns::guiChooseLanguage() {
if (getPlatform() == Common::kPlatformAmiga) {
if (!(getFeatures() & GF_LANG_MULT)) {
if (getFeatures() & GF_DEMO)
return 1; // Amiga Demo supports English
else
return 0; // The only other non multi-lingual version just supports Italian
}
}
// user can choose language in dos version
showSlide("lingua");
_gfx->displayString(60, 30, "SELECT LANGUAGE", 1);
setArrowCursor();
do {
updateInput();
if (_mouseButtons == kMouseLeftUp) {
for (uint16 _si = 0; _si < 4; _si++) {
if (80 + _si * 49 >= _mousePos.x) continue;
if (110 - _si * 25 >= _mousePos.y) continue;
if (128 + _si * 49 <= _mousePos.x) continue;
if (180 - _si * 25 <= _mousePos.y) continue;
beep();
switch (_si) {
case 0:
if (!(getFeatures() & GF_LANG_IT))
continue;
case 1:
if (!(getFeatures() & GF_LANG_FR))
continue;
case 2:
if (!(getFeatures() & GF_LANG_EN))
continue;
case 3:
if (!(getFeatures() & GF_LANG_DE))
continue;
}
return _si;
}
}
g_system->delayMillis(30);
_gfx->updateScreen();
} while (true);
// never reached !!!
return 0;
}
uint16 Parallaction_ns::guiSelectGame() {
// printf("selectGame()\n");
showSlide("restore");
uint16 _si = 0;
uint16 _di = 3;
_mouseButtons = kMouseNone;
while (_mouseButtons != kMouseLeftUp) {
updateInput();
_si = (_mousePos.x > 160) ? 1 : 0;
if (_si != _di) {
_di = _si;
_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
if (_si != 0) {
// load a game
_gfx->displayString(60, 30, loadGameMsg[_language], 1);
} else {
// new game
_gfx->displayString(60, 30, newGameMsg[_language], 1);
}
}
g_system->delayMillis(30);
_gfx->updateScreen();
}
if (_si == 0) return NEW_GAME; // new game
// load game
// TODO: allow the user to change her mind in this screen, that is
// don't force her to start at the intro when she closes her load
// game window without picking a savegame.
// The 2 strcpy's below act as workaround to prevent crashes for
// time being.
strcpy(_location._name, "fogne.dough");
loadGame();
return LOAD_GAME; // load game
}
int Parallaction_ns::guiGetSelectedBlock(const Common::Point &p, Common::Rect &r) {
for (uint16 _si = 0; _si < 9; _si++) {
Common::Rect q(
_si * BLOCK_X_OFFSET + BLOCK_SELECTION_X,
BLOCK_SELECTION_Y - _si * BLOCK_Y_OFFSET,
(_si + 1) * BLOCK_X_OFFSET + BLOCK_SELECTION_X,
BLOCK_SELECTION_Y + BLOCK_HEIGHT - _si * BLOCK_Y_OFFSET
);
if (q.contains(p)) {
r.setWidth(BLOCK_WIDTH);
r.setHeight(BLOCK_HEIGHT);
r.moveTo(_si * BLOCK_X_OFFSET + BLOCK_X, BLOCK_Y - _si * BLOCK_Y_OFFSET);
return _si;
}
}
return -1;
}
//
// character selection and protection
//
void Parallaction_ns::guiSelectCharacter() {
debugC(1, kDebugMenu, "Parallaction_ns::guiselectCharacter()");
Graphics::Surface v14;
v14.create(BLOCK_WIDTH, BLOCK_HEIGHT, 1);
setArrowCursor();
_soundMan->stopMusic();
_gfx->setFont(_menuFont);
_disk->selectArchive((getFeatures() & GF_LANG_MULT) ? "disk1" : "disk0");
showSlide("password"); // loads background into kBitBack buffer
uint16 (*keys)[PASSWORD_LEN] = (getPlatform() == Common::kPlatformAmiga && (getFeatures() & GF_LANG_MULT)) ? _amigaKeys : _pcKeys;
uint16 points[3];
bool matched = false;
uint16 _di = 0;
while (true) {
_di = 0;
_gfx->displayString(60, 30, introMsg1[_language], 1); // displays message
points[0] = 0;
points[1] = 0;
points[2] = 0;
while (_di < PASSWORD_LEN) {
_mouseButtons = kMouseNone;
do {
updateInput();
g_system->delayMillis(30);
_gfx->updateScreen();
} while (_mouseButtons != kMouseLeftUp); // waits for left click
Common::Rect r;
int _si = guiGetSelectedBlock(_mousePos, r);
if (_si != -1) {
_gfx->grabRect((byte*)v14.pixels, r, Gfx::kBitFront, BLOCK_WIDTH);
_gfx->flatBlitCnv(&v14, _di * SLOT_WIDTH + SLOT_X, SLOT_Y, Gfx::kBitFront);
beep();
for (int i = 0; i < 3; i++) {
if (keys[i][_di] == _si) {
points[i]++;
}
if (points[i] == PASSWORD_LEN) {
matched = true;
}
}
_di++;
}
}
if (matched) {
break;
}
_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
_gfx->displayString(60, 30, introMsg2[_language], 1);
_gfx->updateScreen();
g_system->delayMillis(2000);
_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
}
if (points[1] == PASSWORD_LEN) {
sprintf(_location._name, "test.%s", _dinoName);
} else
if (points[2] == PASSWORD_LEN) {
sprintf(_location._name, "test.%s", _donnaName);
} else
if (points[0] == PASSWORD_LEN) {
sprintf(_location._name, "test.%s", _doughName);
}
_gfx->setBlackPalette();
_gfx->updateScreen();
_engineFlags |= kEngineChangeLocation;
v14.free();
return;
}
} // namespace Parallaction

