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TSAGE: R2R - Renaming and reordering in scene 1337
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@ -315,7 +315,7 @@ public:
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int _actionIdx2;
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bool _showPlayerTurn;
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bool _field4246;
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int _field424A;
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int _winnerId;
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bool _instructionsDisplayedFl;
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int _instructionsWaitCount;
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int _cursorCurRes;
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@ -329,28 +329,27 @@ public:
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virtual void synchronize(Serializer &s);
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void actionDisplay(int resNum, int lineNum, int x, int y, int keepOnScreen, int width, int textMode, int fontNum, int colFG, int colBGExt, int colFGExt);
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void setAnimationInfo(Card *subObj);
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void setAnimationInfo(Card *card);
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void subC20E5();
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void subC20F9();
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void handleNextTurn();
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void subC2586();
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bool subC264B(int arg1);
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bool subC2687(int arg1);
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int subC26CB(int arg1, int arg2);
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int subC2719(int arg1);
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int findNormalCardInHand(int playerId);
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int subC274D(int arg1);
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int subC2781(int arg1);
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int subC27B5(int arg1);
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int subC27F9(int arg1);
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void subC2835(int arg1);
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void subC2C2F();
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void subC318B(int arg1, Card *subObj2, int arg3);
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int subC3257(int arg1);
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bool subC32B1(int arg1, int arg2);
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int subC331B(int arg1);
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bool subC3386(int arg1, int arg2);
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void subC33C0(Card *subObj1, Card *subObj2);
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void subC3456(Card *subObj1, Card *subObj2);
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void subC340B(Card *subObj1, Card *subObj2);
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void playDelayCard(Card *card, Card *dest);
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void playCard(Card *card, Card *dest);
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void subC34A1(Card *subObj1, Card *subObj2);
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Card *subC34EC(int arg1);
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void subC358E(Card *subObj1, int arg2);
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@ -367,8 +366,9 @@ public:
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void dealCards();
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void subCD193();
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void handleClick(int arg1, Common::Point pt);
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void subCF31D();
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void subCF979();
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void handlePlayer0();
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void handlePlayer1();
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void handlePlayer3();
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void subD026D();
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void subD0281();
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void subD02CA();
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