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Enlarge the option dialogs; note that the widgets should be rearranged / enlarged, too; they aren't yet
svn-id: r18123
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parent
c9290b68ff
commit
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@ -137,6 +137,12 @@ protected:
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EditGameDialog::EditGameDialog(const String &domain, GameSettings target)
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: OptionsDialog(domain, 10, 40, 320 - 2 * 10, 140) {
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const int screenW = g_system->getOverlayWidth();
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const int screenH = g_system->getOverlayHeight();
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_w = screenW - 2 * 10;
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_h = screenH - 2 * 40; // TODO/FIXME
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const int x = 5;
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const int w = _w - 15;
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const int labelWidth = 65;
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@ -435,6 +435,12 @@ int OptionsDialog::addVolumeControls(GuiObject *boss, int yoffset) {
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GlobalOptionsDialog::GlobalOptionsDialog()
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: OptionsDialog(Common::ConfigManager::kApplicationDomain, 10, 20, 320 - 2 * 10, 200 - 1 * 20) {
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const int screenW = g_system->getOverlayWidth();
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const int screenH = g_system->getOverlayHeight();
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_w = screenW - 2 * 10;
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_h = screenH - 1 * 20;
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const int vBorder = 4;
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int yoffset;
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@ -543,13 +543,20 @@ enum {
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kKeysCmd = 'KEYS'
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};
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#ifndef _WIN32_WCE
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ConfigDialog::ConfigDialog(ScummEngine *scumm)
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: GUI::OptionsDialog("", 40, 30, 240, 124), _vm(scumm) {
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#else
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ConfigDialog::ConfigDialog(ScummEngine *scumm)
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: GUI::OptionsDialog("", 40, 30, 240, 124 + 4), _vm(scumm) {
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const int screenW = g_system->getOverlayWidth();
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const int screenH = g_system->getOverlayHeight();
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_w = screenW - 2 * 40;
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_h = screenH - 2 * 30 - 16;
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#ifdef _WIN32_WCE
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_h += 4;
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#endif
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//
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// Add the buttons
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//
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