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@ -1,424 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/system.h"
#include "parallaction/parallaction.h"
#include "parallaction/menu.h"
#include "parallaction/sound.h"
namespace Parallaction {
const char *introMsg1[] = {
"INSERISCI IL CODICE",
"ENTREZ CODE",
"ENTER CODE",
"GIB DEN KODE EIN"
};
const char *introMsg2[] = {
"CODICE ERRATO",
"CODE ERRONE",
"WRONG CODE",
"GIB DEN KODE EIN"
};
const char *introMsg3[] = {
"PRESS LEFT MOUSE BUTTON",
"TO SEE INTRO",
"PRESS RIGHT MOUSE BUTTON",
"TO START"
};
const char *newGameMsg[] = {
"NUOVO GIOCO",
"NEUF JEU",
"NEW GAME",
"NEUES SPIEL"
};
const char *loadGameMsg[] = {
"GIOCO SALVATO",
"JEU SAUVE'",
"SAVED GAME",
"SPIEL GESPEICHERT"
};
#define BLOCK_WIDTH 16
#define BLOCK_HEIGHT 24
#define BLOCK_X 112
#define BLOCK_Y 130
#define BLOCK_SELECTION_X (BLOCK_X-1)
#define BLOCK_SELECTION_Y (BLOCK_Y-1)
#define BLOCK_X_OFFSET (BLOCK_WIDTH+1)
#define BLOCK_Y_OFFSET 9
// destination slots for code blocks
//
#define SLOT_X 61
#define SLOT_Y 64
#define SLOT_WIDTH (BLOCK_WIDTH+2)
#define PASSWORD_LEN 6
static uint16 _amigaDinoKey[PASSWORD_LEN] = { 5, 3, 6, 2, 2, 7 };
static uint16 _amigaDonnaKey[PASSWORD_LEN] = { 0, 3, 6, 2, 2, 6 };
static uint16 _amigaDoughKey[PASSWORD_LEN] = { 1, 3 ,7, 2, 4, 6 };
static uint16 _pcDinoKey[PASSWORD_LEN] = { 5, 3, 6, 1, 4, 7 };
static uint16 _pcDonnaKey[PASSWORD_LEN] = { 0, 2, 8, 5, 5, 1 };
static uint16 _pcDoughKey[PASSWORD_LEN] = { 1, 7 ,7, 2, 2, 6 };
Menu::Menu(Parallaction *vm) {
_vm = vm;
}
Menu::~Menu() {
}
void Menu::start() {
_vm->_disk->selectArchive((_vm->getFeatures() & GF_LANG_MULT) ? "disk1" : "disk0");
splash();
_vm->_gfx->setFont(_vm->_menuFont);
_language = chooseLanguage();
_vm->_disk->setLanguage(_language);
int game = selectGame();
if (game == 0)
newGame();
return;
}
void Menu::splash() {
_vm->showSlide("intro");
_vm->_gfx->updateScreen();
g_system->delayMillis(2000);
_vm->showSlide("minintro");
_vm->_gfx->updateScreen();
g_system->delayMillis(2000);
}
void Menu::newGame() {
if (_vm->getFeatures() & GF_DEMO) {
// character screen is not shown on demo
// so user warps to the playable intro
strcpy(_vm->_location._name, "fognedemo.dough");
return;
}
const char **v14 = introMsg3;
_vm->_disk->selectArchive("disk1");
_vm->setBackground("test", NULL, NULL);
_vm->_gfx->swapBuffers();
_vm->_gfx->displayCenteredString(50, v14[0]);
_vm->_gfx->displayCenteredString(70, v14[1]);
_vm->_gfx->displayCenteredString(100, v14[2]);
_vm->_gfx->displayCenteredString(120, v14[3]);
_vm->showCursor(false);
_vm->_gfx->updateScreen();
_mouseButtons = kMouseNone;
do {
_vm->updateInput();
} while (_mouseButtons != kMouseLeftUp && _mouseButtons != kMouseRightUp);
_vm->showCursor(true);
if (_mouseButtons != kMouseRightUp) {
strcpy(_vm->_location._name, "fogne.dough");
return; // show intro
}
selectCharacter();
return; // start game
}
uint16 Menu::chooseLanguage() {
if (_vm->getPlatform() == Common::kPlatformAmiga) {
if (!(_vm->getFeatures() & GF_LANG_MULT)) {
if (_vm->getFeatures() & GF_DEMO)
return 1; // Amiga Demo supports English
else
return 0; // The only other non multi-lingual version just supports Italian
}
}
// user can choose language in dos version
_vm->showSlide("lingua");
_vm->_gfx->displayString(60, 30, "SELECT LANGUAGE", 1);
_vm->setArrowCursor();
do {
_vm->updateInput();
if (_mouseButtons == kMouseLeftUp) {
for (uint16 _si = 0; _si < 4; _si++) {
if (80 + _si * 49 >= _vm->_mousePos.x) continue;
if (110 - _si * 25 >= _vm->_mousePos.y) continue;
if (128 + _si * 49 <= _vm->_mousePos.x) continue;
if (180 - _si * 25 <= _vm->_mousePos.y) continue;
_vm->beep();
switch (_si) {
case 0:
if (!(_vm->getFeatures() & GF_LANG_IT))
continue;
case 1:
if (!(_vm->getFeatures() & GF_LANG_FR))
continue;
case 2:
if (!(_vm->getFeatures() & GF_LANG_EN))
continue;
case 3:
if (!(_vm->getFeatures() & GF_LANG_DE))
continue;
}
return _si;
}
}
g_system->delayMillis(30);
