Enlarge the option dialogs; note that the widgets should be rearranged / enlarged, too; they aren't yet

svn-id: r18123
This commit is contained in:
Max Horn 2005-05-16 00:38:30 +00:00
parent c9290b68ff
commit 2935434504
3 changed files with 23 additions and 4 deletions

View File

@ -137,6 +137,12 @@ protected:
EditGameDialog::EditGameDialog(const String &domain, GameSettings target)
: OptionsDialog(domain, 10, 40, 320 - 2 * 10, 140) {
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
_w = screenW - 2 * 10;
_h = screenH - 2 * 40; // TODO/FIXME
const int x = 5;
const int w = _w - 15;
const int labelWidth = 65;

View File

@ -435,6 +435,12 @@ int OptionsDialog::addVolumeControls(GuiObject *boss, int yoffset) {
GlobalOptionsDialog::GlobalOptionsDialog()
: OptionsDialog(Common::ConfigManager::kApplicationDomain, 10, 20, 320 - 2 * 10, 200 - 1 * 20) {
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
_w = screenW - 2 * 10;
_h = screenH - 1 * 20;
const int vBorder = 4;
int yoffset;

View File

@ -543,13 +543,20 @@ enum {
kKeysCmd = 'KEYS'
};
#ifndef _WIN32_WCE
ConfigDialog::ConfigDialog(ScummEngine *scumm)
: GUI::OptionsDialog("", 40, 30, 240, 124), _vm(scumm) {
#else
ConfigDialog::ConfigDialog(ScummEngine *scumm)
: GUI::OptionsDialog("", 40, 30, 240, 124 + 4), _vm(scumm) {
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
_w = screenW - 2 * 40;
_h = screenH - 2 * 30 - 16;
#ifdef _WIN32_WCE
_h += 4;
#endif
//
// Add the buttons
//