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SWORD2: Added support for Spanish demo. Fixes #11396
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@ -905,10 +905,10 @@ OptionsDialog::OptionsDialog(Sword2Engine *vm) : Dialog(vm) {
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_mixer = _vm->_mixer;
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_mixer = _vm->_mixer;
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_panel = new Widget(this, 1);
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_panel = new Widget(this, 1);
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_panel->createSurfaceImages(3405, 0, 40);
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_panel->createSurfaceImages(3405, (_vm->_features & GF_SPANISHDEMO) ? 45 : 0, 40);
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_objectLabelsSwitch = new Switch(this, 304, 100, 53, 32);
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_objectLabelsSwitch = new Switch(this, 304, 100, 53, 32);
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_objectLabelsSwitch->createSurfaceImages(3687, 304, 100);
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_objectLabelsSwitch->createSurfaceImages((_vm->_features & GF_SPANISHDEMO) ? 901 : 3687, 304, 100);
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_subtitlesSwitch = new Switch(this, 510, 100, 53, 32);
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_subtitlesSwitch = new Switch(this, 510, 100, 53, 32);
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_subtitlesSwitch->linkSurfaceImages(_objectLabelsSwitch, 510, 100);
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_subtitlesSwitch->linkSurfaceImages(_objectLabelsSwitch, 510, 100);
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@ -1179,7 +1179,7 @@ SaveRestoreDialog::SaveRestoreDialog(Sword2Engine *vm, int mode) : Dialog(vm) {
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_fr2 = new FontRendererGui(_vm, _vm->_redFontId);
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_fr2 = new FontRendererGui(_vm, _vm->_redFontId);
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_panel = new Widget(this, 1);
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_panel = new Widget(this, 1);
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_panel->createSurfaceImages(2016, 0, 40);
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_panel->createSurfaceImages(2016, (_vm->_features & GF_SPANISHDEMO) ? 84 : 0, 40);
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for (i = 0; i < 4; i++) {
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for (i = 0; i < 4; i++) {
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_slotButton[i] = new Slot(this, 114, 0, 384, 36);
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_slotButton[i] = new Slot(this, 114, 0, 384, 36);
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@ -70,6 +70,7 @@ static const GameSettings sword2_settings[] = {
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{"sword2psx", "Broken Sword II: The Smoking Mirror (PlayStation)", 0, "screens.clu"},
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{"sword2psx", "Broken Sword II: The Smoking Mirror (PlayStation)", 0, "screens.clu"},
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{"sword2psxdemo", "Broken Sword II: The Smoking Mirror (PlayStation/Demo)", Sword2::GF_DEMO, "screens.clu"},
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{"sword2psxdemo", "Broken Sword II: The Smoking Mirror (PlayStation/Demo)", Sword2::GF_DEMO, "screens.clu"},
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{"sword2demo", "Broken Sword II: The Smoking Mirror (Demo)", Sword2::GF_DEMO, "players.clu" },
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{"sword2demo", "Broken Sword II: The Smoking Mirror (Demo)", Sword2::GF_DEMO, "players.clu" },
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{"sword2demo-es", "Broken Sword II: The Smoking Mirror (Spanish/Demo)", Sword2::GF_DEMO | Sword2::GF_SPANISHDEMO, "vielogo.tga" },
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{NULL, NULL, 0, NULL}
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{NULL, NULL, 0, NULL}
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};
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};
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@ -316,6 +317,8 @@ Sword2Engine::Sword2Engine(OSystem *syst) : Engine(syst), _rnd("sword2") {
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if (!scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2demo") || !scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2psxdemo"))
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if (!scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2demo") || !scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2psxdemo"))
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_features = GF_DEMO;
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_features = GF_DEMO;
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else if (!scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2demo-es"))
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_features = GF_DEMO | GF_SPANISHDEMO;
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else
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else
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_features = 0;
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_features = 0;
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@ -56,7 +56,8 @@ class OSystem;
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namespace Sword2 {
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namespace Sword2 {
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enum {
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enum {
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GF_DEMO = 1 << 0
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GF_DEMO = 1 << 0,
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GF_SPANISHDEMO = 1 << 1
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};
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};
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class MemoryManager;
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class MemoryManager;
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