_vm->_gfx->updateScreen();
} while (true);
// never reached !!!
return 0;
}
uint16 Menu::selectGame() {
// printf("selectGame()\n");
if (_vm->getFeatures() & GF_DEMO) {
return 0; // can't load a savegame in demo versions
}
_vm->showSlide("restore");
uint16 _si = 0;
uint16 _di = 3;
_mouseButtons = kMouseNone;
while (_mouseButtons != kMouseLeftUp) {
_vm->updateInput();
_si = (_vm->_mousePos.x > 160) ? 1 : 0;
if (_si != _di) {
_di = _si;
_vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
if (_si != 0) {
// load a game
_vm->_gfx->displayString(60, 30, loadGameMsg[_language], 1);
} else {
// new game
_vm->_gfx->displayString(60, 30, newGameMsg[_language], 1);
}
}
g_system->delayMillis(30);
_vm->_gfx->updateScreen();
}
if (_si == 0) return 0; // new game
// load game
// TODO: allow the user to change her mind in this screen, that is
// don't force her to start at the intro when she closes her load
// game window without picking a savegame.
// The 2 strcpy's below act as workaround to prevent crashes for
// time being.
strcpy(_vm->_location._name, "fogne.dough");
_vm->loadGame();
return 1; // load game
}
int Menu::getSelectedBlock(const Common::Point &p, Common::Rect &r) {
for (uint16 _si = 0; _si < 9; _si++) {
Common::Rect q(
_si * BLOCK_X_OFFSET + BLOCK_SELECTION_X,
BLOCK_SELECTION_Y - _si * BLOCK_Y_OFFSET,
(_si + 1) * BLOCK_X_OFFSET + BLOCK_SELECTION_X,
BLOCK_SELECTION_Y + BLOCK_HEIGHT - _si * BLOCK_Y_OFFSET
);
if (q.contains(p)) {
r.setWidth(BLOCK_WIDTH);
r.setHeight(BLOCK_HEIGHT);
r.moveTo(_si * BLOCK_X_OFFSET + BLOCK_X, BLOCK_Y - _si * BLOCK_Y_OFFSET);
return _si;
}
}
return -1;
}
//
// character selection and protection
//
void Menu::selectCharacter() {
debugC(1, kDebugMenu, "Menu::selectCharacter()");
uint16 _di = 0;
uint16 _donna_points, _dino_points, _dough_points;
Graphics::Surface v14;
v14.create(BLOCK_WIDTH, BLOCK_HEIGHT, 1);
_vm->setArrowCursor();
_vm->_soundMan->stopMusic();
_vm->_gfx->setFont(_vm->_menuFont);
_vm->_disk->selectArchive((_vm->getFeatures() & GF_LANG_MULT) ? "disk1" : "disk0");
_vm->showSlide("password"); // loads background into kBitBack buffer
while (true) {
_di = 0;
_vm->_gfx->displayString(60, 30, introMsg1[_language], 1); // displays message
_donna_points = 0;
_dino_points = 0;
_dough_points = 0;
while (_di < PASSWORD_LEN) {
_mouseButtons = kMouseNone;
do {
_vm->updateInput();
g_system->delayMillis(30);
_vm->_gfx->updateScreen();
} while (_mouseButtons != kMouseLeftUp); // waits for left click
Common::Rect r;
int _si = getSelectedBlock(_vm->_mousePos, r);
if (_si != -1) {
_vm->_gfx->grabRect((byte*)v14.pixels, r, Gfx::kBitFront, BLOCK_WIDTH);
_vm->_gfx->flatBlitCnv(&v14, _di * SLOT_WIDTH + SLOT_X, SLOT_Y, Gfx::kBitFront);
_vm->beep();
if (_vm->getPlatform() == Common::kPlatformAmiga && (_vm->getFeatures() & GF_LANG_MULT)) {
if (_amigaDinoKey[_di] == _si)
_dino_points++; // dino
if (_amigaDonnaKey[_di] == _si)
_donna_points++; // donna
if (_amigaDoughKey[_di] == _si)
_dough_points++; // dough
} else {
if (_pcDinoKey[_di] == _si)
_dino_points++; // dino
if (_pcDonnaKey[_di] == _si)
_donna_points++; // donna
if (_pcDoughKey[_di] == _si)
_dough_points++; // dough
}
_di++;
}
}
if (_dino_points == PASSWORD_LEN || _donna_points == PASSWORD_LEN || _dough_points == PASSWORD_LEN) {
break;
}
_vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
_vm->_gfx->displayString(60, 30, introMsg2[_language], 1);
_vm->_gfx->updateScreen();
g_system->delayMillis(2000);
_vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
}
if (_dino_points == PASSWORD_LEN) {
sprintf(_vm->_location._name, "test.%s", _dinoName);
} else
if (_donna_points == PASSWORD_LEN) {
sprintf(_vm->_location._name, "test.%s", _donnaName);
} else
if (_dough_points == PASSWORD_LEN) {
sprintf(_vm->_location._name, "test.%s", _doughName);
}
_vm->_gfx->setBlackPalette();
_vm->_gfx->updateScreen();
_engineFlags |= kEngineChangeLocation;
v14.free();
return;
}
} // namespace Parallaction

