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SLUDGE: Remove useless zbuffer updating code
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0fb4a1ddd2
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@ -277,11 +277,6 @@ void GraphicsManager::pasteSpriteToBackDrop(int x1, int y1, Sprite &single, cons
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Graphics::TransparentSurface tmp(single.surface, false);
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tmp.blit(_backdropSurface, x1, y1, Graphics::FLIP_NONE, nullptr,
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TS_RGB(fontPal.originalRed, fontPal.originalGreen, fontPal.originalBlue));
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// reset zBuffer with the new backdrop
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if (_zBuffer->numPanels) {
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setZBuffer(_zBuffer->originalNum);
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}
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}
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// burnSpriteToBackDrop adds text in the colour specified by setBurnColour
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@ -293,11 +288,6 @@ void GraphicsManager::burnSpriteToBackDrop(int x1, int y1, Sprite &single, const
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Graphics::TransparentSurface tmp(single.surface, false);
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tmp.blit(_backdropSurface, x1, y1, Graphics::FLIP_NONE, nullptr,
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TS_RGB(_currentBurnR, _currentBurnG, _currentBurnB));
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// reset zBuffer with the new backdrop
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if (_zBuffer->numPanels) {
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setZBuffer(_zBuffer->originalNum);
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}
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}
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void GraphicsManager::fontSprite(bool flip, int x, int y, Sprite &single, const SpritePalette &fontPal) {
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@ -525,11 +515,6 @@ void GraphicsManager::fixScaleSprite(int x, int y, Sprite &single, const SpriteP
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// copy screen to backdrop
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_backdropSurface.copyFrom(_renderSurface);
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// reset zBuffer with the new backdrop
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if (_zBuffer->numPanels) {
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setZBuffer(_zBuffer->originalNum);
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}
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}
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} // End of namespace Sludge
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