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FULLPIPE: Implement StaticANIObject::~StaticANIObject()
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@ -141,7 +141,17 @@ StaticANIObject::StaticANIObject() {
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}
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StaticANIObject::~StaticANIObject() {
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warning("STUB: StaticANIObject::~StaticANIObject()");
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for (uint i = 0; i < _staticsList.size(); i++)
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delete _staticsList[i];
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_staticsList.clear();
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for (uint i = 0; i < _movements.size(); i++)
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delete _movements[i];
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_movements.clear();
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g_fp->_mgm->clear();
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}
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StaticANIObject::StaticANIObject(StaticANIObject *src) : GameObject(src) {
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