View File

@ -1,64 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef PARALLACTION_MENU_H
#define PARALLACTION_MENU_H
#include "common/rect.h"
#include "parallaction/defs.h"
namespace Parallaction {
class Parallaction;
class Menu {
public:
Menu(Parallaction *vm);
virtual ~Menu();
void start();
void selectCharacter();
protected:
void splash();
void newGame();
uint16 chooseLanguage();
uint16 selectGame();
int getSelectedBlock(const Common::Point &p, Common::Rect& r);
public:
protected:
Parallaction* _vm;
};
#endif
} // namespace Parallaction

View File

@ -13,7 +13,7 @@ MODULE_OBJS := \
font.o \
graphics.o \
inventory.o \
menu.o \
gui_ns.o \
objects.o \
parallaction.o \
parallaction_br.o \

View File

@ -185,7 +185,6 @@ void waitUntilLeftClick();
class Debugger;
class Gfx;
class Menu;
class SoundMan;
@ -667,8 +666,6 @@ public:
private:
Menu* _menu;
void initFonts();
void freeFonts();
@ -905,6 +902,15 @@ protected:
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(move);
DECLARE_UNQUALIFIED_INSTRUCTION_OPCODE(endscript);
void guiStart();
void guiSelectCharacter();
void guiSplash();
void guiNewGame();
uint16 guiChooseLanguage();
uint16 guiSelectGame();
int guiGetSelectedBlock(const Common::Point &p, Common::Rect& r);
};

View File

@ -29,7 +29,6 @@
#include "parallaction/parallaction.h"
#include "parallaction/sound.h"
#include "parallaction/menu.h"
namespace Parallaction {
@ -260,8 +259,7 @@ void Parallaction_ns::callFunction(uint index, void* parm) {
int Parallaction_ns::go() {
_menu = new Menu(this);
_menu->start();
guiStart();
LocationName locname;
locname.bind(_location._name);
@ -287,8 +285,6 @@ int Parallaction_ns::go() {
runGame();
delete _menu;
return 0;
}